Heroes
a5) Recruitment limit increase (minor)
d1) Can't command sentries or police
d2) Can be killed
Cavalier advantages
3) Can command a lot more men than hero (major)
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First you have to get the option appeared on your screen to even be able to use this. Second you have to get lucky to find few men. If you are unlucky, you may not get any man at all.
I think either this option needs to become more reliable thing where you can access it all the time but maybe with some restrictions or stupid just be stripped.
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Combined with being unable to recruit more men than cavaliers + earning less honor, hero really isn't that good compare to cavalier.
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I doubt this will be as good once the dev team adds that 'mortality button' feature since that will allow people to die from anything. Only being able to die on the field might not as appealing to some. Also, it is rather bloody hard to die.
Cavalier and hero recruitment limits are almost identical. Warrior/Cavaliers are given a small, handful more men than heroes. And Warrior/Cavaliers who recruit cavalry get a recruitment bonus above heroes. But other than that, their limits are identical.
I myself would be open to considering sentry units for heroes.
We could discuss adjusting the hero volunteer amounts or the frequency of its appearance. I notice the tell tales option much more frequently than the find volunteers.
I don't know about honour, but a hero could perhaps have a small chance of earning more prestige.
On one hand, you complain about heroes being killed. Then you complain about it being too difficult to be killed. Anyway, as it hasn't been noted - 2 instances of fame for a total of 4 points.
As to a tip for getting heroes killed - large numbers of men. With the revamped wound system some years ago, wounding is a progression from light to critical. So, the longer you hold in battle, the longer you're around to accrue wounds. Heroes are killed with a certain amount (serious?) of wounding. Finally, there is no plan or timeline on a mortality button, so far as I know.