Author Topic: Worldbuilding - BattleMaster at its best  (Read 15791 times)

Morningstar

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Re: Worldbuilding - BattleMaster at its best
« Reply #30: August 03, 2011, 10:19:21 PM »
And that's just what I'm trying to get at (I think).  Nobody's a purist in any of the 3 categories.  Or if they really are, they find they have nobody else to play with.

I'm open to all sorts of ideas.  New map (we do, after all, have a few new map projects going on), old unused map (someone mentioned rediscovering the South Island), or a tweaking of the current map (FEI is a modified EI, for example).

We'd have to look long and hard at a project in an existing world, because it would all be contingent on what's already been established (which there's no guarantee we could know) and would change based on what happens parallel to the project in the game itself.  It's not an impossible endeavor, but it would be tricky.  Personally, I think I'd rather start fresh, but I could be convinced otherwise.