I don't think so. We can get the art to the tiles, but it's the map editor that stitches the tiles together in a seamless fashion. I wouldn't want to do that manually.
(Plus the art is likely specific to its 3D representation... bump maps, etc...)
Yeah, I kinda thought that the maps might be 3D renders. After all, that's where the perspective rendering problem comes in.
If I understand what we want, it's:
* Terrain tiles that have no perspective to them, meaning that we are "looking" straight down at them,
* However the cities should have an isometric view to them (because looking at cities/castles straight down is ugly)
Well, I don't necessarily think that we want straight-down-view, flat maps. A 3D approach to the art is good. It gives the map some depth, and makes it pretty. But we don't want "perspective", we want "isometric". Isometric is 3D without the edge-warping perspective effects.
That's what AoW did, from what I can tell. *This* we might be able to do manually. Use the map editor from a "looking straight down" viewpoint, but then manually photoshop the cities onto the map. Thoughts?
Pasting in cities should be easy enough for someone with graphic arts experience, I would think.