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BattleMaster => Development => Topic started by: Lopeyschools on August 13, 2011, 03:59:38 AM

Title: Disease as a Game-Mechanic
Post by: Lopeyschools on August 13, 2011, 03:59:38 AM
I searched around but couldn't find anything on the idea of introducing disease as a game mechanic into battlemaster. The game replicates famine well, but the other major killer of the medieval world is missing! Disease could follow the spread of peasants or nobles, and even be used as early biological warfare(infiltrator placing plague rats in the wells?). Effects could vary based on type of disease and whether it effected a noble or the peasantry.

Opinions?

Title: Re: Disease as a Game-Mechanic
Post by: Lopeyschools on August 13, 2011, 04:06:33 AM
Ah woops, this should be moved to the feature request page.
Title: Re: Disease as a Game-Mechanic
Post by: Anaris on August 13, 2011, 04:24:15 AM
Quote from: Lopeyschools on August 13, 2011, 03:59:38 AM
I searched around but couldn't find anything on the idea of introducing disease as a game mechanic into battlemaster.

Frequently requested, frequently rejected.

No one wants their character to just randomly be struck down by something they can't control in any way.
Title: Re: Disease as a Game-Mechanic
Post by: Lopeyschools on August 13, 2011, 04:38:19 AM
Perhaps disease would only effect the peasantry? They are merely peasants after all ;D
Title: Re: Disease as a Game-Mechanic
Post by: Zakilevo on August 13, 2011, 06:14:12 AM
And your character is immunized already? with what? lol
Title: Re: Disease as a Game-Mechanic
Post by: Lopeyschools on August 13, 2011, 08:24:14 AM
We already seem to be immune from famine...
Title: Re: Disease as a Game-Mechanic
Post by: Daycryn on August 13, 2011, 08:28:47 AM
Not immunized, but perhaps, as a noble, well-fed, relatively clean and hygienic, warm and happy when it's winter. These things mean less likely to fall prey to a cold or pneumonia. The average peasant, on the other hand, lives in a barn where pigs and livestock eat and poop, is malnourished, filthy, and more exposed to the elements, cold, heat, and overworked.
Title: Re: Disease as a Game-Mechanic
Post by: Shizzle on August 13, 2011, 09:23:16 AM
Good point.

Well, I guess we could assume regular diseases already take their toll. Some kind of plague, that can start in a region and spread out if neglected might be cool. Though it might just give us yet another parameter to micromanage.
Title: Re: Disease as a Game-Mechanic
Post by: Indirik on August 13, 2011, 03:06:30 PM
Frequently requested, frequently rejected.

Will not happen.
Title: Re: Disease as a Game-Mechanic
Post by: Shizzle on August 13, 2011, 05:08:28 PM
Yeah I know. But perhaps we can come up with an idea the Mighty Devs did't consider? Isn't this forum's purpose to discuss? Idk about the others, but I don't mind discuss the possibilities, even if it's cut off by a blunt 'will never happen'.
Title: Re: Disease as a Game-Mechanic
Post by: Anaris on August 13, 2011, 05:19:48 PM
Disease, by its nature, will tend to make the game less fun for no real benefit.

The only potential benefit I can see in disease is using it to force people to split up their armies more or pay more for extra precautions.  But that just doesn't make up for the drawbacks involved.
Title: Re: Disease as a Game-Mechanic
Post by: Gustav Kuriga on August 13, 2011, 07:58:57 PM
How. Tell us how it would make the game less fun, all mighty know it all.
Title: Re: Disease as a Game-Mechanic
Post by: Huntsmaster on August 13, 2011, 09:28:02 PM

You could just cull the infected peasants before they infect real people.
Title: Re: Disease as a Game-Mechanic
Post by: Bedwyr on August 13, 2011, 09:33:18 PM
This isn't a Dev decision, that's straight from Tom.  And while, once in a blue moon, Tom does change his mind, it's not something anyone bets on happening and the devs know well enough not to ask unless there's a really, really, really, really good reason.

Tom doesn't want disease.  None of the possible benefits qualify as really, really, really, really good, so none of the devs are going to bring it up with him, and I would suggest that doing it yourself would be a bad plan.

So, you can discuss hypotheticals if you like, but it's not going to happen short of a minor miracle.
Title: Re: Disease as a Game-Mechanic
Post by: Shizzle on August 13, 2011, 10:14:13 PM
Quote from: Bedwyr on August 13, 2011, 09:33:18 PM


None of the possible benefits qualify as really, really, really, really good, so none of the devs are going to bring it up with him, and I would suggest that doing it yourself would be a bad plan.


None of the possible benefits you people have thought of :) Not that I have myself, but at least offer us a chance to discuss things there is an apparent interest in.
Title: Re: Disease as a Game-Mechanic
Post by: Bedwyr on August 13, 2011, 10:16:51 PM
As I said, feel free to discuss a hypothetical, but "really, really, really, really good" generally means things like "will reverse the trend of decreasing player base and make the existing players gambol and dance through the streets with joy".
Title: Re: Disease as a Game-Mechanic
Post by: Stue (DC) on August 13, 2011, 11:08:32 PM
Quote from: Anaris on August 13, 2011, 05:19:48 PM
Disease, by its nature, will tend to make the game less fun for no real benefit.

The only potential benefit I can see in disease is using it to force people to split up their armies more or pay more for extra precautions.  But that just doesn't make up for the drawbacks involved.

i am aware that discussion is already elaborated much before, but when you are mentioning less fun, could the same apply for wounding/imprisoning/paying guildhouse costs and  some other things which never bring anything positive?

clearly, nobody would like that his characterd dies all of sudden, but if non-hero nobles are immune from battle deaths, could they be immune to decese deaths too?

just a though - random decease hits some region-two now and than, halving population, degrading economy, and putting nobles who appear to be in a region at time of occurrence in critically wounded state for few days.

this will certainly not be fun for region lords and their knights, but if limited to few regions, such events could disturb some hard-lock peaces or power balances to some small extent, that would just allow some rp, and shake things a little.

some neighbor could use situation to attack weakened stronghold, or someone would try to corrupt local government, or war balance would be randomly disturbed to some small extent etc.
Title: Re: Disease as a Game-Mechanic
Post by: vonGenf on August 14, 2011, 08:15:30 PM
Quote from: Stue (DC) on August 13, 2011, 11:08:32 PM
just a though - random decease hits some region-two now and than, halving population, degrading economy, and putting nobles who appear to be in a region at time of occurrence in critically wounded state for few days.

"What do you mean, these peasants are sick? Look at them; there face is pale, they are positively gaunt, their dress is in shamble, and their whine is unintelligible. No, good sir, no living man in this region is sick; what you need are not doctors but infantry to crush the undead."
Title: Re: Disease as a Game-Mechanic
Post by: Lopeyschools on August 18, 2011, 06:37:35 AM
No disease makes lopeyschools a sad panda  :'(