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BattleMaster => Case Archives => Magistrates Case Archive => Topic started by: BattleMaster Server on June 19, 2012, 06:35:30 PM

Title: Punishing Players for Not Moving within Half A Turn
Post by: BattleMaster Server on June 19, 2012, 06:35:30 PM
Summary:Punishing Players for Not Moving within Half A Turn
Violation:Inalienable Rights
World:Dwilight
Complainer:Peter Wen (http://battlemaster.org/UserDetails.php?ID=33094)
About:Allomere (http://battlemaster.org/UserDetails.php?ID=32022)

Full Complaint Text:
Letter from Allomere de' Striguile   (17 hours, 32 minutes ago)
 
Message sent to everyone in your realm (53 recipients)
 
Marshal Fal'Cie,
 

 
Are you seeking to claim that under your command the Chevaliers Hausos d'Auziwandilaz is so diminished it can't respond to orders at times it always has been able to? Have you let our prime army waste and dwindle so that it performs like any other rabble from any other realm, requiring a day's notice before it can even be dragged into the field? Are you really going to publically announce that none of the Chevaliers Hausos d'Auziwandilaz will be able to move with half the night still ahead of them...you're supposed to be an experienced commander, but of late it seems you can't even co-ordinate hunting down monsters...These orders are a punishment for your attitude and your unchevalier conduct. I expect them fulfilled, that is I expect to see you in Fields by morn, and Zerujil by dusk, and for the monsters to be destroyed by that time. If not, you will face further consequences, and they will be dire. March well, Marshal, and do as a commander should.
 
Allomere de' Striguile
 
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 19, 2012, 06:37:54 PM
The language used isn't the easiest to understand, but this does sound like an IR violation.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 19, 2012, 06:51:53 PM
Some additional background would be helpful. What message was sent that prompted this? What time were the messages sent? What times were these in relations to the turn change?

"I expect them fulfilled, that is I expect to see you in Fields by morn, and Zerujil by dusk, and for the monsters to be destroyed by that time. If not, you will face further consequences, and they will be dire. "

Are we supposed to infer that this message was sent 6 hours before the sunrise (i.e. morning) turn change, and is demanding that the recipient set movement within those 6 hours?
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 19, 2012, 07:04:22 PM
Yes, the message appears to have been sent approximately 5 hours before today's sunrise turn. (Today being Tuesday the 19th, for posterity.)

Here are the two immediately preceding relevant messages:

Quote
Letter from Allomere de' Striguile   (19 hours, 29 minutes ago)
Message sent to everyone in your realm (53 recipients)

Marshal Fal'Cie,

Those things which are only monsters decimated an expensive unit of Duke Sarit who was only in my region to help me keep the local pygmees in-line, while chevaliers abandoned Candiels Fields instead of moving to support him, chevaliers in your army. I shouldn't be seeing a marshal making mockery over such an occasion especially when Duke Sarit's unit is a component in the Chevaliers Hausos d'Auziwandilaz of which you command, and of which you are directly responsible.

Now since you find this so amusing I expect to see you on the road to Fields within the hour, with a detachment of your army, to have those monsters cleared by evening tomorow.

I hope I have made myself clear.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Quote
Letter from Fal'Cie Nachtmahr   (18 hours, 23 minutes ago)
Message sent to everyone in your realm (53 recipients)
Knight Hausos,

You have left it quite late in the night to be giving orders for a force deployment; may I suggest that in future you keep your recriminations and subsequent orders to a time when Chevaliers can realistically respond to them in full.

As for Arbiter of Justice's Sarit's performance on the battlefield, if you didn't want an expensive force wasted you should have given orders before the event, not many, many hours later, during the night. As for the apparent "Mockery", it can be scarcely be considered so, merely a sardonic reply to Sarit's most un-Chevalier like whining at the realm because she failed in her command against a band of monsters, which certainly isn't the Chevalier spirit of Aurvandil.

You have made yourself clear, and I likewise hope that I have been suitably transparent so as to create an ease of understand between us, and anyone else who has been reading this letter.

Fal'Cie Nachtmahr
Marshal of the Chevaliers Hausos d'Auziwandilaz

At the time of this posting, the original offending message shows as being 18 hours old.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Foundation on June 19, 2012, 07:06:42 PM
Relevant messages in Chronological order (warning, extreme verbosity may follow for the sake of fairness and completeness, no opinions are presented in this post):

Current time (last edit): server time: 19:01 Tuesday

Quote
Request from Sarit Noyan   (1 day, 6 hours ago)
Message sent to everyone in your realm (53 recipients)
I request all those in Candiels Fields move to assist me and my men in Zerujil. There are over 25 monsters to be slain.
Sarit Noyan
Arbiter Of Justice of Aurvandil, Duke of Marquessate Of Evanburg, Margrave of Evanburg


Turn change:
Quote
Battle in Zerujil   (1 day ago)
(rogue) vs. Aurvandil
Estimated strengths: 20 men vs. 60 men
Sarit Noyan, Arbiter Of Justice of Aurvandil, Duke of Marquessate Of Evanburg, Margrave of Evanburg is spotted reading from the Blessed Book.
Attacker Victory!

Quote
Report from Sarit Noyan   (23 hours ago)
Message sent to everyone in your realm (53 recipients)
Scribe Note Battle in Zerujil

Nice to see the chevalier spirit, that none of those in Fields came to assist.

Sarit Noyan
Arbiter Of Justice of Aurvandil, Duke of Marquessate Of Evanburg, Margrave of Evanburg

Quote
Letter from Fal'Cie Nachtmahr   (21 hours, 36 minutes ago)
Message sent to everyone in your realm (53 recipients)
But of course Arbiter of Justice, they are only monsters after all.
Fal'Cie Nachtmahr
Marshal of the Chevaliers Hausos d'Auziwandilaz

Quote
Letter from Allomere de' Striguile   (19 hours, 28 minutes ago)
Message sent to everyone in your realm (53 recipients)
Marshal Fal'Cie,

Those things which are only monsters decimated an expensive unit of Duke Sarit who was only in my region to help me keep the local pygmees in-line, while chevaliers abandoned Candiels Fields instead of moving to support him, chevaliers in your army. I shouldn't be seeing a marshal making mockery over such an occasion especially when Duke Sarit's unit is a component in the Chevaliers Hausos d'Auziwandilaz of which you command, and of which you are directly responsible.

Now since you find this so amusing I expect to see you on the road to Fields within the hour, with a detachment of your army, to have those monsters cleared by evening tomorow.

I hope I have made myself clear.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Quote
Letter from Fal'Cie Nachtmahr   (18 hours, 22 minutes ago)
Message sent to everyone in your realm (53 recipients)
Knight Hausos,

You have left it quite late in the night to be giving orders for a force deployment; may I suggest that in future you keep your recriminations and subsequent orders to a time when Chevaliers can realistically respond to them in full.

As for Arbiter of Justice's Sarit's performance on the battlefield, if you didn't want an expensive force wasted you should have given orders before the event, not many, many hours later, during the night. As for the apparent "Mockery", it can be scarcely be considered so, merely a sardonic reply to Sarit's most un-Chevalier like whining at the realm because she failed in her command against a band of monsters, which certainly isn't the Chevalier spirit of Aurvandil.

You have made yourself clear, and I likewise hope that I have been suitably transparent so as to create an ease of understand between us, and anyone else who has been reading this letter.
Fal'Cie Nachtmahr
Marshal of the Chevaliers Hausos d'Auziwandilaz

Quote
Letter from Allomere de' Striguile   (18 hours ago)
Message sent to everyone in your realm (53 recipients)
Marshal Fal'Cie,

Are you seeking to claim that under your command the Chevaliers Hausos d'Auziwandilaz is so diminished it can't respond to orders at times it always has been able to? Have you let our prime army waste and dwindle so that it performs like any other rabble from any other realm, requiring a day's notice before it can even be dragged into the field? Are you really going to publically announce that none of the Chevaliers Hausos d'Auziwandilaz will be able to move with half the night still ahead of them, or that at the other extreme that is would even require many of the Hausos to move to rid the region of monsters? I shouldn't have to give orders to you for such minor events Marshal Fal'Cie because you're supposed to be an experienced commander, but of late it seems you can't even co-ordinate hunting down monsters and then you and you alone act in an unchevalier manner by claiming because you were not ordered to such basic duties you simply can't fulfil them.

Are those monsters too much for you? If Duke Sarit's own forces were so lacking in your view then why are you not happily marching out singlehandedly to prove how you could have bested them alone instead of complaining for being duly chastised? Don't make claims you cannot back up yourself, Marshal, or you will swiftly find very great humilation for every single failing you have.

What is clear is that Duke Sarit did not fail in command, for he quite willingly held the field and fought despite the odds. What he expected was support from chevaliers in your army, which falls to you to command, and to which with due dilligence and fortitude on your part we would have seen victory rather than a scattering.

These orders are a punishment for your attitude and your unchevalier conduct. I expect them fulfilled, that is I expect to see you in Fields by morn, and Zerujil by dusk, and for the monsters to be destroyed by that time. If not, you will face further consequences, and they will be dire. March well, Marshal, and do as a commander should.
Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 19, 2012, 07:13:13 PM
So to make sure I understand:

19:30 ago (6.5 hours before the turn): Allomere says "I expect to see you on the road to Fields within the hour"

18:30 ago (5.5 hours before the turn): Fal'Cie says "You have left it quite late in the night to be giving orders for a force deployment; "

18:00 ago (5 hours before the turn): Allomere says "I expect to see you in Fields by morn"

13:00 ago: The sun comes up for morning turn.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: DamnTaffer on June 20, 2012, 02:28:31 AM
So to make sure I understand:

19:30 ago (6.5 hours before the turn): Allomere says "I expect to see you on the road to Fields within the hour"

18:30 ago (5.5 hours before the turn): Fal'Cie says "You have left it quite late in the night to be giving orders for a force deployment; "

18:00 ago (5 hours before the turn): Allomere says "I expect to see you in Fields by morn"

13:00 ago: The sun comes up for morning turn.

So the events are as follows:

Fal'cie insults Sarit suggesting that he/she shouldn't need help against monsters

Allomere to punish Fal'cie sends him alone into battle

Fal'cie refuses to follow orders

Allomere says that he expects Fal'cie to be there by morning.


Inactivity isn't relevant here, Fal'cie is definately OOC able to follow the orders as he responded to refuse.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 20, 2012, 03:26:35 AM
There was an explicit threat of punishment if the entire army did not comply with orders within a specified and very short period of time. That is a violation of the IR.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Perth on June 20, 2012, 03:54:46 AM
There was an explicit threat of punishment if the entire army did not comply with orders within a specified and very short period of time. That is a violation of the IR.

So... how many hours puts you over the limit into an IR violation then?

If I wait 2 hours into the turn before I order my army to move is that a "specified an very short period of time" that they would have to move? If I wait 4 hours? Seems quite arbitrary.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Ehndras on June 20, 2012, 04:42:20 AM
The point isn't the order, its the act of threatening players if they don't comply. We have lives and therefore cannot be damned if we don't happen to log in that turn or even that day. Having to turn around and go through complex orders is utterly against the 'play 15 minutes a day if you wish, thats all it takes' credo this game totes.

Go ahead and give the other, but don't start threatening fines and punishment just because people have real lives, careers, and families, and cannot immediately log in to do a split-second move. Its an issue I've always faced during my times as leader and general in various strategy-war games. In the end, we can't be anything but understanding of their plight, as one cannot expect every player to log in multiple times a day and have time for last-minute maneuvers.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Fury on June 20, 2012, 05:44:53 AM
What I read is the order to move out and be in a certain region by a certain time or punishment would follow is due to:
Quote
If you are fined, banned, threatened or otherwise punished for "inactivity", or for not having been online at any specific time or day
Moving out or being in a specific location by a certain time is a normal part of army movements and strategy. The threat of punishment appears to be directed only towards Fal'Cie Nachtmahr instead of the army and is not for being inactive or not online at a specific time or day but for making light of the event and failing to co-ordinate hunting down monsters.

Inactivity IR is OOC. This sounds IC conflict.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Zakilevo on June 20, 2012, 05:55:01 AM
You can never fine people for not making it in time.

You can provide incentives but not fines.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Penchant on June 20, 2012, 07:01:45 AM
Question for the magistrates, In order for it to be a violation does he have to act on the threat and actually punish or is it a violation just to threaten to punish for inactivity?
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Velax on June 20, 2012, 07:14:36 AM
Just threatening is enough.

Moving out or being in a specific location by a certain time is a normal part of army movements and strategy. The threat of punishment appears to be directed only towards Fal'Cie Nachtmahr instead of the army and is not for being inactive or not online at a specific time or day but for making light of the event and failing to co-ordinate hunting down monsters.

Inactivity IR is OOC. This sounds IC conflict.

