Author Topic: Dave's Galaxy  (Read 545319 times)

Gustav Kuriga

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Re: Dave's Galaxy
« Reply #1515: December 09, 2011, 10:52:08 PM »
He gave... 1 turn's warning?

Bah.

I see ship prices are also adjusted.

He's been talking about making the change for weeks. Pay attention and you'd know that. >_<

fodder

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Re: Dave's Galaxy
« Reply #1516: December 10, 2011, 01:18:18 AM »
Ctrl-F -> 'new c'
Ctrl-F -> 'tion!'

My watchwords of the day in DG :P

lost me there.... the 1st one would be for new colony? why not just go through the planet list and look up well... lvl 1 (or in my case - 7.0 tax and 0.0 tariff, because i change rates for planets that i've processed)?

--
ah... constructions?
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Sacha

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Re: Dave's Galaxy
« Reply #1517: December 10, 2011, 02:55:40 AM »
Takes too long :P

De-Legro

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Re: Dave's Galaxy
« Reply #1518: December 10, 2011, 04:14:11 AM »
lost me there.... the 1st one would be for new colony? why not just go through the planet list and look up well... lvl 1 (or in my case - 7.0 tax and 0.0 tariff, because i change rates for planets that i've processed)?

--
ah... constructions?

My planets list is over 100 pages long. Which do you think is faster?

The second one searches for instances of Capitulation! and will find successful planet takeovers.
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Chenier

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Re: Dave's Galaxy
« Reply #1519: December 10, 2011, 04:15:14 AM »
Turn reports are filled with a bunch of useless junk. Could they perhaps be more more user-friendly?
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Kai

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Re: Dave's Galaxy
« Reply #1520: December 10, 2011, 06:48:48 AM »
If you could click on planet names in turn reports to go to them that would be nice. Eventually maybe some filters for each type of event.

De-Legro

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Re: Dave's Galaxy
« Reply #1521: December 10, 2011, 06:54:28 AM »
If you could click on planet names in turn reports to go to them that would be nice. Eventually maybe some filters for each type of event.

Yes that would be very nice. I did a script for it, but it takes a good twenty minutes to run so I'm not all that keen on using it. I could probably cache planet locations and use the turn report to find out which planets I'm missing data for. Maybe something to add when I've got the time.
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fodder

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Re: Dave's Galaxy
« Reply #1522: December 10, 2011, 07:23:20 AM »
My planets list is over 100 pages long. Which do you think is faster?

turn report doesn't tell you where the planets are?
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De-Legro

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Re: Dave's Galaxy
« Reply #1523: December 10, 2011, 07:26:43 AM »
turn report doesn't tell you where the planets are?

Nope, but from long experience I can find a planet quickly in my list given the name. Much faster then clicking through every planet page and scanning them. And then attacks aren't obvious from the planet page anyway
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fodder

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Re: Dave's Galaxy
« Reply #1524: December 10, 2011, 07:42:56 AM »
other features to be considered...
planet list can be sorted by lvls / tax rates / etc
a planet finder
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Qyasogk

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Re: Dave's Galaxy
« Reply #1525: December 10, 2011, 08:49:47 AM »
I think I'd appreciate most if the merchant activity were in it's own section of the turn report. I'm mostly scanning the turn report for combat updates and new colony info.

fodder

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Re: Dave's Galaxy
« Reply #1526: December 10, 2011, 09:32:17 AM »
split the lot of them into tabs?
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Qyasogk

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Re: Dave's Galaxy
« Reply #1527: December 10, 2011, 04:10:26 PM »
I was referring to the emailed turn report, but yeah, if they were in tabs that would be awesome.
« Last Edit: December 10, 2011, 08:18:26 PM by Qyasogk »

Chenier

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Re: Dave's Galaxy
« Reply #1528: December 10, 2011, 04:19:51 PM »
other features to be considered...
planet list can be sorted by lvls / tax rates / etc
a planet finder

Being able to change the number of planets displayed per page.
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fodder

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Re: Dave's Galaxy
« Reply #1529: December 10, 2011, 08:35:06 PM »
eh... wtf... why are my planets producing mostly nothing? XD seriously.. a whole bunch of 0s (even for food/oil in planets with both drilling and food subsidy)
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