Author Topic: Battle summary at end of report  (Read 5570 times)

Stue (DC)

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Re: Battle summary at end of report
« Topic Start: July 29, 2011, 09:09:49 PM »
Existing battle report show all drama and magnitude of event, gives feeling of many noble's presence.

Browsing is possible in matter of seconds, while looking at your own troop's results, wounded and imprisoned, battle outcome is distinguished by different font style, and does need minimal effort.

Hiding much or that "for player's convenience" just encourages one kind of asocial behavior like "i'm interested only in my buttons, my two friends and my troop and nothing else" instead of working against it.

isn't it social game where most of good thing comes from in-game interactions? making some "consoles" similar to other games, that will help "solitude" approach works against major values of bm.

that is my opinion only, of course.