Quote
I expect them fulfilled, that is I expect to see you in Fields by morn, and Zerujil by dusk, and for the monsters to be destroyed by that time. If not, you will face further consequences, and they will be dire.

Seems pretty clear to me that Fal'Cie was being ordered to be in a certain place by a certain time, and if he wasn't, he would be punished. Looks like a clear violation to me.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Tom on June 20, 2012, 08:11:51 AM
Question for the magistrates, In order for it to be a violation does he have to act on the threat and actually punish or is it a violation just to threaten to punish for inactivity?

By my interpretation, by threatening consequences, you cross the line. Saying "I want the army in X by tomorrow morning" is fine, we don't want to be too aggressive about IRs and there needs to be some way to organise and work the army. But if you say something like that, there's an implicit understanding that some people might not make it for OOC reasons, and you are to simply accept those reasons, even if they are never given (nobody has to explain his OOC reasons). Therefore, you can not threaten consequences, not fines, not bans, not even a stern look.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: DamnTaffer on June 20, 2012, 01:10:01 PM
Just threatening is enough.

Seems pretty clear to me that Fal'Cie was being ordered to be in a certain place by a certain time, and if he wasn't, he would be punished. Looks like a clear violation to me.

Yes he was, and made it ABUNDANTLY CLEAR that he could follow those orders. He was ordered to fields, he refused, he was told that if he wasn't in fields by morning he would be punished. This is all an IC dispute and not OOC at all, furthermore the player whom reported this to the magistrates wasn't involved in the events in anyway
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 20, 2012, 01:33:33 PM
Yes he was, and made it ABUNDANTLY CLEAR that he could follow those orders. He was ordered to fields, he refused, he was told that if he wasn't in fields by morning he would be punished. This is all an IC dispute and not OOC at all, furthermore the player whom reported this to the magistrates wasn't involved in the events in anyway

First of all, I believe that it is at best questionable whether that would be an IR violation.

Second of all, you're ignoring the fact that it was not just Fal'Cie that was being ordered. It was his whole army. That was the "you" that had to all be there in time.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Perth on June 20, 2012, 01:38:42 PM
Wow, so fining nobles who fail to move with the army is now an IR violation? That is news to me.

As long as it was clearly IC and not some OOC thing, I always thought it was fine.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 20, 2012, 01:43:02 PM
Wow, so fining nobles who fail to move with the army is now an IR violation? That is news to me.

As long as it was clearly IC and not some OOC thing, I always thought it was fine.

If someone's being fined for not logging on often enough, it's not fine, whether it's IC or OOC.

There's a fine line, of course: there are situations where it would be no problem. If, for instance, the noble in question sends messages and takes other actions during the relevant time period, then they're clearly active, and can be punished as you see fit.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 20, 2012, 02:00:52 PM
An action does not have to be OOC to be an IR violation. That would be kind of ridiculous, and open up clear loopholes in the IRs. Ordering someone to not go to a tournament is an IC action, but a clear IR violation. Claiming "it was all IC" is not a valid defense for breaking the IRs. Nor is "I did it in response to X".

Also, the fact that the reporter was not one of the players involved is irrelevant. Anyone who observes what they think iis an IR violation should report it.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Allomere on June 20, 2012, 02:48:49 PM
“There was an explicit threat of punishment if the entire army did not comply with orders within a specified and very short period of time. That is a violation of the IR.”

No there wasn’t, so don’t lie to make out that there was. Actually, Allomere made it quite clear in two letters he didn’t care if two nobles out of the army turned up or if all of them did, just that since Fal’Cie was mocking Sarit for losing against monsters he had better go and see the job done properly, and on his own if need be. “If you have the time to talk about it you have the time to sort it” was the point. Nothing about forcing him to be active, but seeing he was there, active, as usual and saying “Well go do your job as Marshal”. That is not a violation of the SC. The only "punishment" aspect was Allomere rhetorically threatening Fal'Cie as a dressing down.

It is an entirely IC argument between Allomere and Fal’Cie, of which there have been quite a few and neither of us as players have any OOC issues with it. It’s half the fun of the friction between the two of them. Also, there was no punishment given, nor would there have been any “activity punishment”, other than Allomere having a rant at Fal’Cie, which would likely be roleplayed. No fines, nothing.

All in all it’s a bit of fun but as usual someone has decided to take a dump on our party.

Since OOC the player of Fal’Cie has already said this has nothing to do with the Titans or the forum, both parties involved say this report is rubbish. In the actual context of the letters, not edited by the reportee, you’d see that.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Geronus on June 20, 2012, 03:07:06 PM
“There was an explicit threat of punishment if the entire army did not comply with orders within a specified and very short period of time. That is a violation of the IR.”

No there wasn’t, so don’t lie to make out that there was. Actually, Allomere made it quite clear in two letters he didn’t care if two nobles out of the army turned up or if all of them did, just that since Fal’Cie was mocking Sarit for losing against monsters he had better go and see the job done properly, and on his own if need be. “If you have the time to talk about it you have the time to sort it” was the point. Nothing about forcing him to be active, but seeing he was there, active, as usual and saying “Well go do your job as Marshal”. That is not a violation of the SC. The only "punishment" aspect was Allomere rhetorically threatening Fal'Cie as a dressing down.

It is an entirely IC argument between Allomere and Fal’Cie, of which there have been quite a few and neither of us as players have any OOC issues with it. It’s half the fun of the friction between the two of them. Also, there was no punishment given, nor would there have been any “activity punishment”, other than Allomere having a rant at Fal’Cie, which would likely be roleplayed. No fines, nothing.

All in all it’s a bit of fun but as usual someone has decided to take a dump on our party.

Since OOC the player of Fal’Cie has already said this has nothing to do with the Titans or the forum, both parties involved say this report is rubbish. In the actual context of the letters, not edited by the reportee, you’d see that.

What appears to be a full exchange of the letters was posted by a Dev after the report was made. If you believe it is slanted or otherwise incomplete, I invite you to share whatever you believe to be missing, but as of right now I think we have enough.

Despite his attitude, I'm inclined to agree with Allomere. The one person that he is clearly expecting to move (or else) was also clearly active and available, as evidenced by the replies he made to Allomere's orders. If he decided not to follow them after that, I think a fine or other consequences are within reason.

That said, it's skirting the line. The orders were directed at Fal'Cie, not at the army at large, so I don't think that you can argue that the order would also apply to everyone else, but it's perilously close. In general, it is best not to threaten consequences for not following orders when ordering a move, as that definitely crosses the line. The only reason I'm inclined to let it go is because the targeted player was clearly available and participating in the exchange.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 20, 2012, 03:07:42 PM
“There was an explicit threat of punishment if the entire army did not comply with orders within a specified and very short period of time. That is a violation of the IR.”

No there wasn’t, so don’t lie to make out that there was.

First of all, I don't appreciate being called a liar. To me, that was exactly what the message reported said, and I don't think it's an unreasonable interpretation. If I'm mistaken, tell me I'm mistaken, but do not call me a liar without a hell of a lot more evidence than this.

Quote
Actually, Allomere made it quite clear in two letters he didn’t care if two nobles out of the army turned up or if all of them did, just that since Fal’Cie was mocking Sarit for losing against monsters he had better go and see the job done properly, and on his own if need be. “If you have the time to talk about it you have the time to sort it” was the point. Nothing about forcing him to be active, but seeing he was there, active, as usual and saying “Well go do your job as Marshal”. That is not a violation of the SC. The only "punishment" aspect was Allomere rhetorically threatening Fal'Cie as a dressing down.

Then please provide copies of these messages, so we can judge them ourselves.

Quote
Since OOC the player of Fal’Cie has already said this has nothing to do with the Titans or the forum, both parties involved say this report is rubbish. In the actual context of the letters, not edited by the reportee, you’d see that.

Actually, it doesn't matter if the person being ordered and the person giving the order agree that there was no IR violation. They're both perfectly capable of being wrong. As soon as it's reported to the Titans or the Magistrates, it's up to them to decide, not anyone else.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 20, 2012, 03:11:17 PM
In general, it is best not to threaten consequences for not following orders when ordering a move, as that definitely crosses the line.

I would refine that slightly to "it is best not to threaten consequences for not following orders within a certain period of time". Ordering someone to go to Splodgeville and including, "and if you don't go there you'll be left out of the realmwide horseshoes game" isn't a problem, in and of itself. It's only if you put a limit on the time such that they could only achieve it by logging in every turn (or even almost every turn) that the punishment becomes a violation.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Sacha on June 20, 2012, 03:27:20 PM
My initial thought is that this is little more than an in-character dispute. The reported letter to me reads as a general telling a marshal to pull his army together and get moving, and from the look of things, both parties were reading and responding to letters at the time, so this is not someone getting blindsided when not around and therefor I fail to see how anyone was punished or threatened for OOC inactivity.

If we pick apart the IRs long enough I'm sure we can find a stick to beat Allomere with, but I don't think this case warrants much attention.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Fury on June 20, 2012, 03:55:49 PM
If we pick apart the IRs long enough I'm sure we can find a stick to beat Allomere with, but I don't think this case warrants much attention.
This rings so true. Kudos to Sacha for his quote that says so much with so little.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Geronus on June 20, 2012, 04:45:09 PM
If we pick apart the IRs long enough I'm sure we can find a stick to beat Allomere with, but I don't think this case warrants much attention.

Agreed.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: egamma on June 20, 2012, 07:25:52 PM
Quote
I expect them fulfilled, that is I expect to see you in Fields by morn, and Zerujil by dusk, and for the monsters to be destroyed by that time. If not, you will face further consequences, and they will be dire.

So what we're saying is, if the player of the marshal went to bed 1 minute before this message was sent, and failed to move to Zerujil, it would be an IR violation, but since the player of the marshal stayed logged in, it's not an IR violation?
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 20, 2012, 07:33:07 PM
So what we're saying is, if the player of the marshal went to bed 1 minute before this message was sent, and failed to move to Zerujil, it would be an IR violation, but since the player of the marshal stayed logged in, it's not an IR violation?

This is why I maintain that it is an IR violation. It is a threat of punishment for inaction within a sub-turn timeframe.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: James on June 20, 2012, 08:26:59 PM
You also have the issue that, although it may have been perfectly well understood between those two players, it could be misinterpreted by others (as apparently it has been) and make them think they are likely to have the same punishments if they were to miss a turn.

I agree it is a violation.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Draco Tanos on June 20, 2012, 08:52:08 PM
I'll point something out to refute the "OMG HE ORDERED THE ENTIRE ARMY TO MOVE AND WOULD HAVE THEM ALL PUNISHED IF THEY DIDN'T" fallacy:

Quote
Now since you find this so amusing I expect to see you on the road to Fields within the hour, with a detachment of your army, to have those monsters cleared by evening tomorow.

Nowhere does their general say to send the entire army, rather they ask for a detachment.  I would personally have viewed it as a "Send the order, get whoever you can down there, so long as YOU are one of those people" for the simple reason that the marshal refused to actually fight in combat.  Considering the marshal continued to reply and essentially say they would not follow the orders, it shows it's not about inactivity but rather about not following orders.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Ehndras on June 20, 2012, 08:58:57 PM
I don't see where that even matters. The rules were broken, it doesn't matter what the context was. Someone cannot threaten punishment if someone doesn't join the army and go where you want them to go on a dime. Hell, are people even rightfully allowed to force-conscript Knights to go to battle? I always figured you could join battles <if you want.> rather than <because I said so and I'll revoke your estate privileges if you don't comply.>
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 20, 2012, 09:23:59 PM
Hell, are people even rightfully allowed to force-conscript Knights to go to battle? I always figured you could join battles <if you want.> rather than <because I said so and I'll revoke your estate privileges if you don't comply.>

This interpretation is officially encouraged, but not mandated.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 20, 2012, 09:30:24 PM
@DracoTanos:
Quote
Considering the marshal continued to reply and essentially say they would not follow the orders, it shows it's not about inactivity but rather about not following orders.
So it is OK because Fal'cie continued to post after the order was given? And if Fal'cie had *not* posted after that, then it is not OK. Which means that whether or not Allomere violated the IR depends not on what Allomere does, but on what Fal'cie does. So Allomere can't know if he's going to violate the IR when he posts, because he couldn't know if Fal'cie is going to respond? All Fal'cie has to do to get Allomere busted on an IR violation is to shut up and play possum.

How does that make any sense at all?

Whether or not you violate the IR depends absolutely 100% on the actions you take, and not the actions anyone may take, or not take, as a result.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Ehndras on June 20, 2012, 09:33:21 PM
I fully agree with that path of logic.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Draco Tanos on June 20, 2012, 09:48:14 PM
@DracoTanos:So it is OK because Fal'cie continued to post after the order was given? And if Fal'cie had *not* posted after that, then it is not OK. Which means that whether or not Allomere violated the IR depends not on what Allomere does, but on what Fal'cie does. So Allomere can't know if he's going to violate the IR when he posts, because he couldn't know if Fal'cie is going to respond? All Fal'cie has to do to get Allomere busted on an IR violation is to shut up and play possum.

