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Heroes of Westhaven

Started by Tom, June 04, 2015, 02:13:34 PM

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Tom

The Northmen went to save a daughter, here is how it went:


The young daughter of a wealthy trader has gone missing and nobody has seen her for two days. Her father is worried and has hired the characters to investigate and bring her back.

They begin by looking into her room and the house, checking for clues.
They find the flyer of a wandering circus that is in town, making their show on a field just outside the walls.
Visiting the circus, they meet the wandering folks, people free but shunned, living in their waggons, constantly on the road, welcome in many towns on the first day for the news and entertainment they bring, but disliked soon after. The wandering folks are hesitant to talk to strangers.

But the characters charm them and soon find what they suspected, the girl living in one of the waggons, having fallen in love with a juggler.
Finally, they meet the girl herself, and decide to talk some sense into her.
She objects to most of what they say, but at least she agrees to come with them to see her father and talk to him.
They return the girl to her father, as promised, and collect their reward.


I'm not posting the details this time.

Tom

Reformed Bandits quest went smooth as well:


The owner of a trade post near the market place has been quietly looking for a group of foreigners who can help him with a delicate problem. As he explains, he used to own a few crates of interesting and not strictly speaking illegal goods. Grey market material. Not outright illegal, but not exactly what you would openly display in your store. Anyway, a few nights ago it was stolen. He saw the thief when he made his escape with the final crate, and can give a few details, but he needs someone to do the legwork, find the guy and get him to talk. He is mostly afraid of losing his wares, so he wants him alive, and the goods found.

The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.

Finally, they get a solid lead and follow it.
As they enter the hideout of the thief, they are suddenly surrounded by what are probably his friends, with clubs and knives in their hands. Clearly, these brutes have a dislike of the party and after a short and unfriendly argument, weapons are drawn and combat begins.

Clearly superior, the group beats the thugs bloody and forces them into retreat.
The party takes a total of 5 points of damage, in marching order.
Aaron takes 2 points of damage but his armour of 3 points prevents serious damage.
John takes 2 points of damage but his armour of 4 points prevents serious damage.
Loren takes 1 points of damage but his armour of 2 points prevents serious damage.
After a long search, the party finally nears the room where the thief is hiding, and breaks the weak bolt on the door. The guy jumps up from his bed, but too late. The heroes enter the room and surround him, and begin to threaten him, so that he reveals where the stolen goods are hidden.

Afraid for his life, he tells them everything they need to know. They check the hideout and find several chests, as the merchant described them. Then they drag the thief to the merchant and collect their just reward.

And so they returned the stolen goods and collected their reward.

Zakilevo

Well.... why did I buy so many potions then... :( Can I sell something else to them instead?

Tom

Sorry, I just sent them on the quest, because I needed to clear all quests. I added another one and re-balanced the existing ones a bit (they were way too easy). Now things should become a little more interesting.


The young daughter of a wealthy trader has gone missing and nobody has seen her for two days. Her father is worried and has hired the characters to investigate and bring her back.

They begin by looking into her room and the house, checking for clues.
They find the flyer of a wandering circus that is in town, making their show on a field just outside the walls.
Visiting the circus, they meet the wandering folks, people free but shunned, living in their waggons, constantly on the road, welcome in many towns on the first day for the news and entertainment they bring, but disliked soon after. The wandering folks are hesitant to talk to strangers.

But the characters charm them and soon find what they suspected, the girl living in one of the waggons, having fallen in love with a juggler.
Finally, they meet the girl herself, and decide to talk some sense into her.
She objects to most of what they say, but at least she agrees to come with them to see her father and talk to him.
They return the girl to her father, as promised, and collect their reward.


Tom

Next round. I have added 2 new quests and one more adventurer group:


Hero group Mighty Heroes looking for a new quest, levels 1 - 1. 4 quests available.
Party has choosen the quest "labyrinth"
Party has choosen to visit "Zakky's Best Gear Shop" (id 3)


Hero group Elven Rangers looking for a new quest, levels 1 - 1. 4 quests available.
Party has choosen the quest "rats"
Party has choosen to visit "The De-Legro Family Emporium" (id 2)


I will let the other parties choose later, we got a new player and he needs to make his inventory. You can check on the parties page (http://shopkeeper.lemuria.org/api/parties) what gold and existing equipment the parties have.

