Author Topic: Dave's Galaxy  (Read 548670 times)

fodder

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Re: Dave's Galaxy
« Reply #900: September 29, 2011, 05:33:40 PM »
So really, my strategy a few weeks back of sending 5-10 arcs to each planet was a complete waste. Oh well, at least I managed to use a few of them to send out arcs (most of them have had their steel removed though).
is it a waste though? if you send out lots of arcs.. it means you can build upgrades and ships from that planet earlier (or at least allows you to build a fleet of 10 merchants! right from the get go)

or for that matter.. if it's linked, recycle resources.

mind you... i guess that only matters if low tax rate increase pop growth,  because the 10 merchant fleet is really there to give 200 income for a "free" slingshot. (and potential for merchants to ship food to the right places, if lucky.) obviously you can use tax for the 200 income instead.

Quote
There we go, PD turns up at level 61. So I think Vellos might be right about needing other upgrades before being able to build a PD.
well...

lvl 63 - no ms1 - no mb or pd in build list
lvl 64 - has ms1 - has mb and pd in build list
lvl 58 - has ms1 - no mb or pd in build list
lvl 67 - has ms1 - has md and pd in build list

so.. maybe i should build ms1 in my high lvl farm sub planets just to build pd there?


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incidentally, is there a need to mind control planets that have farm sub?
« Last Edit: September 29, 2011, 05:38:50 PM by fodder »
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