How does that make any sense at all?

Whether or not you violate the IR depends absolutely 100% on the actions you take, and not the actions anyone may take, or not take, as a result.
So by YOUR logical fallacies, no realm can ever punish anyone for not following orders, no matter how much they are writing to anyone.  Congratulations.  Now knights don't have to follow the orders of the feudal hierarchy.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 20, 2012, 09:59:10 PM
So by YOUR logical fallacies, no realm can ever punish anyone for not following orders, no matter how much they are writing to anyone.  Congratulations.  Now knights don't have to follow the orders of the feudal hierarchy.

Don't be silly.

Order someone to go to Splodgeville. Observe that he instead goes to Keplerville. Ban. No problem.

Order someone to go to Splodgeville. Observe that he sits around talking and not going anywhere. Ban. No problem.

Order someone to go to Splodgeville (one region away), and tell him that if he's not there within a turn, he's going to be punished. Violation.

Order someone to go to Splodgeville. Observe that he's not there within a turn. Ban. Violation.

Order someone to go to Splodgeville (one region away), and tell him that if he's not there within a week, he's going to be punished. Probably not a problem.

Do you see the difference? Orders normally carry with them the implication of punishment if they are not followed, but as long as the order does not carry within it an unreasonably short time limit, I can't see a way for the order itself to violate the activity IR. In such a case, only the actual administration of punishment for failing to carry out the order within an unreasonably short time would be a violation of the IR.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Sacha on June 20, 2012, 10:16:23 PM
So what we're saying is, if the player of the marshal went to bed 1 minute before this message was sent, and failed to move to Zerujil, it would be an IR violation, but since the player of the marshal stayed logged in, it's not an IR violation?

It appears both sides were exchanging letters at the time.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Ehndras on June 20, 2012, 11:12:30 PM
That doesn't change the fact that the action itself was rule-breaking.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 21, 2012, 12:23:57 AM
It doesn't matter if both sides are exchanging letters. You don't know when you send the suspect message if the other party is still there or not, or if they will see it in time, or if the guy logged out as soon as he sent his last message. Whether or not something breaks the rules has to be judged based on the situation that exists at the time the event occurs.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Allomere on June 21, 2012, 12:47:33 AM
But it seems everyone is ignoring the fact that the "punishment" Fal'Cie was going to get, as has already been said, was a good ranting at by Allomere, which has happened before, but which was going to be roleplayed, as a bit of fun, since nothing else was happening worth roleplaying in the realm.  These are two characters who are frictious with each other, have been for quite some time, and often have bouts like this. Now if the social contract suddenly interprets as "you can't have forcible play-offs between characters" then maybe then there'd be a violation. Thankfully this is still a game, or so I'm told, and is being played quite nicely in our realm.

For the second time, there was nothing about nor was there going to be anything about bans.
There was nothing about nor was there going to be anything about fines.

Therein, no "Game" punishment whatsoever related to activity, but to two players consensually enacting the continuing IC fued between their characters.

As it happens, making the move is a single turn action anyway, thanks to Next Destination, so there's no issue about activity seeing as Fal'Cie continued to respond. And even if he hadn't, so what? "Oh, didn't manage to kill the monsters then Fal'Cie, so you are all talk"

Secondary to that, none of the letters sent were orders but threats were made in general conversation, as a bit of spice, as a prelude to some intended roleplay.

There is absolutely no case to be made against characters being either unreasonably demanding or purposefully harsh to each other as Allomere and Fal'Cie often are. If Allomere had said "March to Evanburg and back within the day, and if you don't I'll have you flogged" the fact that that isnt even possible as far as activity and turns are concerned is irrelevant, it is meant to demonstrate how much the two don't get on so much so they're both unreasonable to one another. No where was there "If you don't actually move I'll actually totally have you banned, k", nor any suggestion, implication or any other thing similar anyone would like to misconstrue the situation to be.

The fact Allomere expected Fal'Cie to be in Candiels Fields and then Zerujil is because he expects him to follow orders ; Which Is What Any General Expects. He doesn't expect them NOT to be followed. "We're moving to attack! ... but don't take my word on it". Does that mean just because his expectations aren't so he's going to punish the character on a point of player activity? No. Does it mean he's going to reprimand the marshal for not doing his job which is perfectly valid IC regardless of the player's OOC activity? Yes.

The issue is not about activity of the army, or Fal'Cie, or anyone in the realm. It is a General slapping a somewhat difficult Marshal into line with a bit of "You bore me, go kill yourself please", a bit of realm banter as a prelude to some roleplay. Roleplay which so far has never happened thanks to this.

Go the community.

Have fun debating this non point for those of you who wish to. I won't be commenting again.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Dante Silverfire on June 21, 2012, 01:36:53 AM
I think the writing of the letters definitely makes it seem at first glance that this is a violation, however I think the chronological order of the letters is very important. If you make the assumption (which I consider reasonable, even though the other way is also reasonable) that Allomere was only speaking directly to the Marshal, then this is the chronology:

1. Order is issued for the army to move to region X.
2. Marshal responds that he won't be following the orders. (not explicit, but the inference is there)
3. Allomere states that since he has received the orders (Due to having responded), he specifically(not the whole army) should be there or be punished.

How is that an IR violation?

A person clearly demonstrates that they have the OOC capacity to move, and responds IC wise to messages after having received orders, and responds explicitly regarding those orders. They are aware of the orders, they have the chance to move, and it is thus an IC choice how to respond from there. The threat was made specifically against a character who had that IC choice and on an OOC level was clearly able to implement it.

Under that interpretation I cannot see it being an IR violation.

However, if you strike any of the above starting assumptions, then I'd have to say it is an IR violation.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Vellos on June 21, 2012, 02:25:50 AM
I am not sure how I feel about this.

But I think most of the discussion up to now has been off-base. It should have started like this:

Precedent 1:
http://forum.battlemaster.org/index.php/topic,1850.60.html
The Magistrates have ruled 4-1:

"The Magistrates are unable to identify any IR violation. Players have a right to be free from discrimination based on activity, but this is not a case of activity-based discrimination. Furthermore, to interpret a time specification as inherently an IR violation would require a serious departure from most already existing understandings of the IRs. As such, the Magistrates find the player of Malus Solari not guilty of any IR violation."

Precedent 2:
http://forum.battlemaster.org/index.php/topic,1068.75.html

"It is never acceptable to order, request, or suggest the violation of Inalienable Rights. This is especially important about the right to play at your own pace. No player should ever be threatened with punishment because they fail to make daily reports. Moreover, it is especially important to note that it is a violation of inalienable rights even if no punishment is given: sending messages that violate Inalienable Rights is a punishable action.

Given that no punishments were actually handed out, and given that the player of Balewin clearly had no malicious intent, and given that the player of Balewin evidently understands that he overstepped his bounds, the Magistrates will only give a warning this time."

Magistrates voted 8-0 in favor of a warning with no lock as the proper response.

---

Now the debate is: what is this case "more like." The Malus case, where the demand was intentionally impossible, but the ruling states that specific time demands are not sufficient for IR violations, or the Playing speed case, where mere threats related to some fairly peripheral IR concepts were sufficient.

THAT is the debate we should be having, rather than starting fresh every time.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: DamnTaffer on June 21, 2012, 02:33:12 AM
Allomere issued an order, Fal'cie replied that he would not follow it, Allomere responded that if he didn't follow the order he would be punished.

When an order is given, it should be followed at the time it is recieved; e.g. when the player logged on and reads the message, Fal'cie has responded saying that he will not follow the order on the basis that the rest of the army wont be able to move with him, THEY WERE NOT ORDERED TO. Only Fal'cie was ordered too, Allomere replied that if he does not follow the orders by morning, he will be punished. This is doing nothing more than stating the obvious. Without the message where Allomere orders Fal'cie to move before morning the chain of events would be exactly the same:

With the message:

-Fal'cie insults Sarit
-Allomere sends Fal'cie into battle
-Fal'cie refuses
-Allomere informs him that unless he follows the orders immediately he will be punished
-Morning happens. Even if Fal'cie doesn't log in after sending his refusal, he has recieved and actively disobayed an order which he is both IC and OOC able to follow and from the fact that he has been ordered and has refused, should expect to be punished.

Without the message:

-Fal'cie insults Sarit
-Allomere sends Fal'cie into battle
-Fal'cie refuses
-Morning happens. Even if Fal'cie doesn't log in after sending his refusal, he still has IC chosen to disobey orders for IC reasons and has the OOC capability to follow them, as shown by his IC response.

In both chains of events, the Judge and General should not have to worry about IR violation in punishing Fal'cie because there is no OOC reason why Fal'cie should not follow the orders, having taken to OOC into account they should now respond with appropreate IC. Which is that a General should expect an order to be followed either immediately or at a specified time specified by the order in this case it is immediately and again since Fal'cie has made it clear that he will not be following the order IC there is no reason why he can't follow the order OOC.

If Fal'cie hadn't signed in to send that letter and there was the posibility that OOC was getting in the way of his gameplay, then perhaps Allomere should consider not punishing based on those concerns. However, this is another problem entirely if a noble recieving an order doesn't want to follow them without reprocussion, they can pretend to be offline, by not playing there character and then call IR violation because as far as I know there is no way to check if a player has been online.

This IR is poorly implimented and RP limiting as a noble in a position to give orders because it doesn't allow for effective dicipline in an army because every general, marshal, lord, ruler, banker, duke and king has to worry about a scenario where "I issued you an order 3 days ago why havn't you followed it" is answered with "I've been offline for 4 days i'm reporting you to the magistrates for IR violation" or "You're punishing someone for possibly not being online to follow orders i'm reporting you for IR violation" because authority figures do not have the IC tools to check if a player has been offline. Which could be fixed with a simple line of text saying "player last signed in at time" on there profile. Which is a feature available in most games.

I can't see how this is an IR violation and if it is then I can't see how it is feasable to ever safely punish a noble for following orders untill the point where if they wern't online their account would pause.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Vellos on June 21, 2012, 02:45:40 AM
When an order is given, it should be followed at the time it is recieved; e.g. when the player logged on and reads the message,

I disagree with this premise. Many times I have logged on, received an order, and logged off; then logged on sometime later in the day and followed the order. Play at your own pace.

However, I will note something: I am INCLINED to think that, had he been banned or fined for his mouthy insolence, that would be totally fine. The problem is being ordered to move to another region IMMEDIATELY as a punishment, with a threat of additional punishment. I tend to believe that military leaders should avoid creative orders at all costs; by which I mean, give orders that are clearly and conventionally within the purview of normal BM behavior, not rules that lend themselves to hair-splitting like we are presently doing.

Again, I'm not sure yet how I think about this case, but I would love to hear some people comment on how it falls in relation to the other cases.

On a sidenote:
This IR is poorly implimented and RP limiting as a noble in a position to give orders because it doesn't allow for effective dicipline in an army because every general, marshal, lord, ruler, banker, duke and king has to worry about a scenario where "I issued you an order 3 days ago why havn't you followed it" is answered with "I've been offline for 4 days i'm reporting you to the magistrates for IR violation" or "You're punishing someone for possibly not being online to follow orders i'm reporting you for IR violation" because authority figures do not have the IC tools to check if a player has been offline. Which could be fixed with a simple line of text saying "player last signed in at time" on there profile. Which is a feature available in most games.

Typically, insulting the law under which a person is being judged is not considered "best practice" in the courtroom. You're welcome to think it's a dumb IR. But it exists because BM is a lightweight game that is openly hostile to the gaming culture in many other games, where frequent logins are the norm. Go look at the player charts: the majority of BM's active players don't even log in every day, let alone every turn. That's normal. Needing things done "this turn": that's abnormal.

And if you want the IR changed, take it up with Tom, not the Magistrates in the middle of a case.

I can't see how this is an IR violation and if it is then I can't see how it is feasable to ever safely punish a noble for following orders untill the point where if they wern't online their account would pause.

Don't be silly.

Order someone to go to Splodgeville. Observe that he instead goes to Keplerville. Ban. No problem.

Order someone to go to Splodgeville. Observe that he sits around talking and not going anywhere. Ban. No problem.

Order someone to go to Splodgeville (one region away), and tell him that if he's not there within a turn, he's going to be punished. Violation.

Order someone to go to Splodgeville. Observe that he's not there within a turn. Ban. Violation.

Order someone to go to Splodgeville (one region away), and tell him that if he's not there within a week, he's going to be punished. Probably not a problem.

Do you see the difference? Orders normally carry with them the implication of punishment if they are not followed, but as long as the order does not carry within it an unreasonably short time limit, I can't see a way for the order itself to violate the activity IR. In such a case, only the actual administration of punishment for failing to carry out the order within an unreasonably short time would be a violation of the IR.

