Author Topic: Siege of Toren Stronghold  (Read 24155 times)

De-Legro

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Re: Siege of Toren Stronghold
« Reply #45: May 17, 2015, 11:49:16 AM »
Then it becomes a game of diplomacy, which can seem equally arbitrary as noble count. It's in the best interest of the two weakest realms to kill the strongest realm, so the strategy becomes about influencing that perception. You want to appear weaker than you actually are, and the two realms that appear the weakest will want to kill the one that appears to be the strongest.

Once that is done, the strongest competitor has been killed off and the remaining two realms are in the same position they'd be in if there were only two realms to begin with. That is, it becomes primarily about noble count.

Noble count isn't just random. I suspect that Ikalak gets far fewer nobles in part because some players recognize its bad topographic position and don't want to be on the handicapped team. Another influence is the atmosphere of a realm, where realms that are active and fun attract and retain more nobles than realms that don't. Atmosphere doesn't just mean roleplays and banter; having a general who is competent helps augment it. In any case, the noble counts of Taselak and Sandalak have been close to even for awhile, although Taselak's seems to be diminishing as the war comes to a close. I think that when two realms occupy roughly even territories on the map, and when they both meet rough standards for atmosphere, as Taselak and Sandalak do now, they will attain roughly equal totals of nobles.

I like the idea of a two-realm war island. I like it because it diminishes the diplomacy component and therefore increases the importance of everything else.  A four-way island would also be a good option, as it could turn into an equal 2vs2 war or a true free for all. Three-way wars would logically end in what I described above, the two weaker realms killing the strongest to optimize their own odds, then fighting a delayed  1vs1 - but with a guilty conscience.

Not quite, it is in there interest to team up against the strongest, only until the point where they are no longer the strongest, not to their death. Then generally what occurs is the weaker of the two allied realms starts to look to what will happen with the enemy gone, and decide that perhaps it is time for a new alliance against the new strongest realm.

Logically anyone that has spent any time playing war games in 1 v 1 v 1 know this effect, it generally keeps games from ending with the constant shift against whomever is currently the strongest. And yes given that one scenario is to attempt to feign weakness such that your ally does not consider you a threat.

I very much doubt either Ikalak or Sandalak have a guilty conscience, nor will they. They have both played in a manner to maximise the situation they found themselves in, and so far have been successful in doing so. That is in the end the very nature of war, seeking the advantage where ever it can be found.
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