Zakilevo

This shop game. Wish we had players for heroes too. I think it would make things rather interesting. But having people only play as shopkeepers is interesting as well.

Zakilevo

Shop 3 will sell

+1 Staff (ID 4) to Timothy the Wizard for  70 gold.
Sword (ID 9) to Chuck the Thief for 30 gold

Tom

Sold +1 staff to Timothy for 70 gold
Sold sword to Chuck for 30 gold


They have almost no gold left now, so they begin their quest. This is actually one of the new quests I added:




They arrive at the ruin and everything seems peaceful. It doesn't take long for them to find the entrance that leads down and there is a hole in one wall in the basement, leading into another room with a spiral stairway. Much further down, in the light of lamps and torches, they see a beautiful marble hall with four doors to pick from.

The decide to go north, and as they pass the door, it slams shut behind them. Then they enter the hall of strength, and find a giant stone blocking the exit on the other side.

Try as they might, they cannot move the rock. After a long time, a magic voice says "you have failed!", and the door behind  them opens again. All the other doors are closed, leaving them no other choice than to leave the labyrinth.
They return to the town beaten and frustrated.




Big fail, and they are very, very frustrated:


Hero group Mighty Heroes runs quest labyrinth
Hero group Mighty Heroes tries challenge north
...requires strength of at least 17 (scaled from 20)
...they have 7 plus 0 from items
...using magic - they have 6
...failure
Quest Failed
evaluating usefulness of club
...useless weight (-5)
evaluating usefulness of scale armour
...useless weight (-10)
evaluating usefulness of axe
...useless weight (-7)
evaluating usefulness of +1 leather armour
...useless weight (-15)
evaluating usefulness of sword
...useless weight (-11)
evaluating usefulness of staff
...useless weight (-7)
evaluating usefulness of +1 leather armour
...useless weight (-15)
evaluating usefulness of +1 staff
...useless weight (-17)


Loyalties
---------

Shop Zakky's Best Gear Shop: Loyalty -85
Shop Rax's Rocks & Random Regalia: Loyalty -54


Zakilevo

Okay. I hate 'Mighty Heroes' now. They are utter failures...

Tom

Quote from: Lapallanch on June 06, 2015, 08:29:11 AM
Okay. I hate 'Mighty Heroes' now. They are utter failures...

They don't have a fighter, and it shows. :)


I plan to add some more code for people joining the group (with new lvl 1 characters), people leaving the group, or people not showing up to that gaming evening...

Tom

Hero group Reformed Bandits looking for a new quest, levels 1 - 1. 4 quests available.
Chosen quest: thief

Party has choosen to visit "Zakky's Best Gear Shop" (id 3)


You're lucky, it seems. These guys have plenty of gold. They plan to spend about half of it in your shop, maybe more if you have something interesting for a good price.


Tom

Hero group Northmen looking for a new quest, levels 1 - 1. 4 quests available.
Party has choosen the quest "daughter" (id 3)

Party has choosen to visit "Rax's Rocks & Random Regalia" (id 4)


Penchant

Penchant's Emporium of Battle and More (id #5) Purchase List:

3 clubs for 15 gold (1)
+1 club for 20 gold (2)
Staff for 10 gold (3)
+1 Staff for 50 gold (4)
Axe for 10 gold (6)
+1 Axe for 40 gold (7)
Sword for 20 gold (9)
2 Leather Armour for 20 gold (14)
+1 Leather Armour for 40 gold (15)
Scale Armour for 25 gold (17)
Flute of Charming for 160 gold (30)
Book of Wisdom for 140 gold (31)
2 Healing Potions for 20 gold (32)
2 Mana Potions for 20 gold (33)

Spending in total: 600 gold
Total left: 400 gold
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Penchant

Description for Penchant's Emporium of Battle and More (id #5):

An equipment shop focused on selling the best battle equipment to the best adventurers. In addition to its great battle equipment Penchant's Emporium of Battle and More sells various other items adventurers may find useful in their travels such as rings, flutes, books, and even potions.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

James

Shop ID 4, Rax's Rocks... Selling to 3 Northmen:

7 +1 Axe to Sven for 48 gold
14 Leather Armour to Bjorn and Ortel for 11 gold each
33 Mana Potion to Ortel for 10 gold
WARNING: Outer Tilog is different...