I'll add to Tim's: don't come in with the assumption that waiting for the autopause is some kind of game-destroying experience. It's normal.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Dante Silverfire on June 21, 2012, 03:08:59 AM
I tend to believe that military leaders should avoid creative orders at all costs; by which I mean, give orders that are clearly and conventionally within the purview of normal BM behavior, not rules that lend themselves to hair-splitting like we are presently doing.

I agree with this, but what we think as to how military leaders should give orders, and what is an IR violation when giving orders are two completely different things.

As far as the previous cases, in general this case is not like either of them. The first case regarding Malus explictly stated a punishment for a time sensitive issue that was impossible to perform regardless of OOC activity. This case cannot be connected to that one simply because the requested action IS able to be performed, not only in an OOC sense but an IC sense as well. In addition, the players involved were both online at the time and sent messages explicitly regarding disobeying the orders.

While I don't believe the 2nd case applies here, it is much more applicable than the first. The player clearly issued a stated punishment for failure to follow a stated action. The reason I think the judgement in the 2nd case does not apply is simply that the player proved that their not following the order was due to an IC reason not an OOC one. They had both the capability to follow the order, and determined independently not to. Also, since the punishment statement was issued after the player had chosen not to follow the orders, I think it is not an IR violation.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Vellos on June 21, 2012, 03:29:38 AM
But doesn't the earlier critique nullify arguments about knowledge of the other player's activity, namely, if the player had logged off before receiving the order, it would be an IR violation?

Doesn't it seem much wiser for us to say that other players must be assumed to be offline? Should we really allow a few minutes difference in log-in times to change something from a violation to not one? Or is there something more fundamental to the IRs, to BM's lightweight context, to the fact that we don't supply "last activity," information, to the fact that daily log-ins aren't normal, that suggests this kind of order should not be acceptable?

For the record, even if the defendant is "guilty," the case is so sticky I'm inclined to think a warning would be most appropriate. But I'm just trying to get a feel for how we're dealing with defining the IR in terms of a consistent jurisprudence. It seems a fairly unique circumstance and, like the other two activity cases, seems to be somewhat confounded by specific factors on the ground (in this case, very close actual activity). But I'm inclined to think we should rule that, while that instance it may not have been damaging, something to effect that "Players giving orders should not expect that their recipients are online to receive them," or some such verbiage.

I just have a hard time stomaching the idea that a thing transforms from acceptable to violation by a coincidence of a few minutes. I'm much more comfortable with having a more generalizable ruling.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Dante Silverfire on June 21, 2012, 03:33:58 AM
But doesn't the earlier critique nullify arguments about knowledge of the other player's activity, namely, if the player had logged off before receiving the order, it would be an IR violation?

Doesn't it seem much wiser for us to say that other players must be assumed to be offline? Should we really allow a few minutes difference in log-in times to change something from a violation to not one? Or is there something more fundamental to the IRs, to BM's lightweight context, to the fact that we don't supply "last activity," information, to the fact that daily log-ins aren't normal, that suggests this kind of order should not be acceptable?

For the record, even if the defendant is "guilty," the case is so sticky I'm inclined to think a warning would be most appropriate. But I'm just trying to get a feel for how we're dealing with defining the IR in terms of a consistent jurisprudence. It seems a fairly unique circumstance and, like the other two activity cases, seems to be somewhat confounded by specific factors on the ground (in this case, very close actual activity). But I'm inclined to think we should rule that, while that instance it may not have been damaging, something to effect that "Players giving orders should not expect that their recipients are online to receive them," or some such verbiage.

I just have a hard time stomaching the idea that a thing transforms from acceptable to violation by a coincidence of a few minutes. I'm much more comfortable with having a more generalizable ruling.

If the punishment had been indicated when the order was first given I'd agree that it was an IR violation. But that isn't the case.

The events were:

1. Order is given
2. Order is refused
3. Order is reiterated specifically to the person who refused, stating that if they haven't moved to the region ( but chose to say they refused the order) then they will be punished.

Take out all the verbage and that's what happened.

If the punishment was stated in #1, its an IR violation regardless of whether the order is ever refused or even responded to. But with the way things went, I can't see it.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 21, 2012, 03:36:01 AM
But it seems everyone is ignoring the fact that the "punishment" Fal'Cie was going to get, as has already been said, was a good ranting at by Allomere, which has happened before, but which was going to be roleplayed, as a bit of fun, since nothing else was happening worth roleplaying in the realm.
The severity of the punishment is irrelevant when determining whether or not an IR has been violated. Punishment is punishment. The severity of the punishment may, however, help determine the severity of the response by the Titans/Magistrates.

I think the writing of the letters definitely makes it seem at first glance that this is a violation, however I think the chronological order of the letters is very important. If you make the assumption (which I consider reasonable, even though the other way is also reasonable) that Allomere was only speaking directly to the Marshal, then this is the chronology:

1. Order is issued for the army to move to region X.
2. Marshal responds that he won't be following the orders. (not explicit, but the inference is there)
3. Allomere states that since he has received the orders (Due to having responded), he specifically(not the whole army) should be there or be punished.

How is that an IR violation?

A person clearly demonstrates that they have the OOC capacity to move, and responds IC wise to messages after having received orders, and responds explicitly regarding those orders. They are aware of the orders, they have the chance to move, and it is thus an IC choice how to respond from there. The threat was made specifically against a character who had that IC choice and on an OOC level was clearly able to implement it.

Under that interpretation I cannot see it being an IR violation.

However, if you strike any of the above starting assumptions, then I'd have to say it is an IR violation.
The problem, as I see it, is that your scenario assumes that, at the time the message in Step 3 is sent, that the player knows or assumes that the player of Fal'cie will get the message in time to do something about it. At that point in time, you *must* stop and evaluate the situation. Nothing that happens after that point in time has any relevance to whether not the message in Step 3 violates the IR. Otherwise you get into the situation I described before where whether nor not Allomere breaks the IRs depends on whether or not the player of Fal'cie comes back to read the messages and take action. i.e. whether or not Allomere broke an IR depends on what action some other player takes. And that's just silly.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Dante Silverfire on June 21, 2012, 04:08:30 AM
The problem, as I see it, is that your scenario assumes that, at the time the message in Step 3 is sent, that the player knows or assumes that the player of Fal'cie will get the message in time to do something about it. At that point in time, you *must* stop and evaluate the situation. Nothing that happens after that point in time has any relevance to whether not the message in Step 3 violates the IR. Otherwise you get into the situation I described before where whether nor not Allomere breaks the IRs depends on whether or not the player of Fal'cie comes back to read the messages and take action. i.e. whether or not Allomere broke an IR depends on what action some other player takes. And that's just silly.

I agree and disagree. I agree that we must evaluate the situation completely based upon the entire situation stopping at the point the message is sent in step 3. We cannot assume that the player will read it before the turn change, and for best evaluation we must assume they never get that message.

However, I disagree because I believe that if you state that even though the player will never read the step 3 message, that it doesn't matter. The in-game punishment is based upon the player's actions or non-action at step 2, and the message relating to it is merely stating the obvious course of action that the General would take if the Marshal openly disobeyed orders as an IC choice. With that in mind, the step 3 only has the function of re-stating the obvious and would be just as relevant for that letter to have been sent after the turn change, stating that the Marshal would be punished because he chose to openly disobey orders, not because of lack of activity but because of an IC choice not to.

Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 04:33:00 AM
However, I disagree because I believe that if you state that even though the player will never read the step 3 message, that it doesn't matter. The in-game punishment is based upon the player's actions or non-action at step 2, and the message relating to it is merely stating the obvious course of action that the General would take if the Marshal openly disobeyed orders as an IC choice.

But that's not what was specified in the message in question. It said (paraphrasing and adding emphasis) "if you have not moved to the region I ordered you to by next turn, you will be punished."

Not "I will punish you because you have said you will not move."
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Geronus on June 21, 2012, 04:45:12 AM
This is what I think:

1. For the sake of precedent, we determine a guilty verdict. The verdict should make it clear that it is unwise and almost always unacceptable to issue orders with time limits. We should be very specific about what it is we find fault with in this case, as well as how a violation could have been avoided. The specifics have been well outlined already in a series of posts from various Devs and/or Magistrates.

2. The punishment should be a warning only. The exchange seems to have been between two clearly consenting players, neither of whom took issue with it, and I would prefer not to start bludgeoning players with excessively narrow interpretations of the IRs, especially this one. There is a legitimate case to be made that an overly expansive interpretation of this rule in particular will bog the game down and make players afraid to be Marshals or others in a position to issue orders. It is my feeling that edge cases like this one should be treated lightly and used primarily as opportunities to educate the player base about best practices for issuing orders - actual punishments such as locks should be reserved for truly clear cut violations of the sort that you traditionally hold up as examples for why the rule should exist in the first place.

Edit: In truth, my feeling is that we should leave this one alone. The players involved took no issue, so why are we sticking our noses in it? Someone reported it, true, but I suspect that was done out of principle. However, there seems to be a significant number of Magistrates who feel that it is a violation, which is why I proposed the above.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Dante Silverfire on June 21, 2012, 04:46:18 AM
But that's not what was specified in the message in question. It said (paraphrasing and adding emphasis) "if you have not moved to the region I ordered you to by next turn, you will be punished."

Not "I will punish you because you have said you will not move."

Correct. But I don't see that as anything differently.

THe punishment is not because they said they will not move. But that they didn't move AND said that they wouldn't move. It is only punishable because they said they woudln't move.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Vellos on June 21, 2012, 04:47:55 AM
This is what I think:

1. For the sake of precedent, we determine a guilty verdict. The verdict should make it clear that it is unwise and almost always unacceptable to issue orders with time limits. We should be very specific about what it is we find fault with in this case, as well as how a violation could have been avoided. The specifics have been well outlined already in a series of posts from various Devs and/or Magistrates.

2. The punishment should be a warning only. The exchange seems to have been between two clearly consenting players, neither of whom took issue with it, and I would prefer not to start bludgeoning players with excessively narrow interpretations of the IRs, especially this one. There is a legitimate case to be made that an overly expansive interpretation of this rule in particular will bog the game down and make players afraid to be Marshals or others in a position to issue orders. It is my feeling that edge cases like this one should be treated lightly and used primarily as opportunities to educate the player base about best practices for issuing orders - actual punishments such as locks should be reserved for truly clear cut violations of the sort that you traditionally hold up as examples for why the rule should exist in the first place.

+1
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Gustav Kuriga on June 21, 2012, 04:49:53 AM
Precedent 2:
http://forum.battlemaster.org/index.php/topic,1068.75.html

"It is never acceptable to order, request, or suggest the violation of Inalienable Rights. This is especially important about the right to play at your own pace. No player should ever be threatened with punishment because they fail to make daily reports. Moreover, it is especially important to note that it is a violation of inalienable rights even if no punishment is given: sending messages that violate Inalienable Rights is a punishable action.

Magistrates voted 8-0 in favor of a warning with no lock as the proper response.

Just would like to point out that the "sending messages that violate Inalienable Rights is a punishable action" thing should get some attention. You cannot threaten with punishment for not following orders in time.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 11:19:39 AM
Summary:Punishing Players for Not Moving within Half A Turn
Violation:Inalienable Rights
World:Dwilight
Complainer:Peter Wen (http://battlemaster.org/UserDetails.php?ID=33094)
About:Allomere (http://battlemaster.org/UserDetails.php?ID=32022)

Full Complaint Text:
Letter from Allomere de' Striguile   (17 hours, 32 minutes ago)
 
Message sent to everyone in your realm (53 recipients)
 
Marshal Fal'Cie,
 

 
Are you seeking to claim that under your command the Chevaliers Hausos d'Auziwandilaz is so diminished it can't respond to orders at times it always has been able to? Have you let our prime army waste and dwindle so that it performs like any other rabble from any other realm, requiring a day's notice before it can even be dragged into the field? Are you really going to publically announce that none of the Chevaliers Hausos d'Auziwandilaz will be able to move with half the night still ahead of them...you're supposed to be an experienced commander, but of late it seems you can't even co-ordinate hunting down monsters...These orders are a punishment for your attitude and your unchevalier conduct. I expect them fulfilled, that is I expect to see you in Fields by morn, and Zerujil by dusk, and for the monsters to be destroyed by that time. If not, you will face further consequences, and they will be dire. March well, Marshal, and do as a commander should.
 
Allomere de' Striguile
 
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil




If you read the "Complaint Text" closely, regardless that Allomere's letter was sent to entire realm, it was addressed to Fal'Cie. From the content of the letter it seams that they are mutual talking about the matter and from that it is logical to assume that Allomere had stronge baze to be convinced that Fal'Cie will read the letter on time, so, even if the letter sounds like it is braking the rule, duo to Allomere's conviction that Fal'Cie will get the letter on time, it is In-Game matter and is not against the rule (it would be against the rule if Fal'Cie haven't answer anything after the letter and still got punished - but such sittuation HAVEN'T happen).

