Author Topic: Monster Problems  (Read 129635 times)

Feylonis

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Re: Monster Problems
« Reply #150: August 28, 2016, 07:33:38 AM »
I don't know, maybe the people who thing the rogue issue is okay maybe play in middle realms who don't actually have to deal with it? Here's the problem:

We start with realms Z-A-B-C-D. Z is the rogue lands, produces 5 rogue armies. Realms A-B-C-D can produce 2 armies each because of income constraints and player densities. Rogues attack realm A, but B-C-D can play PvP with one another because The Threat is not close to them.

Realm A falls. Realm A players move to Realm B, increasing Realm B's capability to raise 3 armies because of higher player density. Income constraints remain the same. However, Rogue Z now has former Realm A's lands to raise armies in. They can now get 7 armies. Realm B begins to deal with Rogue Z, and can no longer play with Realms C-D.

Realm B falls. Players move to Realm C, bumping their armies up to 5 because they now have former A and B players. However, Rogue Z can now raise 9 armies because it has its own original Z, and former A and B lands, to spawn in. Realm C has to deal with a more powerful Rogue Z.

All the while, Realm D is shouting at all the other people "But this is good, you can still war with us! Kekekeke."

This is the crux of the problem. Rogues were meant to improve the player density of Dwilight and encourage more realms to interact with one another. In practice, though, it's a poor solution. Realms become focused on dealing with the rogues rather than with each other.

And for those saying "Go to EC for PvP", I say to you: go to Beluaterra for PvE. See? It's an annoying argument to make.