Author Topic: Dave's Galaxy  (Read 540165 times)

Vellos

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Re: Dave's Galaxy
« Reply #1485: December 07, 2011, 12:33:07 AM »
Dave should finish undoing the scout defense. I have close to 1000 cruisers standing by to take on two of Oldrys colonies, but with scout defense, that would just be wasting them on the PD until I'm sick of it.

Same.
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Chenier

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Re: Dave's Galaxy
« Reply #1486: December 07, 2011, 12:34:17 AM »
Will colonies establish themselves if I have trading ships in the fleet? My far-away colonies don't seem to actually be settling their planets...
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De-Legro

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Re: Dave's Galaxy
« Reply #1487: December 07, 2011, 12:36:44 AM »
Will colonies establish themselves if I have trading ships in the fleet? My far-away colonies don't seem to actually be settling their planets...

Check they are set to "colonise" they may default to trade or something
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Chenier

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Re: Dave's Galaxy
« Reply #1488: December 07, 2011, 12:38:36 AM »
Check they are set to "colonise" they may default to trade or something

They did indeed. But they still didn't colinize after. So now I made them move out a bit, and telling them to return. I don't think it's working though.
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De-Legro

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Re: Dave's Galaxy
« Reply #1489: December 07, 2011, 12:44:44 AM »
They did indeed. But they still didn't colinize after. So now I made them move out a bit, and telling them to return. I don't think it's working though.

can't help, I've never tried mixing arc's with other things. Perhaps the game doesn't know what to do with the fleet after arc's colonise? Sounds like an edge case.
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Chenier

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Re: Dave's Galaxy
« Reply #1490: December 07, 2011, 12:51:37 AM »
can't help, I've never tried mixing arc's with other things. Perhaps the game doesn't know what to do with the fleet after arc's colonise? Sounds like an edge case.

I thought the arcs would just split from the rest of the fleet.

Then again, I used to think we could split and merge fleets as desired, so... :/
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De-Legro

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Re: Dave's Galaxy
« Reply #1491: December 07, 2011, 12:52:40 AM »
I thought the arcs would just split from the rest of the fleet.

Then again, I used to think we could split and merge fleets as desired, so... :/

That would be the obvious solution, I guess it just depends on if Dave coded it or not.
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Dav3xor

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Re: Dave's Galaxy
« Reply #1492: December 07, 2011, 04:59:50 AM »
That would be the obvious solution, I guess it just depends on if Dave coded it or not.

One of those low priority things that have been towards the bottom of my todo list for a year.
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Tom

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Re: Dave's Galaxy
« Reply #1493: December 07, 2011, 09:57:54 AM »
One of those low priority things that have been towards the bottom of my todo list for a year.

Hehe... want to exchange TODO lists? I have some items on mine for BM that have been there for... not sure... five years?

Chenier

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Re: Dave's Galaxy
« Reply #1494: December 07, 2011, 06:41:21 PM »
One of those low priority things that have been towards the bottom of my todo list for a year.

So those arcs are useless?

Damn.
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fodder

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Re: Dave's Galaxy
« Reply #1495: December 07, 2011, 07:48:57 PM »
well.. let them sit there and send 1 other arc to colonise.. then scrap the previous lot on the spot.
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Re: Dave's Galaxy
« Reply #1496: December 07, 2011, 08:27:54 PM »
So those arcs are useless?

Damn.

Ooops, sorry, forgot to reply to this -- Arcs wont colonize unless the colonize disposition is set, do you have the fleet set to trade?
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Chenier

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Re: Dave's Galaxy
« Reply #1497: December 08, 2011, 03:08:07 AM »
Ooops, sorry, forgot to reply to this -- Arcs wont colonize unless the colonize disposition is set, do you have the fleet set to trade?

Nop, not since a few days.
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Sacha

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Re: Dave's Galaxy
« Reply #1498: December 08, 2011, 04:29:11 AM »
Move it away from the planet and then bring it back.

De-Legro

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Re: Dave's Galaxy
« Reply #1499: December 08, 2011, 04:30:39 AM »
Yeah he is trying that

They did indeed. But they still didn't colinize after. So now I made them move out a bit, and telling them to return. I don't think it's working though.
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