Further from the content of the letter can be read that Allomere is punishing Fal'Cie for (as Marshal of the army) not beeing able to coordinate attack on monsters and the punishment is to attack them alone under the threat that if he fail to commit the punishment he will be punished further. Player activity is protected by the game rules and allows to players to log in whenewer they want, but that fact does not exclude the fact that realm can not function properly without functional chain of command - I have to aggree that Allomere maybe did act too aggressive but as player who played Monarch and General of the realm for a long time I do can understan frustration when those who are top in chain of command stop executing orders - in this matter Allomere simply had to ask Fal'Cie to step down from the position of Marshal or to ask sponsor of the army to replace him for beeing unfit for the job.

Well... Allomere acted as he acted, but I do believe that his actions wher purely In-Game and that Fal'Cie's primary complaint was not against punishing for beeing inactive (what would be against game rules) but is for Allomere ordered him to attack monsters alone in which attack he would surely lose most of his men so it would cost him greatly - but regardless of its extremity, such order is purely In-Game and is not against game rules.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 12:49:50 PM
If you read the "Complaint Text" closely, regardless that Allomere's letter was sent to entire realm, it was addressed to Fal'Cie. From the content of the letter it seams that they are mutual talking about the matter and from that it is logical to assume that Allomere had stronge baze to be convinced that Fal'Cie will read the letter on time, so, even if the letter sounds like it is braking the rule, duo to Allomere's conviction that Fal'Cie will get the letter on time, it is In-Game matter and is not against the rule (it would be against the rule if Fal'Cie haven't answer anything after the letter and still got punished - but such sittuation HAVEN'T happen).

<snip>

Well... Allomere acted as he acted, but I do believe that his actions wher purely In-Game and that Fal'Cie's primary complaint was not against punishing for beeing inactive (what would be against game rules) but is for Allomere ordered him to attack monsters alone in which attack he would surely lose most of his men so it would cost him greatly - but regardless of its extremity, such order is purely In-Game and is not against game rules.

If you're going to post here, please read the rest of the thread first. If you had done so, you would see that the arguments that "it was all IC" and "if he hadn't responded, then it would have been a violation" have both already been raised and soundly smacked down. The IR do not depend on the actions of anyone except the one violating (or not violating) them, and it does not matter whether it was an entirely IC matter, the IR still apply.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 03:39:23 PM
If you're going to post here, please read the rest of the thread first. If you had done so, you would see that the arguments that "it was all IC" and "if he hadn't responded, then it would have been a violation" have both already been raised and soundly smacked down. The IR do not depend on the actions of anyone except the one violating (or not violating) them, and it does not matter whether it was an entirely IC matter, the IR still apply.




Anaris, I red all posts and arguments I gave are nor already rised, so also not smacked down... read again if you have to, but I will also closely explain.

Arguments that were rised and that are smacked down are including part of the rule that it is no matter is someone threatening or is realizing his threat connected with punishing for any kind of inactivity.

I pointed that duo to Allomere and Fal'Cie were already exchanged several letters that day, Allomere had good reason to asume that Fal'Cie is ON-LINE (or will be on-line to see his orders).
1st case - to simply order someone to be in another region by tomorrow threatening with punishment for disobey to move (that is violation of the rule)
2nd case (our case) - to order someone, to whom you are just talking with and who is responding to you and who already implicated that he will disobey the order, to move and to be in another region by tomorrow stating that there will be punishment for disobey (that is surely not violation of the rule, but to report it IS attempt of "gaming the system" to avoid ingame consequences for disobeying direct order from superiors).

See the difference???
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 03:46:00 PM
I pointed that duo to Allomere and Fal'Cie were already exchanged several letters that day, Allomere had good reason to asume that Fal'Cie is ON-LINE (or will be on-line to see his orders).

That doesn't matter. Even if he had good reason to assume it, Fal'Cie's player might have been suddenly called away and not been able to get online again for a day and a half.

Quote
1st case - to simply order someone to be in another region by tomorrow (that is violation of the rule)
2nd case (our case) - to order someone, to whom you are just talking with and who is responding to you, to move and to be in another region by tomorrow (that is surely not violation of the rule, but to report it IS attempt of "gaming the system" to avoid ingame consequences for disobeying direct order from superiors).

See the difference???

There is no difference from the perspective of the IR. You cannot make those kinds of assumptions.

Furthermore, as you should have already been able to tell from the other posts in the thread (and even from the initial report), Fal'Cie's player is not the one who reported this.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 04:08:15 PM
Yeah, right... you wish to say that in following talk Person A is violating the rule?

Person A - I order you to move to region X
Person B - I will not move
*Person A - I order you to be there by tomorrow or there will be consequences

I would reather say that Person B is in this case "Gaming the system" if reports person's A letter * as violation of  inalienable rights, and if you closely read game rules, you will find a part that mentions that there are mostly no exceptions connected with breaking of inalienable rights, but game operaters will prevent attempts of "Gaming the system".

Especially in case that one who reported player of Allomere is not player of Fal'Cie, those who are making decidion about is player of Allomere guilty for violation of inalienable rights should have on mind that intention of one who reported player of Allomere must not be so honorable to help pure unprotected wictim, but could also be simply to sabotage player of Allomere.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 04:12:31 PM
Yeah, right... you wish to say that in following talk Person A is violating the rule?

Person A - I order you to move to region X
Person B - I will not move
*Person A - I order you to be there by tomorrow or there will be consequences

I would reather say that Person B is in this case "Gaming the system" if reports person's A letter * as violation of  inalienable rights, and if you closely read game rules, you will find a part that mentions that there are mostly no exceptions connected with breaking of inalienable rights, but game operaters will prevent attempts of "Gaming the system".

Yes, Person A is definitely in the wrong. If Person B reports Person A, it is not "gaming the system." It is justice. This is exactly the kind of thing the activity IR is designed to prevent.

Please believe me that this is precisely the intent of the rule. Orders of that form simply should not be given.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 04:25:18 PM
That example is more then obvious attempt of "gaming the system." duo to Person B is trying to avoid ingame consequences for disobeying supperiors by manipulating with game rules attempting to be protected that way by game operators.

To not mention that in our case it is person C who reported all the thing and that person has zero insight in personal letters between two involved players.
Have anyone even asked allegedly damaged player for his position about the matter?
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 21, 2012, 04:31:33 PM
It doesn't matter who reported it, or whether either of the players involved feels hurt or their experience lessened by it. at the very least, there could be other players in the realm that see the message who may see this, and think this behavior and play style is acceptable. They may alter their play style to account for IG demands on their RL time. Or they may decide to not play a game that makes these kinds of demands on their schedule and quit.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 04:31:38 PM
That example is more then obvious attempt of "gaming the system." duo to Person B is trying to avoid ingame consequences for disobeying supperiors by manipulating with game rules attempting to be protected that way by game operators.

It doesn't matter what Person B thinks or wants to do at that point. Person A, by giving that order, has already violated the Inalienable Rights. It's not like he as somehow forced or manipulated into doing so by Person B. He did it of his own free will. Reporting someone to the Magistrates or Titans for an actual violation of the IR does not suddenly become "gaming the system" just because you stand to personally gain from their punishment for the violation.

Quote
To not mention that in our case it is person C who reported all the thing and that person has zero insight in personal letters between two involved players.
Have anyone even asked allegedly damaged player for his position about the matter?

It doesn't matter. The order that Person A gave violated the IR. What Person B's position is is irrelevant.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 04:49:51 PM
But is relevant that it is attempt of "gaming the system".
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 04:55:00 PM
But is relevant that it is attempt of "gaming the system".

First of all: you have not in any way demonstrated that it is such an attempt. You have stated it as if it were an obvious fact.

Second of all: Even if Person B were attempting to "game the system" by reporting Person A, it would not be relevant. The only thing that would be relevant is whether Person A actually violated the IR.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 05:32:54 PM
Are you reading my posts at all?
If you do, you would see the proves... but I can gladly repeat some.

Only a fool can say that circumstances are completely insignificant... that is the fact. (If you insist I do can give example that pruves it... ie. if one kills a man, there is great difference between was he planing it, was it accidentally or was it self defense).

Same way, if one orders: "You must be in region X by tomorrow or there will be consequences" it is great difference was he ordered it just like that with intention to intimidate, or was he do it as response on someones express intent to disobey the order.

From the Complaint Text it is obvious that those two players were talking and that player of Fal'Cie did express intent to disobey the order, so in this case player's of Allomere reaction was completely appropriate.

This is complete logical prove that player of Allomere did not violate the rule.
I repeated it several times... contrary, you are constantly repeating the sam sentence that it is not important nothing but the action of player of Allomere what is compleat nonsense (duo to it is of crucial importance why did he acted that way) and you never posted any prove he did violate the rule - all his actions are explained and argumented with proves that he did not.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 21, 2012, 05:36:45 PM
Since we've all stated our opinions, why don't we all agree to disagree and let the Magistrates do their thing?
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 05:37:21 PM
Only a fool can say that circumstances are completely insignificant... that is the fact. (If you insist I do can give example that pruves it... ie. if one kills a man, there is great difference between was he planing it, was it accidentally or was it self defense).

If I report someone to the police for killing someone else, it makes no difference whether I was completely safe or feared that they would kill me, too, if they were not arrested. The person still killed someone, and still gets to take the punishment for it.

Quote
Same way, if one orders: "You must be in region X by tomorrow or there will be consequences" it is great difference was he ordered it just like that with intention to intimidate, or was he do it as response on someones express intent to disobey the order.

No. I'm sorry, but this is simply wrong. From the perspective of the Inalienable Rights, there is no difference. Giving the order, in and of itself, violated the activity IR.

Quote
From the Complaint Text it is obvious that those two players were talking and that player of Fal'Cie did express intent to disobey the order, so in this case player's of Allomere reaction was completely appropriate.

Whether or not it was (and I disagree that it was), it doesn't matter. If Allomere wanted to punish Fal'Cie for expressing his intent to disobey, he was free to do so. Instead, he chose to send an order to Fal'Cie of a type that is forbidden under the IR.

Quote
I repeated it several times... contrary, you are constantly repeating the sam sentence that it is not important nothing but the action of player of Allomere what is compleat nonsense (duo to it is of crucial importance why did he acted that way) and you never posted any prove he did violate the rule - all his actions are explained and argumented with proves that he did not.

It doesn't matter whether you think it's nonsense: that's the way the IR work.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 05:56:52 PM
Quote
If I report someone to the police for killing someone else, it makes no difference whether I was completely safe or feared that they would kill me, too, if they were not arrested. The person still killed someone, and still gets to take the punishment for it.

It would surely be great difference if that person who killed someone was bank security guard who shooted a bank robber preventing robbing of the bank - he would surely not take the punishment for it but a reward.

Quote
No. I'm sorry, but this is simply wrong. From the perspective of the Inalienable Rights, there is no difference. Giving the order, in and of itself, violated the activity IR.

Inalienable rights have part about prevention of "Playing the system".

Quote
Whether or not it was (and I disagree that it was), it doesn't matter. If Allomere wanted to punish Fal'Cie for expressing his intent to disobey, he was free to do so. Instead, he chose to send an order to Fal'Cie of a type that is forbidden under the IR.

Oh? You want to say that if Allomere punished Fal'Cie for expressing his intent to disobey, then it would be OK... but to give him the final chance to reconsider - that was the violation of the rule. Don't you see that this statement is complete nonsense?


In the end you again simply stated
Quote
that's the way the IR work.
failing to point at any prove for player of Allomere was violated the rule.
It is simply because you do not have any such prove duo to it is more then obvious that there was no rule violations in this case.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Fury on June 21, 2012, 06:10:23 PM
I think it would be difficult to make a general assumption that any orders that have time frames/limits in them automatically violates the IR. This may have been how Titans have ruled in the past but as it was a closed system I suspect that the best option was to turn everything into a black and white scenario to make rulings easier and justifiable even if there were actually shades of grey.

If orders with time frames/limits violate the IR then the following would be wrong:
Move out now/before sunrise/after sunset.

I feel that there needs to be some allowance as time frames/limits are an essential - and more importantly - a natural part of orders. To artificially excise them from orders creates a mental disconnect and requires greater mental faculties and slips are bound to occur.

As the courtroom system allows and encourages discussion I would say that each case should be judged based on its own merits and to consider context rather than a blanket ruling based on key words.

For further consideration:
Quote
These orders are a punishment for your attitude and your unchevalier conduct.
I think it would take no great mental leap to see that the accused is aware of the IR and slipped this sentence in (most likely as an afterthought) as a form of protection should someone cry IR.

I would also prefer to look at what is actually said concerning the IR:
Quote
If you are fined, banned, threatened or otherwise punished for "inactivity", or for not having been online at any specific time or day
Inactivity would mean not being online at any time. I see the General's threat more for the Marshal's reluctance in carrying out the orders rather than not available or present to carry or give out the orders. Herein lies the difference in my mind.

