Author Topic: Knight/Region Density/Efficiency  (Read 22342 times)

GundamMerc

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Re: Knight/Region Density/Efficiency
« Reply #30: August 20, 2014, 05:06:36 PM »
No its not, because you cannot develop solution to correct a problem without understanding the cause of the problem. Dev time is limited, we all know that. Spending it on implementing a system that will not actually address the problem is hardly going to improve the game. For example there is no point making the knight game more exciting, if current player density means people will still be pushed to become Lords due to a lack of nobles, so no one really gets the benefit from the improved system.

A concrete example of this in game was the not enough war mechanic. We knew what the problem was to address, to many realms spending too long at peace. The reasons for this, and the knock on effects were not properly analysed, leading to a system that didn't actually address the reasons realms weren't going to war as well as creating a system which actually made it more difficult for many realms to correct the "undesired" behaviour.

Barca had enough people (before the monster invasion) that the excitement (or lack thereof) of the knight game was a legitimate problem.