Agreed, great idea! What does quick-heal entail?
I'm also going to be modifying the process of healing from wounds for everyone, which has been in a bad state for a while (I've tried a few different methods that didn't work out well).
My current thought is to have it choose, based on some fancy randomness, how fast you're going to heal from
this wound: fast, medium, slow, or get worse before you get better. There will be some variance in all of them (for instance, even in the medium condition, there will be some chance of getting a little worse early on), but they will, on average, follow trajectories that match their descriptions.
So "quick-heal" is basically "you heal up a decent amount every turn."