FWIW: I'm going to start off kind of harsh here, because I think that this "investigator" proposals is so horrible that it needs to be nuked from orbit before it goes any further.
These are not "police", these are "investigators"
to-may-to / to-mah-to
The proposal incorporates an elite group of players, who's membership would have to be secret, who are officially sanctioned to engage in multi-accounting, who's entire purpose is to secretly infiltrate your realm by masquerading as a new account, spy on your behavior, perhaps provoke you into committing infringing behavior, secretly collect evidence, pass a subjective judgment as to whether or not you are playing the game correctly, and then provide an unsolicited critique of all your failings, including the ways that *you personally* are destroying the game. And if they don't get a response they like, they pass the case on up to someone else from the Enforcement Division who will bolt your ass and lock your account.
This may not be what you intended to propose, but I guarantee that this will be the perception of it.
I can't even begin to count the number of ways that this proposal will infuriate and alienate the player base. Every new player account will be suspected as a member of the secret police. The same people that *already* accuse the Titans of being the private enforcement arm that we devs use to ensure that our realms always win, will have a friggin' field day with this one. Hell, if I played a free game and found out they had a system like this, I'd probably walk away on the spot.
When a large pct of the players in a realm are reporting that the place is experiencing the problems listed, they go in and have a look for themselves.
If you think that a group of players is engaging in anti-social and destructive behavior, then report them to the Titans. They have tools available to investigate this much more effectively without even bothering with the new account sham. If we implement a system of polling the player base for their opinions of realms, then any significant problems/patterns can be passed on to the Titans for investigation. No need for any undercover sting operation.
This is why I purposely left out any reference to "Titan-like" - these are not Titans, and they are not there to punish.
If they have no authority to implement and enforce policy, then they are powerless, and can be safely ignored. Which means we would have pissed off quite a few players to implement a toothless system. Anyone who already doesn't care about creating a crappy player environment won't give a damn about what these "investigators" think.
I like some of your other ideas. The "share participation" thing is great. (But maybe you could stop with the all caps quoting...) People need to share the ability to participate in the game. Locking new players out just because they are new is a bad thing.
I'm a little confused, though, in the approach you are taking. Perhaps it's just that the conversation has gotten a little derailed. You've quoted your "NOT SHARE POWER, BUT RATHER, SHARE PARTICIPATION" slogan a few times. But one of your main points here has been against realms that have a policy of not providing positions until you've have XX days in the game/realm. Or maybe that's a minor detail that evolved into a big, distracting tangent. It's like you're saying that you don't have to give out positions of power to share the participation, but then waving around NOT giving out positions of power as proof that participation is being shared.
But, really, are there any realms out there that have official policies of locking people out until they've been in the realm for multiple RL years? If there are, then start naming names! I've only heard about something like that once or twice. That was yeas ago, and even back then everyone knew the policy was old, obsolete, not followed, and total bull!@#$.
Is there an effective, objective way to identify cliques, and break them up? Do they need to be broken up? I can say from personal experience that people's opinions on what constitutes a clique varies wildly. I've seen accusations fly over the fact that two characters had a tight IG bond, and supported each other with no public messages between them.
"They're not communicating IG in a channel where I can see it, therefore they are obviously an OOC clique! How come you haven't locked them already?"Are we really not talking about "cliques" so much as we are talking about bad behavior in general?
Perhaps we can end run around it by somehow making it clear to the player base, and specifically to new players, that the play experience varies wildly across the entire spectrum of the game. There's no way that we can ensure that every realm on every island appeals to every player. They should expect that they will probably need to sample several different realms, on several different islands, before they find one that suits their play style. Tom once mused about a way to enable characters from new accounts to quickly swap realms in order to more easily find a realm that matched their play style. Perhaps it needs to be explored and developed.
In addition, I like some of the other ideas that have been proposed, such as:
* Opening up the new player character limits again, allowing three nobles for a new account
* Perhaps restricting new accounts to one character per island for the first 90 days
* Implementing some kind of formal new-player mentoring system. Even just a basic, island-wide mentor channel for experienced players to opt into would be great.
The idea of enforcing an election every so often is an interesting one, but I don't really know that it would accomplish anything. Chances are that people would just elect the same leader again anyway. Any attempts to implement a forced regime change would be met with great hostility.
I'm not sure forced mortality for all characters would be very useful. Opt-in mortality not tied to the hero class would be a good thing, though.