Therefore, I think there is no need for a guilty verdict to make a statement or reminder of the IR. A not guilty verdict can also serve the same purpose.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 06:22:07 PM
I think it would be difficult to make a general assumption that any orders that have time frames/limits in them automatically violates the IR. This may have been how Titans have ruled in the past but as it was a closed system I suspect that the best option was to turn everything into a black and white scenario to make rulings easier and justifiable even if there were actually shades of grey.

If orders with time frames/limits violate the IR then the following would be wrong:
Move out now/before sunrise/after sunset.

I feel that there needs to be some allowance as time frames/limits are an essential - and more importantly - a natural part of orders. To artificially excise them from orders creates a mental disconnect and requires greater mental faculties and slips are bound to occur.

We did go over this earlier in the thread. Giving time frames for orders is fine. Giving an order with both a time frame and an explicit punishment if the order is not carried out in that time is not.

And I think the Titans among us might take umbrage at your insults to them.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Foundation on June 21, 2012, 06:32:25 PM
As a side note to the Magistrates, there has been OOC discussions on the realm channel, so if suitable the decision should be at least a realm wide announcement.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Fury on June 21, 2012, 06:36:25 PM
And I think the Titans among us might take umbrage at your insults to them.

Not an insult at all. It's what I would personally push for in a closed system.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Geronus on June 21, 2012, 06:38:13 PM
Just because the Titans were a closed system doesn't mean that we are operating under different rules. We're not bound to follow their precedents I suppose, but the Titans are charged with upholding the same rules that we are; if we deviate from their precedents, we better have a damn good reason for doing so.

As for your concerns, I think they can be addressed by wording your orders differently. For example, don't say "You must be in Keplerville by x date and time." Instead say, "Move to Keplerville. If you're not there by x date and time, you will miss the battle." Don't use time limits. Just say "Move here now," and if absolutely necessary specify that it is time sensitive if it is in fact time sensitive, then let the players themselves respond to that urgency as they are able to. You don't have to say "Be here by x or else" to effect good movement.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 06:49:07 PM
We are again returning to your previous statement:
Quote
Whether or not it was (and I disagree that it was), it doesn't matter. If Allomere wanted to punish Fal'Cie for expressing his intent to disobey, he was free to do so. Instead, he chose to send an order to Fal'Cie of a type that is forbidden under the IR.

So again... do you want to say that if Allomere punished Fal'Cie for expressing his intent to disobey, then it would be OK... but to give him the final chance to reconsider - that was the violation of the rule.

Don't you see how ridiculous it sounds?
I am sure that intention of game operators who made the rules was to prevent punishing players for inactivity, not to allow destroying spirit of the game by "playing the rules".

To explain why did I say "destroying spirit of the game":
- if one is playing ingame General and if one of his subordinate express that he will not follow the order, player of the General is automaticaly compromised:
a) his character would repeat the order saying that there will be punishment for disobaying the order,
b) but in case it is about moving this turn, he has to think how to formulate sentence "you will be punished for disobey" dou to disobay in this case is "to move this turn" and it is against the rules to say "you will be punished for not moving this turn" (game operators surely did not want to prevent order "to move this turn" but they wanted to prevent punishing players for inactivity)

There is no way that those who created the rule wanted to allow backdor to avoid ingame punishmat to those who want to disobey ingame orders.

It is obvious from Complaint Text that Allomere did not have intention to punish Fal'Cie for inactivity but for willingly disobeying orders. And do not repeat that regardless of his intentions he did say that he will punish Fal'Cie if he do not move this turn - it is complete nonsense and is starting to sound like a broken record.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 21, 2012, 06:51:30 PM
Not an insult at all. It's what I would personally push for in a closed system.
Then you would be doing it wrong.

Just because the Titans were a closed system doesn't mean that we are operating under different rules. We're not bound to follow their precedents I suppose, but the Titans are charged with upholding the same rules that we are; if we deviate from their precedents, we better have a damn good reason for doing so.
How could you tell? Titans decisions are not publicized beyond, at most, the realm affected. Nor are they a matter of public record. That is, IMO, one of the deficiencies of the Titans system.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: James on June 21, 2012, 07:20:37 PM
Yeah, right... you wish to say that in following talk Person A is violating the rule?

Person A - I order you to move to region X
Person B - I will not move
*Person A - I order you to be there by tomorrow or there will be consequences

What person A should have done is, after person B said "I will not move", is fine/ban them.  If they'd done that then there would not be an issue, the problem is the fact that they then gave orders with threats of punishments based on a time constraint.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 07:52:24 PM
What person A should have done is, after person B said "I will not move", is fine/ban them.  If they'd done that then there would not be an issue, the problem is the fact that they then gave orders with threats of punishments based on a time constraint.

Again, do you want to say that if Allomere punished (fine/ban) Fal'Cie for expressing his intent to disobey, then it would be OK... but to give him the final chance to reconsider (reminding him that he will be fined/baned if he realy disobey) - that was the violation of the rule?
That is completely ridiculous... don't you think so?... there is no way such interpretation of the rule was on mind of those who created it.

I am starting to feel like a parrot...
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 07:56:07 PM
Again, do you want to say that if Allomere punished (fine/ban) Fal'Cie for expressing his intent to disobey, then it would be OK... but to give him the final chance to reconsider (reminding him that he will be fined/baned if he realy disobey) - that was the violation of the rule?

If Allomere had instead simply reiterated the order, and added, "and if you don't, there will be consequences," that would have been fine.

The problem is, he said, "and if you don't by tonight, there will be consequences." That's not fine.

You're acting like there's only one possible way for Allomere to have given Fal'Cie one last chance. It's simply not true.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Geronus on June 21, 2012, 08:00:46 PM
How could you tell? Titans decisions are not publicized beyond, at most, the realm affected. Nor are they a matter of public record. That is, IMO, one of the deficiencies of the Titans system.

Nonetheless, the Devs seem to be pretty familiar with Titan decisions. I wouldn't be even a little surprised to learn that some of the current Devs and/or Magistrates were or are Titans.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Fury on June 21, 2012, 08:03:33 PM
Then you would be doing it wrong.
And I would cheerfully disagree. You should of course open a separate thread on this if there is more to be said.

What person A should have done is, after person B said "I will not move", is fine/ban them.  If they'd done that then there would not be an issue, the problem is the fact that they then gave orders with threats of punishments based on a time constraint.
Except that the General cannot fine or even remove anyone from the army. All he can do is threaten and without a time constraint there would be no cut-off point to judge if orders were followed. Nor did the Marshal actually say he wouldn't obey. He only conveyed reluctance in carrying out the orders because the General gave orders late in the turn but giving orders late in no way prevents anyone from passing out the orders. The orders the Marshal would then give out would simply be late too. The Marshal would of course be expected to be there as they were having a conversation. It would be a natural order of thought. Having to include escape clauses/wording so as not to run foul of the IR would be cumbersome and possibly make the General look weak-willed. Context needs to be considered in this case.

And to reiterate:
I see the General's threat more for the Marshal's reluctance in carrying out the orders rather than not available or present to carry or give out the orders. Herein lies the difference in my mind.

As a side note to the Magistrates, there has been OOC discussions on the realm channel, so if suitable the decision should be at least a realm wide announcement.
Last I heard, public warnings were still broken but someone can always copy paste the verdict.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 08:04:58 PM
Last I heard, public warnings were still broken but someone can always copy paste the verdict.

Yes, unfortunately, due to the way the Magistrate system was originally set up it's not trivial to fix that.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: vonGenf on June 21, 2012, 08:05:44 PM
Would the following chain of events have been acceptable:


Person A - I order you to move to region X
Person B - I will not move
Person A - Fine, then I will ask that you are replaced as marshal as of tomorrow by somebody who can do the job.

It seems to me it should - you face consequences for disobeying orders. But of course the sub-text is that the marshal has that one last chance. Surely we don't want to punish people for making this explicit?
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 08:10:27 PM
Would the following chain of events have been acceptable:


Person A - I order you to move to region X
Person B - I will not move
Person A - Fine, then I will ask that you are replaced as marshal as of tomorrow by somebody who can do the job.

It seems to me it should - you face consequences for disobeying orders. But of course the sub-text is that the marshal has that one last chance. Surely we don't want to punish people for making this explicit?

Again, this is no problem, and neither is the general case of saying, "You will do it, or you will be punished!"

The problem is that Allomere specified a particular time frame in which it had to be done, which was unreasonably short.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 08:17:17 PM
If Allomere had instead simply reiterated the order, and added, "and if you don't, there will be consequences," that would have been fine.

The problem is, he said, "and if you don't by tonight, there will be consequences." That's not fine.

You're acting like there's only one possible way for Allomere to have given Fal'Cie one last chance. It's simply not true.




No, I am not sayint that it is one possible way for Allomere to have given Fal'Cie one last chance... naturaly that there were many diferent ways he could do it.
But this is trial about have he violated Inalienable Rights - and duo to the matter of the trial the essential point is in the fact that his intention was not to punish someone for inactivity (what would be violating of the rule) but to give the last chance to reconsider to one who expressed intention to disobey the order (what is not violation of the rule).
Those who created rules had intention to protect players from beeing punished for inactivity, not from beeing punished for disobeying rules and especially not to punish players for giving secon chance simply because of hot tempered expressing. Dont you think so?
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 08:21:25 PM
But this is trial about have he violated Inalienable Rights - and duo to the matter of the trial the essential point is in the fact that his intention was not to punish someone for inactivity (what would be violating of the rule) but to give the last chance to reconsider to one who expressed intention to disobey the order (what is not violation of the rule).
Those who created rules had intention to protect players from beeing punished for inactivity, not from beeing punished for disobeying rules and especially not to punish players for giving secon chance simply because of hot tempered expressing. Dont you think so?

The Inalienable Rights do not discriminate based on intent. It doesn't matter, for instance, if you order people not to go to the tournament because 60k CS of enemy armies are approaching your capital and your realm is going to die if they leave, or you order people not to go to the tournament because you want to keep them from meeting people from other realms in a peaceful setting. The fact that you ordered them not to go to the tournament is all that matters.

Similarly, all that matters here is that Allomere ordered Fal'Cie to move within a certain amount of time, with a threat of punishment if he failed to do so.

T0mislav, I've been here since before the Inalienable Rights were written, and I've worked closely with Tom and the Titans for years: I do know what the purpose of the Inalienable Rights is and how they interact with the intent of the accused.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 08:30:56 PM
Quote
Similarly, all that matters here is that Allomere ordered Fal'Cie to move within a certain amount of time, with a threat of punishment if he failed to do so.

Yes, Allomere did ordered Fal'Cie to move within a certain amount of time, with a threat of punishment if he failed to do so.
But, from the Complaint Text it is clere that two of them were talking, so both of them were on-line... and the fact is that noone is actually punished.
Now, tell me whatever you want, but it is complete nonsence to have trial against someone under the charge for punishing inactive player when the other side was on line - especially when in the end noone was punished... even the Complaint Text was sent by the third person.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Zakilevo on June 21, 2012, 08:34:07 PM
Yes, Allomere did ordered Fal'Cie to move within a certain amount of time, with a threat of punishment if he failed to do so.
But, from the Complaint Text it is clere that two of them were talking, so both of them were on-line... and the fact is that noone is actually punished.
Now, tell me whatever you want, but it is complete nonsence to have trial against someone under the charge for punishing inactive player when the other side was on line - especially when in the end noone was punished... even the Complaint Text was sent by the third person.

Uhh just threatening the inactive person to be active is enough to violate the IR....
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: egamma on June 21, 2012, 08:35:11 PM
T0mislav, you should read the Rights page more closely: http://wiki.battlemaster.org/wiki/Inalienable_Rights (http://wiki.battlemaster.org/wiki/Inalienable_Rights)

Let me pull some quotes for you:

Quote
We try to make the rules very basic and very strict, in order to prevent people from "gaming the system". That means that there are usually no exceptions.

This means that we favor an interpretation that protects the rights, rather than one that shrinks them.

Quote
The basic rule is: Just shut up and stay 100 feet away from any and all inalienable rights, no matter how well-meaning you are.

I think that this is the contention, right here--the defendant has not stayed away from the IR.

Quote
The inalienable rights are defended with extreme prejudice. There's one simple reason for that: The second they were opened up to discussion, interpretation, exceptions, borderline cases, etc. the lawyer-weasels and others who get a thrill out of gaming the system would invade like locusts.
Absolutely no violations of inalienable rights will be tolerated, no matter how minor or inconsequential. Absolutely no interpretations will turn a violation into a non-violation. Absolutely no "I didn't mean it" apologies will prevent the punishment - if you are the guilty party, consider it a lesson for next time and a reassurance that you yourself will be equally aggressively defended should someone else attack your inalienable rights.
The absolute harshest punishments are reserved for those who try to "weasel around" the rights, by using standard lawyer-speech, creative interpretations or such tools. Obvious attempts of this kind do lead to immediate account terminations with no prior warning.

