Author Topic: A serious and constructive discussion on recent change in staff involvement  (Read 17143 times)

Anaris

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And I'm working on Hinterlands as fast as I reasonably can, given the other demands on my time.

But you know what one of those demands on my time is?

Constantly dealing with all this bull!@#$. And it's really frustrating, and not only does it take up the actual time I spend responding to people angry that their status-quo-derived power in a browser game is being reduced, it means that for hours or days afterwards I just don't feel like working on it, because dealing with the people !@#$ting on everything I try to do—not "constructively criticizing", no, that would be much more reasonable, just telling me constantly how everything I'm doing is wrong and bad—drains my mental energy vastly more than writing code does.

And thanks, yes, I know perfectly well that hard restrictions are a bad way to operate, but they're something I can put into place now to prevent the game getting into worse and worse situations while I work on long-term fixes that take a lot of time and thought to develop even before I can write a single line of code. (I even said this rather loudly in the Dwilight Ruler/Admin OOC Channel recently, but I recognize you may not be on Dwilight to have seen that.)
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan