To be fair, I can't see a difference. You're just using codewords like "slow to react", "erratic at giving order" but everyone knows player's inactivity is implied.
That's not "codewords," that's the difference between what our characters can understand and what we, the players, can.
The player in question said something perfectly IC, namely that a general should update orders and communicate with marshals on a daily basis. So you never know what will trigger a bad reaction here. Or for me at least it's a bit complicated to grasp.
But that is a restriction that is not permitted. That requires a certain, specified level of activity of a player, which is clearly and strictly against the Inalienable Rights.