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Formation of a rogue army.

Started by Dragonsbane, July 08, 2014, 06:53:48 PM

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Dragonsbane

This feature idea allows for nobles who wish to rebel but lack the numbers to actually do so a chance to leave the realm, but unified to got take a city or stronghold that is not a capital or is rogue itself and start a new realm of their own. This can lead to my plan of creating a more active nature in the game while allowing everyone a chance to be involved in something they perceive as great.

This is the only way I could think of to form new realms that were not attached to any other realm directly and bringing more chance to other players.

I see this as a way to jump start some of the place where activity have died down or where thing have become stagnant to breath new life into them.

vonGenf

I think this used to be possible under the old system with a colony takeover. Wasn't this how Averoth was formed in the first place?

If I remember correctly, anyone could launch the CTO, but the new ruler was elected by everyone in the old realm, so although a single rogue noble did not have much chance a sizable rogue group would have a chance to create a new realm even if none of them were Duke. At worst they would have a hostile ruler but if they are a majority in the new realm they can always rebel.

Speaking of which, are there any plans to bring back CTOs or are those completely gone?
After all it's a roleplaying game.

Anaris

There will not be any additions to the rogue status to make it more appealing. Players are expected to be members of a realm except in rare, and brief, circumstances.

If a group wants to found a new realm, the most appropriate way to do this is currently a secession. In the not-too-distant future, colony takeover will also be an option. However, any group that wants to found a new realm without the support of its parent realm is almost certainly doomed no matter what method they use.

If you have enough nobles to take over even a rogue city, as rare as those are—let alone one already owned by another realm—then unless you're in a huge realm like Cagilan Empire or Sirion, you probably already have enough to simply take over that realm, or force its leaders to give you a city to secede.

If you have enough to take over the target region, but don't have the support of the realm you're in, then you're better off finding a realm that will support you, joining them, and using them as your launching pad for founding your new realm.

If you have enough to take over the target region, but can't get the support of your current realm or any other realm, then there's just no way you're going to succeed anyway. Even if you manage to actually start a new realm, it will simply get destroyed by the hostile realms around it.

The only place with cities far enough from other realms that you'd have a realistic chance of a realm surviving past the first month or two is Dwilight, and there, the monsters would simply eat you alive.

I'm afraid what you want to do just isn't realistic due to the fundamental nature of BattleMaster, and of people. No new features are going to change that.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Anaris

Quote from: vonGenf on July 08, 2014, 07:14:26 PM
I think this used to be possible under the old system with a colony takeover. Wasn't this how Averoth was formed in the first place?

If I remember correctly, anyone could launch the CTO, but the new ruler was elected by everyone in the old realm, so although a single rogue noble did not have much chance a sizable rogue group would have a chance to create a new realm even if none of them were Duke. At worst they would have a hostile ruler but if they are a majority in the new realm they can always rebel.

That's correct.

Quote
Speaking of which, are there any plans to bring back CTOs or are those completely gone?

Yes; when I get to the part of the War Improvements Package where I finish implementing the new TO system, that will be part of it.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Dragonsbane

Thank you for getting back fast with a well explained answer.

Shizzle

Quote from: Anaris on July 08, 2014, 07:23:00 PM
The only place with cities far enough from other realms that you'd have a realistic chance of a realm surviving past the first month or two is Dwilight, and there, the monsters would simply eat you alive.
I wonder how many monsters there are nowadays. Of course my char could just ask an ambitious knight to go scout past Candiels...

Dishman

Quote from: Shizzle on July 12, 2014, 12:27:45 AM
I wonder how many monsters there are nowadays. Of course my char could just ask an ambitious knight to go scout past Candiels...

I had access to that information for a brief time (as a member of 'rogue', I could see detailed region info of all rogue lands), and saw about 3-4K in rurals, and 7K+ in cities (but those varied quite a bit). Seemed to correlate with how early/late the lands were abandoned.

Enoch was stripped of his new-found clairvoyance fairly quickly after I started calling for bids on info-brokering to Judges. Shame I never got a chance to write up RP's about 'visions from far away', but it was certainly too much leverage. I think Swordfell killed my Mystic Band of 'rogue militia' in the Desert of Silhouettes, too!  >:(
Eoric the Dim (Perdan), Enoch the Bright (Asylon), Emeric the Dark (Obsidian Islands)

Orobos, The Insatiable Snake (Sandalak)

Shizzle

#7
That's cool. Sounds like Candiels will yet stand strong, but colonising further lands will be too resource-intensive. Then again another coastal city, provided it's location is fairly secure, wouldn't be impossible if regular food imports can be secured. Eidulb or Golden Farrow seem possible candidates. Rogue movement is random, right? So with the donut of lands around these cities, rogue attacks shouldn't be more common than in Candiels - so once or twice a week.

It would just be cool to see a Castle Black kind of settlement. A one-region realm as the last bastion for mankind on Western Dwi.

Dragonsbane

That is actually similar to the goal of my new character, but whether she can pull it off or not is the question.