Author Topic: Age. Sucks.  (Read 24135 times)

Wimpie

  • Developer
  • Mighty Duke
  • ****
  • Posts: 1777
    • View Profile
Re: Age. Sucks.
« Reply #45: July 20, 2016, 03:33:32 PM »
I think it might also help get rid of some of the older characters if there was a way to pass down estates/lordships/dukeships.

Say you have a 60 year old character, it's very likely that they would have grown children. Make it so there's a way to let them inherit everything from you so that when your character dies, they get it.

Right now, I have Mariah as the sole priestess of a new religion, I didn't want her to die because then I would lose all of my titles and stuff and then I'd have to wait forever before being able to make it with a new character.

If there had been a sort of inheritance, I would have been way happier with her dying in order to pass it on. Same thing with the religion, If she dies, I'd love for there to be a way for an heir to take over.

Wounding as well should be a much bigger thing. Very few people died in actual battles, it was almost always afterwards with infections. Being lightly wounded should have the chance to be a death sentence but not actually stop you from doing anything. Maybe make it so the further you move/train/participate in battles, the higher chance of the wound festering and getting worse. Then as it gets worse maybe you're given an option, Amputate a limb (with in-game effects) or wait to see if it heals.

I think that's exactly what we do not want, though. Having players or families own a position into eternity.. Losing positions through any way (dying, prison, election, wounds, whatever) is a way of creating chances for other players to control certain positions.

We already have a bulk of players with old characters sitting on positions without ever getting removed. With this sort of inheritance, there would be no stopping it but encouraging it..

Regarding wounds, sounds realistic to say you will travel slower with a broken leg (unless you ride a horse?) or your swordfighting skills take a hit when you wounded your arm. But whether that is realistic to implement code-wise, I'm not sure. I think that'd bring us into very complex things.
Osgar (Thalmarkin, BT), Jeames (Perleone, EC)
PAUSED: Nasgar (Avernus, DWI), Jari (Outer Tilog, COL)