That's pretty clear, isn't it?
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 21, 2012, 08:36:01 PM
Yes, Allomere did ordered Fal'Cie to move within a certain amount of time, with a threat of punishment if he failed to do so.
But, from the Complaint Text it is clere that two of them were talking, so both of them were on-line... and the fact is that noone is actually punished.
Now, tell me whatever you want, but it is complete nonsence to have trial against someone under the charge for punishing inactive player when the other side was on line - especially when in the end noone was punished... even the Complaint Text was sent by the third person.

You have misunderstood.

The charge is not for punishing an inactive player.  The charge is violating the activity IR, which includes ordering people to be active at certain times, regardless of whether any explicit punishment was actually meted out.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 08:47:15 PM
You have misunderstood.

The charge is not for punishing an inactive player.  The charge is violating the activity IR, which includes ordering people to be active at certain times, regardless of whether any explicit punishment was actually meted out.




From the Complaint Text it is obvious that they both were on line and talking... so it was not ordering people to be active at certain times (what definitly is violation of IR) but was ordering to someone who is on just talking to you to order his unit to move (that can not be violation of IR).
Surely, if that person disconets in a meantime and the one who ordered continue insisting on his order and threatening, then it would be violation of IR - but that haven't happen in this case.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Geronus on June 21, 2012, 09:02:54 PM

From the Complaint Text it is obvious that they both were on line and talking... so it was not ordering people to be active at certain times (what definitly is violation of IR) but was ordering to someone who is on just talking to you to order his unit to move (that can not be violation of IR).
Surely, if that person disconets in a meantime and the one who ordered continue insisting on his order and threatening, then it would be violation of IR - but that haven't happen in this case.

You are reiterating arguments that have already been made. The argument against this is that Allomere could have no way of knowing that Fal'Cie was still online when he issued the order, even though he'd been active recently, even minutes before.

At this point I think that further debate is probably not going to serve much purpose beyond reiterating arguments that have already been made. A thread has been started in the backroom, wherein I will make an effort to distill the cases for and against with what I can glean from this thread. Please feel free to continue discussing. The Magistrates will begin their own deliberations and if something new and relevant is brought up here we will take it into account.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 09:58:39 PM
Quote
The argument against this is that Allomere could have no way of knowing that Fal'Cie was still online when he issued the order, even though he'd been active recently, even minutes before.

It is truth... but those who are making decidion about is Allomere guilty for violating IR should also have on mind tha people get in character while playing the game, and sometime it is really difficult when you are forced to balance between what you want to say and ooc forma you have to sattisfy to not violate any rule.

To explain:
If person A states: I order you to go to X.
*Person B: I will disobey.
**Person A natural reaction (if person A is superior to person B) is to say: You will be punished if you disobey.

It is easy to criticize from this point, but at the time when person A wrote letter **, person A was already iritated by the reaction of person B (person A is only a human, not a mashine) so it can easily forget the fact that person B could simply disconect after writing the letter * (especially if person A enjoed the game and got in charracter).

Duo to that, it would be unfair to judge person A simply by his action, but all circumstances that led person A to state the forbiden sentence should be included.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 21, 2012, 10:00:10 PM
Quote
especially when in the end noone was punished..

Just to be clear, whether or not anyone was punished is irrelevant. No punishment is required in order for something to be an IR violation. Simply telling, or even asking, someone to do something can be against the IR. In fact, even if you specifically state that it is completely voluntary and there will be no punishment, it can still be an IR violation.

"Hey everyone, please don't go to the tournament, we would like evryone to be here in case the enemy attacks. If you do go, it's no big deal, and we're not going to punish anyone or anything. But please don't go."  <--- still an IR violation....
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 11:06:55 PM
Quote
Just to be clear, whether or not anyone was punished is irrelevant. No punishment is required in order for something to be an IR violation.

It looks like some of you are searching specific words to coment and are missing entire point of all was spoken.
Have you even read the text I wrote, or you simply quck passed trough it to find key word to comment it with memorised slogan?... from your post I would say the second.

Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 21, 2012, 11:22:28 PM
To repeat the point again:

Violation of IR in this case includes that there was order about when someone has to be online.
What actually happened is that it is ordered to player who was online to move his army under the threat that he will be punished duo to he stated he will not move.

- now some ppl here are trying to manipulate the situation that the one who sent the order could not know that the other one is still on line so he was not suposed to send order in that form constantly repeating that it is irrelevant was he punished or not, but they are forgeting that exacctly duo to the one who sent the order could not know is the other one on line it is of crucial importance have punishment been commited (the one who sent the order sent it assuming that the other one is still online, and when he realized that he cna not prove that the other one got the order punishmant was not commited - CASE CLOSED)

BOOHOO! The secont one received one useles order... what shell we do - star a trial against one who sent it... COOL! but NOT COOL!!!

BOOHOO!!! he did not have to send him order: "Be there by sunrise or I will punish you further" but he had to send him a report: "You will be baned from the realm by morning, imprisoned by the afternoon and hanged by eavning duo to treason commited by saying that you will disobay the order." - Such state of devalopment whold be much more acceptable and completely by the book... Right?

What are we talking about on the 7 pages?
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Geronus on June 21, 2012, 11:23:55 PM
Duo to that, it would be unfair to judge person A simply by his action, but all circumstances that led person A to state the forbiden sentence should be included.

Not really. If you read those quotes that egamma posted earlier (which are all by Tom himself by the way) they make it pretty explicit that there are NO extenuating circumstances when it comes to the IRs.

I doubt we're actually going to lock Allomere's account for this even if we do find him to be technically in violation. We will most likely use this as an opportunity to educate via a warning instead.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Foundation on June 22, 2012, 04:18:33 PM
T0mislav,

Now that you have a more complete understanding of the IR, you can help in ensuring the same standard is upheld in all realms on all islands, including the Colonies.

Of course, in a new topic, as it is beyond the scope of this case.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 23, 2012, 09:36:21 AM
Just to recapitulate...

- This is both individual and a team game.
- Point of IR is to protect individual part of the game, but not to sabotage team part.
- IR "Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like." is here to protect individual player from ingame orders that can affect his real life.
a) if supperior orders: "move to region X (which is one turn distanced) within a week or you will take consequences" - such order is not affecting anyones real life duo to even if one who get the order do not log in for over a week, his charracter that got the order will be auto-paused anyway after five days of inactivity,
b) if supperior orders:" move to region X (which is one turn distanced) by tomorrow or you will take consequences" - such order affects real life of player of charracter who got such order duo to it implicates that he has to log in before the turn changes.
Duo to nature of IR, option a) is not violating it, but option b) is violating it.
- Duo to in praxis it is hard to prove someones intention it is common practice that any kind of ordering formed: "move from X to Y by tomorrow or you will take consequences" is violation of IR - well this is the huge lapse in the interpretation of IR duo to such interpretation is
a) giving a lot of space for "playing the system",
b) allowing to make conclusions about the situation based simply on events ignoring circumstances - what is logicaly completely wrong,
c) putting the player of charracter who is giving the order to inferior position,
d) sabotaging entire team segment of the game,
e) sabotaging player's getting in charracter and entire roleplay segment of the game
Shortly to say, NOT IR, but such interpretation of IR is not only tottaly unfair but can also completely ruining the game (I can explain it closely in some other thread if needed)

Taking the stated interpretation as valid, there is no doubt that player of Allomere did state the sentence:
Quote
I expect to see you in Fields by morn, and Zerujil by dusk, and for the monsters to be destroyed by that time. If not, you will face further consequences, and they will be dire. March well, Marshal, and do as a commander should.

The part:
Quote
and Zerujil by dusk
could be interpreted as violation of IR.... but it have to be considered that there is ingame option "Set the next destination".

I do hope that those who are making decidions will closly examine my words about the lapse in common practice that simple stating some words is automatically declaring as violation of IR and will do something to change that practice to something more fair what will protect all players and the game, not only few allowing them to harm majority and entire game.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: egamma on June 23, 2012, 08:52:45 PM
Offtopic posts will not be tolerated. They have been moved to here:

http://forum.battlemaster.org/index.php/topic,2665.0.html (http://forum.battlemaster.org/index.php/topic,2665.0.html)

Please review the rules:
http://forum.battlemaster.org/index.php/topic,819.0.html (http://forum.battlemaster.org/index.php/topic,819.0.html)

Specifically:
Quote
All replies need to follow these rules, or they will be moderated:
remain strictly on topic. Information relevant to the actual case only. This goes especially for speculations, hypotheticals, variations - discussing of the this could be... if... kind are unwanted. We have a specific case before us and will decide that case, nothing else.
be positive and friendly. Don't insult or troll.
add new information. Repeating a point does not increase its truth value.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Chenier on June 26, 2012, 04:16:59 AM
Just to be clear, whether or not anyone was punished is irrelevant. No punishment is required in order for something to be an IR violation. Simply telling, or even asking, someone to do something can be against the IR. In fact, even if you specifically state that it is completely voluntary and there will be no punishment, it can still be an IR violation.

"Hey everyone, please don't go to the tournament, we would like evryone to be here in case the enemy attacks. If you do go, it's no big deal, and we're not going to punish anyone or anything. But please don't go."  <--- still an IR violation....

Generally, sure. I agree, in principle.

Acting or not on a threat does not make a threat okay.

However, it's not clear what kind of threat this was... I did not read up on everything yet, but it sounded more like his threat was not targeting activity (i.e. if you don't log in within the next hours), but rather behavior (i.e. if you don't do as I say).

To me, punishment (or lack of) and given justification can help contextualize the events to see what was meant by the original threat. Because if the player sending the order was dead convinced that the recipient would read the message before turn change, then I don't consider the situation to be at all the same as if he wrote it to a random guy who didn't write a message in hours and whom he doesn't know OOC to be able to log in soon.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 26, 2012, 04:25:26 AM
To me, punishment (or lack of) and given justification can help contextualize the events to see what was meant by the original threat. Because if the player sending the order was dead convinced that the recipient would read the message before turn change, then I don't consider the situation to be at all the same as if he wrote it to a random guy who didn't write a message in hours and whom he doesn't know OOC to be able to log in soon.

That sounds to me like the difference between a clear violation of the IR, and a wanton violation of the IR.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 26, 2012, 04:56:58 AM
To me, punishment (or lack of) and given justification can help contextualize the events to see what was meant by the original threat. Because if the player sending the order was dead convinced that the recipient would read the message before turn change, then I don't consider the situation to be at all the same as if he wrote it to a random guy who didn't write a message in hours and whom he doesn't know OOC to be able to log in soon.
It doesn't matter if the two guys exchanging messages are playing hot-seat on the same computer. It's still an IR violation.

The IRs protect not just the individual player being sent the message, but *all* the players. Letting it slide without comment because you think the other guy may have been on line at the time, and thus got the message in plenty of time to act, let's the realm know that it's OK to send messages like that. Everyone in the realm, including the newb who just joined three days ago, knows that they are expected to be online 24/7 in case something like that happens again. And they may never say anything about it because they don't want to rock the boat. Or because "That guy's a hard-ass, and I don't want to get slapped down". Or because at this point in time they can be online when required. And these players can't be expected to read these forums and analyze 27-page argument about IRs, and log-in times, and all the other back-and-forth garbage we have here to figure out that this stuff is not allowed. (Or maybe it is allowed, since quite a few people here seem to think that this sort of thing is OK.) You can't let it slide at all. When something breaks the rules, it has to be addressed, and the player breaking the rules,and probably the entire realm, need to be told that this stuff is not OK. Do you have to lock him for three days to get the message across? Or toss him out of office in this case? Probably not. But you at least need to send a public warning to let them realm know that you just can't do this.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Penchant on June 26, 2012, 06:16:37 AM
It doesn't matter if the two guys exchanging messages are playing hot-seat on the same computer. It's still an IR violation.

