evaluating usefulness of club
...not needed (-3)
evaluating usefulness of scale armour
...not needed (-17)
evaluating usefulness of axe
...not needed (-2)
evaluating usefulness of +1 leather armour
...not needed (-8)
evaluating usefulness of staff
...not needed (-2)
This was a bug, with the scale armour. I've now fixed it. The correct value should have been -5. I'll update customer loyalty.