Author Topic: Crazy Merger Idea  (Read 20353 times)

Tom

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Re: Crazy Merger Idea
« Reply #15: May 19, 2015, 10:59:56 PM »
The main issue I had with M&F was indeed the time.  Twice a day with BM works well, and there are times when I could totally see myself plonking down in front of the computer for a few hours to play, but turns running every hour?  That's a little rough.

That said, I thought M&F looked very cool, and if there were an alternate with slower turns (no idea how difficult that would be) I would be happy to join.


I think there is a massive misunderstanding regarding the speed of M&F.

It doesn't have the same rigid turn structure as BM. What runs once an hour is an update to travel and other actions, so that movement and general activity is more smooth and not so focussed on specific times. This is a lesson learned from the BM problem of generals ordering everyone to log in 10 minutes after the turn change.

M&F does have a day cycle of 4 in-game days every real-world day, which is the closest equivalent to BM turns. This is when construction, recruitment and other major data gets updated.

But getting from A to B in M&F takes about the same time as in BM.