The IRs protect not just the individual player being sent the message, but *all* the players. Letting it slide without comment because you think the other guy may have been on line at the time, and thus got the message in plenty of time to act, let's the realm know that it's OK to send messages like that. Everyone in the realm, including the newb who just joined three days ago, knows that they are expected to be online 24/7 in case something like that happens again. And they may never say anything about it because they don't want to rock the boat. Or because "That guy's a hard-ass, and I don't want to get slapped down". Or because at this point in time they can be online when required. And these players can't be expected to read these forums and analyze 27-page argument about IRs, and log-in times, and all the other back-and-forth garbage we have here to figure out that this stuff is not allowed. (Or maybe it is allowed, since quite a few people here seem to think that this sort of thing is OK.) You can't let it slide at all. When something breaks the rules, it has to be addressed, and the player breaking the rules,and probably the entire realm, need to be told that this stuff is not OK. Do you have to lock him for three days to get the message across? Or toss him out of office in this case? Probably not. But you at least need to send a public warning to let them realm know that you just can't do this.
A public warning can be done without convicting him as guilty since the only way a public warning will be done is if a player sends an OOC message either way. The message could say, in the this particular case the defendant, (his character name), was voted innocent due to special circumstances but he also has been told to be more careful in his orders to prevent this from happening again.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Velax on June 26, 2012, 08:00:52 AM
From the way the accused has posted here, it's obvious he thinks he did nothing wrong, and nothing anyone says will change that. So a warning is less than useless, as he'll laugh at it and then ignore it. A lock won't convince him he did anything wrong, but at least it may serve to discourage him from doing it again in the future.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: OFaolain on June 26, 2012, 09:29:07 AM
Apologies for weighing in, but this strikes me as rather similar to the Malus Solari case.  My understanding of the events is (and I do apologize for reiterating):

1) General issues order (move out by dawn) (presumably for a half-day move?)
2) Marshal refuses order (don't wanna)
3) General reiterates order, threatening punishment if original order is not followed (do it or else)

In this instance, the order is given and it is demonstrated that the marshal has received it, since he gave response, so there should be no violation in points 1 and 2 (whereas if the Marshal had not received it and had been punished it would be a violation).  In that case, whatever sort of punishment the Judge doled out would be appropriate because the Marshal has refused an order that he received from his General.  I don't think that the General offering to relent if the order is carried out anyway (which is another way you could read the message) should be construed as an IR violation.  It seems to me that the argument is being made that if he had just decreed punishment after-the-fact for refusing orders then it would be okay, but offering to relent if the order is carried out in the original (and acknowledged) time frame is not okay; this makes very little sense to me.  Also, from the Solari case:

Quote from: Tom
I've said it before, I will say it again:

Deadlines are fine by me.

Allowing other people to play at their pace does not mean that time isn't a factor. Obviously, it is. Turns still run, things still happen. Allowing people to play at their pace when it comes to time-sensitive things means two things:
if you need to work with deadlines, schedules, etc. - make them reasonable and do not use points in time, but timespans - "meet me in X in two hours" is a stupid way, you force the other player to be online at a specific time, one that may be in the middle of the night in their real-world location. But "I'll be in X after sunset, meet me there" is perfectly ok. You're simply stating a fact. Now if you have pressing matters, you can add "I will wait at most a day" - that is perfectly ok. The IR applies to you, too. The other player can not force you to play at his speed, either. If you want to move on with the action, you can. You totally can. If that means the other guy misses out on becoming a region lord, getting a unique item or whatever - that is not an IR violation! The IRs do not entitle you to anything.
be ready to reverse your actions - this goes especially for punishments. If you punish someone for not being in X at a given time and it later turns out that he simply didn't log in - undo the punishment. OOC causes should not lead to IC punishment.
But, in all reality, when someone is writing more than two sentences on why something is or isn't an IR violation, he is most likely trying to lawyer you and is just as likely wrong. All the real IR violations I have encountered in over 10 years were very obvious on first glance and could be explained in one sentence.

My understanding from the Solari case was that it is an IR violation IF the player (Marshal in this case) does not log on AND any punishment is not reversed.  This differs from the Tournament IR (you don't even mention it), the Pausing IR (I don't think I've ever seen this come up), and the Unit and Class IR (incentives are fine, commands are not); this is because when trying to get an army to march together sometimes you need to issue deadlines like "move out tonight," or "arrive in the morning".  At least, that's been my understanding of the IRs.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Chenier on June 26, 2012, 02:20:56 PM
That sounds to me like the difference between a clear violation of the IR, and a wanton violation of the IR.

A threat depends on intent. Sometimes, things can sound like a threat, when they really weren't meant to be one. If a non-native english speaker tried to warn someone that a forest fire was approaching his house, he could awkwardly warn him by phone "if you don't leave your house now, you will burn to death". Out of context, this sounds a lot like a threat. But with context, would you still consider it as such?

It doesn't matter if the two guys exchanging messages are playing hot-seat on the same computer. It's still an IR violation.

The IRs protect not just the individual player being sent the message, but *all* the players. Letting it slide without comment because you think the other guy may have been on line at the time, and thus got the message in plenty of time to act, let's the realm know that it's OK to send messages like that. Everyone in the realm, including the newb who just joined three days ago, knows that they are expected to be online 24/7 in case something like that happens again. And they may never say anything about it because they don't want to rock the boat. Or because "That guy's a hard-ass, and I don't want to get slapped down". Or because at this point in time they can be online when required. And these players can't be expected to read these forums and analyze 27-page argument about IRs, and log-in times, and all the other back-and-forth garbage we have here to figure out that this stuff is not allowed. (Or maybe it is allowed, since quite a few people here seem to think that this sort of thing is OK.) You can't let it slide at all. When something breaks the rules, it has to be addressed, and the player breaking the rules,and probably the entire realm, need to be told that this stuff is not OK. Do you have to lock him for three days to get the message across? Or toss him out of office in this case? Probably not. But you at least need to send a public warning to let them realm know that you just can't do this.

I don't think there's a "not guilty - give warning" option that we can vote for, is there? Maybe there should be for this purpose. Giving everyone a reminder that expecting high-levels of activity from anyone is not allowed, and that this judgement (if non-guilty) is because activity was not considered to be the target.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Anaris on June 26, 2012, 02:23:41 PM
A threat depends on intent. Sometimes, things can sound like a threat, when they really weren't meant to be one. If a non-native english speaker tried to warn someone that a forest fire was approaching his house, he could awkwardly warn him by phone "if you don't leave your house now, you will burn to death". Out of context, this sounds a lot like a threat. But with context, would you still consider it as such?

The IR do not make this distinction. Giving the order is breaking the IR. It doesn't matter if your intent is to save their whole family and their puppy. Giving someone an order that requires them to be online at a certain time, with an explicit threat of punishment, is a clear violation of the activity IR, and must be treated as such if we want people to respect the IR.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 26, 2012, 02:24:30 PM
I have informed myself a little bit better about the situation and it showed that situation A has not happen.
Situation A:
1. General orders to Marshal to move
2. Marshal refuses to follow the order
3. General order to Marshal that he will be punished if he disobey

but the situation B happened.
Situation B:
1. General orders to Marshal to organize movement to attack monsters
2. Marshal fails to do it
3. General punishes Marshal for it and the punishment is that Marshal has to move alone to attack monsters
4. Marshal refuses to commit the punishment
5. General is threatening Marshal that if he disobey he will be punished further

Situation A would not be violation of IR, but step 3. in situation B is clere violation of IR duo to Marshal was punished for not organizing attack on monsters and that means that Marshal was punished for not beeing on line.

I originaly thought that situation A happened, and all my previous post were according to that presumption.
I apologize.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: fodder on June 26, 2012, 02:28:25 PM
snip all that

none of the examples tom gave is a punishment. they simply didn't gain anything.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 26, 2012, 02:52:13 PM
Full Complaint Text:
Letter from Allomere de' Striguile   (17 hours, 32 minutes ago)
 
Message sent to everyone in your realm (53 recipients)
 
Marshal Fal'Cie,
 

 
Are you seeking to claim that under your command the Chevaliers Hausos d'Auziwandilaz is so diminished it can't respond to orders at times it always has been able to? Have you let our prime army waste and dwindle so that it performs like any other rabble from any other realm, requiring a day's notice before it can even be dragged into the field? Are you really going to publically announce that none of the Chevaliers Hausos d'Auziwandilaz will be able to move with half the night still ahead of them...you're supposed to be an experienced commander, but of late it seems you can't even co-ordinate hunting down monsters...These orders are a punishment for your attitude and your unchevalier conduct. I expect them fulfilled, that is I expect to see you in Fields by morn, and Zerujil by dusk, and for the monsters to be destroyed by that time. If not, you will face further consequences, and they will be dire. March well, Marshal, and do as a commander should.
 
Allomere de' Striguile
 
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil




Underlined part referes on orders that Marshal has to move alone to attack the monsters.
It is clerely stated that those orders are punishment - and that executed punishment was punishing Marshal for not beeing online to organize attack on monsters what is direct violation of IR.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Gustav Kuriga on June 26, 2012, 03:35:24 PM
Just a note for everyone, there doesn't have to be punishment for it to be an IR violation. Only the threatening of punishment.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 26, 2012, 05:18:49 PM
You don't even have to threaten punishment. You can even explicitly say there will be no punishment, and it can still be a violation.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Penchant on June 26, 2012, 07:22:48 PM
You don't even have to threaten punishment. You can even explicitly say there will be no punishment, and it can still be a violation.
Please give an example of this.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Penchant on June 26, 2012, 07:27:42 PM
Underlined part referes on orders that Marshal has to move alone to attack the monsters.
It is clerely stated that those orders are punishment - and that executed punishment was punishing Marshal for not beeing online to organize attack on monsters what is direct violation of IR.
Punishing for not cooridinating the army is fine, but if they weren't online to be able to cooridinate,  any punishment must be undone, otherwise Tom wouldn't have said this:

Quote
be ready to reverse your actions - this goes especially for punishments. If you punish someone for not being in X at a given time and it later turns out that he simply didn't log in - undo the punishment. OOC causes should not lead to IC punishment.
So unless the player states he was not online to be able to cooridinate the army, punishing for it is perfectly fine.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: vonGenf on June 26, 2012, 07:46:11 PM
Please give an example of this.

"You need to check orders again one hour before sunset as they may have changed. Of course we can't punish you if you don't, but you really should."
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Indirik on June 26, 2012, 09:20:40 PM
Please give an example of this.
Etc., etc., etc.... substitute any IR for X in the following: "We need everyone to X, but we won't punish you if you don't."
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: T0mislav on June 26, 2012, 09:34:14 PM
Quote
Punishing for not cooridinating the army is fine
- not if not enaugh thime was given
a) "Bring your army to region x in 5 days" - can be fined if disobeyed
b) "Bring your army to region x by tomorrow or you will be fined" = violation of IR


Quote
So unless the player states he was not online to be able to cooridinate the army, punishing for it is perfectly fine.

- player (Marshal) did state that he got the order to organize movement of army he command to late to be able to organize it properly
- then player got punished for it and punishment was order to move alone
- when player refused to commit the punishment he was threatened with further punishment
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Penchant on June 26, 2012, 09:50:33 PM
- not if not enaugh thime was given
a) "Bring your army to region x in 5 days" - can be fined if disobeyed
b) "Bring your army to region x by tomorrow or you will be fined" = violation of IR
As long as you don't act like the whole army needs to be there, as in a few stragglers are ok, I don't see b as a violation of the IR now if the marshal says he wasn't online in time to effectively have the army move he shouldn't be punished.
- player (Marshal) did state that he got the order to organize movement of army he command to late to be able to organize it properly
Please share the message showing this.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Gustav Kuriga on June 26, 2012, 11:56:33 PM
Having a time requirement at all is enough. Doesn't matter if the person was online at the time.
Title: Re: Punishing Players for Not Moving within Half A Turn
Post by: Vellos on June 27, 2012, 12:12:28 AM
A verdict has been reached, and IG enforcement actions have been made. For anyone who desires to cite this case in the future, the final verdict was:

"In this case, we find the player of Allomere to be in violation of the Activity IR.

The right to inactivity is, historically, the most strictly enforced IR of all of them. Any order, or request from a position of authority, which punishes a character in any way is a violation of this IR. The severity of the punishment, or even the actuality, is irrelevant: threat of punishment alone is enough for a player to be considered as having crossed the line because in making a threat -- even an implied one -- a player is forced to weigh their activity in the game against the order. It is this -- forcing a player to weigh their activity, for any reason -- which is considered to be entirely out of line for one player to force on another. The fact that the other player was online and sending messages shortly before the order was delivered is irrelevant; it could not be known that the other player would still be online when the order was sent.

As a guide to the community, it is worth noting that orders should be written without the presumption of other players logging in at a specific time, or that other players log in every day or every turn. Players should be wary of writing orders that are very narrowly timestamped, and remember to stay away from the IRs, which are sacrosanct and strictly enforced. If this makes rigid enforcement of military hierarchy difficult or some "elite" armies difficult to manage, so be it. Intent does not matter, nor does the actuality of punishment versus only a threat. There are plenty of ways to word orders in such a way as to leave them open ended but still effective without specifying both a timeframe and consequences for being late, even implied consequences. The Magistrates decline to make a strict definition of exactly what a reasonable timeframe for orders may be; rather our intention is to offer a warning and guidance for future cases.

At the same time, the Magistrates recognize that the present case did have some extenuating circumstances, very much like the previous case involving threats of punishment. The players had knowledge of each others' activities and clear IC basis, and, most importantly, no evident harm was done. Thus, while the Magistrates rule that the accused is guilty of an IR violation, we are extending only a warning at this time, and hope that the player in question will exercise more caution in the future as regards the activity of other players."

Magistrates voted 5-3 in favor of the verdict.

This thread is locked. If you wish to continue debating the issue, it can be done elsewhere. If you have questions for the Magistrates, please take it to the Q&A forum.