Hi all,
After my recent attempts of using different infiltration features, I found that disrupt travel is most certainly the most clunky of them all in relation to how it can be effectively used.
I believe it can be improved to allow it to be more tactical and allow Infiltrators to perform a better role. Considering the risks and debuff's you suffer as an infiltrator, I believe that the Infiltrator should gain the ability to Target a specific noble and disrupt their travel either entering the region or even maybe a battle and preventing them reaching a specific formation if that was possible coding wise.
I believe there would be greater effectiveness by allowing this as it might prevent someone leaving an area (which i would suggest maybe it could knock them out of travelling to allow them to be captured through an evasion failure)