Title: Priest Game Upgrades
Summary: Some minor improvements to further integrate priests and religions into the realms: Offer morale "blessings" to units to raise morale, allow priests to gain honour/prestige.
Details: I did a search for this first, and it seems both were talked about years ago (circa 2011) but nothing really came of it as far as approved or rejected. If there was a more recent discussion, I couldn't find it and I apologize.
First, the blessings: Allow a priest to bless the unit of any noble who is a follower of their religion. This would simply give the unit a small morale boost based on the priest's Oratory skill.
Second, in much the same way as Courtiers, when priests do their Religion actions, give them hon/pres every once in a while.
Benefits: Blessings: This would further integrate religion and priests into the realm. Armies would actively want priests around, especially on long-range missions where morale begins to become a problem. People would be able to see a result from their chosen deity, rather than just fancy words. This is a huge problem IMO with the current priest game, as there is very little buy-in from game mechanics.
Hon/pres gain: Generally speaking, the higher hon/pres a character has, they are afforded more respect in a realm. Given that high religious positions in history have always been prestigious, it makes sense that priests in game would gain it as well.
Possible Downsides/Exploits: The blessing mechanic would have to be scaled so that it doesn't become OP. While a priest with 100% Oratory should be able to make significant improvements to an armies morale, a single priest should never ben able to completely restore an army's morale.