Ah, OK.
Yes, as you can see, we are aware of this problem, and we have been trying to come up with good ways to counter it. Problem is, it's not a simple thing to fix, and there don't seem to be any silver bullets.
We've got some interesting ideas that should help, but until we start testing them out, or at least fleshing them out more, it's really hard to tell what their effect on the game will actually be.
Hopefully once we've got our new coding paradigm in place (which we've been working on figuring out for a little while now, but seem to nearly have nailed down), we'll be able to move forward on a bunch of good new things that will help improve the game in a number of ways—including making combat more interesting.