Author Topic: Dave's Galaxy  (Read 545001 times)

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #1320: November 16, 2011, 08:28:54 AM »
trade ships do not always buy low sell high, nor do they always trade what you want them to trade...

eg.. they sometimes buy unobtainium at high prices (at a planet that doesn't make them) and sell them low (to a planet that makes them by the bucketload)

Is that something you have observed since the latest trading changes? And is this if you are using trade routes, or if the trade ships are picking their own destinations?
Previously of the De-Legro Family
Now of representation unknown.

Kai

  • Noble Lord
  • ***
  • Posts: 492
    • View Profile
Re: Dave's Galaxy
« Reply #1321: November 16, 2011, 08:44:55 AM »
I'm not looking to even out resources, I have no idea why anyone would want that. I want to mass steel on the planets that I care about.

It would be nice if I could filter planets by resources stocked.
« Last Edit: November 16, 2011, 08:46:30 AM by Kai »

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #1322: November 16, 2011, 09:24:41 AM »
I'm not looking to even out resources, I have no idea why anyone would want that. I want to mass steel on the planets that I care about.

It would be nice if I could filter planets by resources stocked.

I've got more then 700 planets now (just overtook Flyingmana). Of those about 400 have military bases. Why because eventually you get to the stage I am at where a well developed planet just can't support any more fleets. Thus I like to even out my resources, 300k - 400k on each planet tends to work well for me, enough to generate a fleet to kill most attackers if I choose.

Also I can filter planets by resources stocked, I've got a nice spreadsheet that extracts planet data now. It is very handy to find which planets have enough resources to build battleship attack fleets.
Previously of the De-Legro Family
Now of representation unknown.

fodder

  • Mighty Duke
  • ****
  • Posts: 1977
    • View Profile
Re: Dave's Galaxy
« Reply #1323: November 16, 2011, 09:44:40 AM »
Is that something you have observed since the latest trading changes? And is this if you are using trade routes, or if the trade ships are picking their own destinations?

when's the latest change? those were from a while back and non routes.
firefox

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #1324: November 16, 2011, 11:18:46 AM »
when's the latest change? those were from a while back and non routes.

Last week or so.
Previously of the De-Legro Family
Now of representation unknown.

Gustav Kuriga

  • Guest
Re: Dave's Galaxy
« Reply #1325: November 16, 2011, 01:14:05 PM »
well, I'm in the top 30 on fleets, that's about it.

Gustav Kuriga

  • Guest
Re: Dave's Galaxy
« Reply #1326: November 16, 2011, 04:53:12 PM »
Anyone else having trouble opening the messages box?

Kai

  • Noble Lord
  • ***
  • Posts: 492
    • View Profile
Re: Dave's Galaxy
« Reply #1327: November 16, 2011, 06:14:17 PM »
Assaulting Planet: assault in progress -- raining death from space
   destroyed 820 of 10232 steel
   destroyed 4429 of 177087 people
   destroyed 5286 of 62692 food
   destroyed 35 of 585 antimatter
   destroyed 14 of 137 consumergoods
   destroyed 949 of 10376 hydrocarbon
   society level reduced 5 of 53

Is this supposed to do anything because the soc level of the planet being attacked certainly did not decrease.

De-Legro

  • Honourable King
  • *****
  • Posts: 3838
    • View Profile
Re: Dave's Galaxy
« Reply #1328: November 17, 2011, 01:34:34 AM »
Assaulting Planet: assault in progress -- raining death from space
   destroyed 820 of 10232 steel
   destroyed 4429 of 177087 people
   destroyed 5286 of 62692 food
   destroyed 35 of 585 antimatter
   destroyed 14 of 137 consumergoods
   destroyed 949 of 10376 hydrocarbon
   society level reduced 5 of 53

Is this supposed to do anything because the soc level of the planet being attacked certainly did not decrease.


I've been noticing something similar, here is my take on each. Each society level must be reduced by its own level before anything happens. So for example the planet you are attacking is SL 53, thus you must do 53 damage to the society level to drop it down to 52.
« Last Edit: November 17, 2011, 04:44:36 AM by De-Legro »
Previously of the De-Legro Family
Now of representation unknown.

Vellos

  • Honourable King
  • *****
  • Posts: 3736
  • Stodgy Old Man in Training
    • View Profile
Re: Dave's Galaxy
« Reply #1329: November 17, 2011, 03:31:24 AM »
I took a home planet after 3 turns of besieging it; and another player had been attacking it for a long time, dunno how long. It was society 47 when I took it. So apparently the feature does function.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

Kai

  • Noble Lord
  • ***
  • Posts: 492
    • View Profile
Re: Dave's Galaxy
« Reply #1330: November 17, 2011, 03:50:16 PM »
scout defence is the stupidest piece of !@#$ in the world

Vellos

  • Honourable King
  • *****
  • Posts: 3736
  • Stodgy Old Man in Training
    • View Profile
Re: Dave's Galaxy
« Reply #1331: November 17, 2011, 09:24:35 PM »
It is indeed.

Dave needs to fix it.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

Kai

  • Noble Lord
  • ***
  • Posts: 492
    • View Profile
Re: Dave's Galaxy
« Reply #1332: November 18, 2011, 08:23:34 AM »
Is that an ultimatum or a demand or just a restatement?

Gustav Kuriga

  • Guest
Re: Dave's Galaxy
« Reply #1333: November 18, 2011, 04:16:16 PM »
Hey Dave, I'm having issues with the messaging system on my GundamMerc account, do you know what's going on?

Ramiel

  • Noble Lord
  • ***
  • Posts: 413
    • View Profile
Re: Dave's Galaxy
« Reply #1334: November 18, 2011, 06:10:09 PM »
I like Scout Defence :D

I wish we had transport ships as well as Arcs though...
To be True, you must first be Loyal.
Count Ramiel Avis, Marshal of the Crusaders of the Path from Pian en Luries