Author Topic: Lords of Creation: Redux - IC  (Read 25377 times)

Bedwyr

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Re: Lords of Creation: Redux - IC
« Topic Start: June 13, 2011, 07:19:37 AM »
Ahkram, the Void

An eye opened. 

Then another, and another, and countless eyes looked out into the Void, and where all others saw emptiness, these eyes saw potential.  Then ears, mouths, tongues, tendrils, all reaching out, sensing the grand, limitless potential...Until they found another.  And another, and more...

The senses observed, watched...Understood.  Examined...Discarded as limited.  They have power, but they did not see the potential inherent in that power.  The senses were about to ignore them in disgust when...

That one.  The senses quivered.  That one...Was wrong.  Very, very, very, very wrong.  And it was strong, it could hurt...It did not want to, but it would anyway, and that was even more frightening...

The senses fled, and created a new place.  A place where they could be safe to create wonders (Create Plane: The Hall of Creation).  This new home was made safe from the others, especially that other, and then the senses set to work, finishing the work to arrange their new home so that it supported and nourished new creations...

But without the others, the senses grew lonely.  New potential was discovered every moment, and they wished to share this wonder.  What point in a grand palace of marvels if there is none to share your joy?  And so the senses created others like them, though lesser.  It saw that limitless potential frightened them, and rearranged their home so that it would be simpler until they grew enough to experience the full wonder without terror.  And these others like the senses looked up at the greater and asked "Who are you, great one?  And who are we?"

The senses paused, wondering.  That question had never been asked before.

"I am Ahkram.  And you, my children, are the Ahkrons."

And the Ahkrons agreed, and Ahkram taught them to organize themselves, and they created a Grand Collegium, learning to fly between the lands that dotted the plane Ahkram had made.  The Ahkrons named it the Hall of Creation, for that was their business.  And their leader was the Philosopher-King of Ahkram, wielder of the Compass of their father.  This Compass showed them many things, how to discover, the deeper ways of science and magic, how to guard their borders against the new planes grown by those akin to their father, building immense technological and magical traps (though they did not yet grasp how to combine them fully).

Soon, the best and the brightest of the Ahkrons were inducted into the Enlightened Thought, a group of close assistants to Ahkram who had learned much of Science and Magic, and began working with him on his next great project, that of combining the two disciplines...And all this they could do, for time flowed like quicksilver in the Hall of Creation, and Ahkram kept a careful watch on the borders, knowing that the time would come when his gifts would be needed if the world outside were to ever grow to reach its full potential...

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AP 9 = 12-3: Create Plane (Hall of Creation).

AP 6 = 9-3: Create Mortal Artifact (Ahkram’s Compass).

AP 5 = 6-1: Create Life (Ahkrons).

AP 5 = 5-0: Create Society (Free from Organized Divine Power).

AP 4 = 5-1: Create Class (Discoverer).

AP 2 = 4-2: Create Organization (Enlightened Thought). The two prestige classes (Organized Divine Power) are Revealers and Arcane Unlockers.

AP 2 = 2-0 Lead the Populace x2 (Free from Mortal Artifact and Leader of Men): Teach the Ahkrons defensive fortifications/architecture (immediate, widespread) and magical barriers (immediate/widespread).
« Last Edit: June 14, 2011, 09:43:41 AM by Bedwyr »
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