Hi all,
I'm new to this game so don't know too much yet lol :-\
Does anyone know what stats you need to be able to change class to infiltrator or roughly?
Also does anyone have any tips after you become a infiltrator?
Thanks alot :)
Quote from: jamiebarrington on October 19, 2012, 09:04:26 PM
Hi all,
I'm new to this game so don't know too much yet lol :-\
Does anyone know what stats you need to be able to change class to infiltrator or roughly?
Also does anyone have any tips after you become a infiltrator?
Thanks alot :)
Used to be 50 honour and 20 prestige. I suspect it's still the same requirements. Oh, and a month in realm, I believe.
40h 10p ;)
Official: 40h 5p.
Updated: http://wiki.battlemaster.org/wiki/Class#Infiltrator (http://wiki.battlemaster.org/wiki/Class#Infiltrator)
Indirik, can you provide the requirements for the other classes?
Quote from: Zaki on October 19, 2012, 09:49:10 PM
It changed again? :o
Um... if you mean it might've changed before 2009, then yes.
Quote from: Foundation on October 19, 2012, 11:59:44 PM
Um... if you mean it might've changed before 2009, then yes.
:o Hmm I always thought it required 10 prestige for some reason...
why do you need honor and prestige to be an infiltrator? I need to be nice and noble before I can be underhanded and lie?
Quote from: Azerax on October 20, 2012, 12:38:03 AM
why do you need honor and prestige to be an infiltrator? I need to be nice and noble before I can be underhanded and lie?
You need to be nice and noble before you can mask your infiltrator actions with ease.
Quote from: Foundation on October 20, 2012, 12:39:10 AM
You need to be nice and noble before you can mask your infiltrator actions with ease.
ah ok, that makes sense - you have basically have to earn the trust of others and lull them into a false sense of security so they wouldn't think you would do that...
Quote from: Azerax on October 20, 2012, 12:41:31 AM
ah ok, that makes sense - you have basically have to earn the trust of others and lull them into a false sense of security so they wouldn't think you would do that...
Right. Also, you need to earn the trust of your realm-mates before they will sponsor your training.
Quote from: jamiebarrington on October 19, 2012, 09:04:26 PM
Also does anyone have any tips after you become a infiltrator?
Thanks alot :)
Becoming an infiltrator will be slow and boring,
after you change your class to infiltrator as you need to spend a long time at the academy. I recommend speaking with some high ranking members to get financial support as it will cost a lot to do all the academy work. The infiltrator class can be quite fun once you are trained but while you are training it will be quite boring so if you aren't planning on making a second noble soon, when your character starts training I recommend creating a second noble. Also, when making another noble I strongly suggest not making that character in the same island, and if you insist on that, not the same realm. If your current character is not on Dwilight, I recommend making your next one their as there is a lot going on there all over the island.
Play within your skill levels. As a newbie infiltrator, don't go around trying to collect the highest bounties. Train your skills at every opportunity. When you do start doing things, start small so you can get a feel for your skills. Expect to get caught and banned. Make sure you have a good defense ready prior to getting caught that first time. You *may* be able to talk your way out of it.
Quote from: Indirik on October 20, 2012, 05:42:04 AM
Play within your skill levels. As a newbie infiltrator, don't go around trying to collect the highest bounties. Train your skills at every opportunity. When you do start doing things, start small so you can get a feel for your skills. Expect to get caught and banned. Make sure you have a good defense ready prior to getting caught that first time. You *may* be able to talk your way out of it.
Still... you should ask someone to fund you so you can at least get 40% swordfighting and 40% infiltration before you do anything. Try counting coins maybe instead of actually stealing the gold ;)
Quote from: Zaki on October 20, 2012, 07:20:45 AM
Still... you should ask someone to fund you so you can at least get 40% swordfighting and 40% infiltration before you do anything. Try counting coins maybe instead of actually stealing the gold ;)
God no. Stay away from those tax ninjas. Road signs are a much better bet.
Quote from: Bedwyr on October 20, 2012, 07:59:46 AM
God no. Stay away from those tax ninjas. Road signs are a much better bet.
Heh my infil is counting coins in his own realm ;) with the judge's permission of course
...he's stealing from the tax coffers in his own realm, with the judge's permission?
Isn't that one of those things that people get punished for because it's an abuse?
Quote from: Draco Tanos on October 20, 2012, 09:27:48 AM
...he's stealing from the tax coffers in his own realm, with the judge's permission?
Isn't that one of those things that people get punished for because it's an abuse?
There is an option that allows you to only count without stealing anything. It's quite low-risk. It allows to know when your enemy's tax day is, if your looting has been effective, and most importantly whether it would be worth taking the risk to try to steal anything.
Also, even if you steal, I don't see how it's abuse. It's theft all right, but not abuse.
Quote from: Azerax on October 20, 2012, 12:38:03 AM
why do you need honor and prestige to be an infiltrator? I need to be nice and noble before I can be underhanded and lie?
It's also a protection for new players. When you become an infiltrator it can be very easy to lose honour and prestige. Under a certain level you become an outlaw and you can be executed at will.
It also avoids people creating suicidal infiltrators in series. If forces you to play your character up to the point where you care about it surviving before risking your life.
Quote from: Draco Tanos on October 20, 2012, 09:27:48 AM
...he's stealing from the tax coffers in his own realm, with the judge's permission?
Isn't that one of those things that people get punished for because it's an abuse?
I don't think so because, IIRC, operating in your own Realm gives you absolutely no improvement on your infiltration skill. So beyond testing your odds or annoying the local lord, it doesn't really do much. If you want to train, you need to operate at an enemy realm.
The options generally tell you how dangerous it is to do. Tax Offices tend to be guarded so are a bit riskier, it's probably better to hit some warehouses or something as your first options. Go with low risk to reduce the chance of capture. If you don't care about your Realm, pick a Realm with many enemies, allows you to be caught more times before you're out of options. Once banished, you can also ask your Judge to see if he can get your ban lifted, trading an enemy ban for it. Always have enough gold to pay your way out. It saved me many times.
Quote from: Telrunya on October 20, 2012, 12:48:25 PM
I don't think so because, IIRC, operating in your own Realm gives you absolutely no improvement on your infiltration skill.
That's absolutely correct, and the infiltrator action help page tells you that. You get no improvement against your own realm, little against allies, some against neutral, and only the full benefit with realms at war with yours.
Quote from: Indirik on October 20, 2012, 05:42:04 AM
Play within your skill levels. As a newbie infiltrator, don't go around trying to collect the highest bounties. Train your skills at every opportunity. When you do start doing things, start small so you can get a feel for your skills. Expect to get caught and banned. Make sure you have a good defense ready prior to getting caught that first time. You *may* be able to talk your way out of it.
Also, don't get caught in a realm where I am judge. I don't play nice with captured nobles :p.
And the number one tip I have for an infil: unless you ABSOLUTELY have to, don't ever attack judges. They take it personaly.
I don't see why you would even need a n infiltrator when you can just send a blob of units to loot an enemy region to the ground. No chance of capture while looting.
Infiltrator is basically the you get captured class. Anything you do can get you captured.
In utterly silly situations.
Like getting caught for stealing gold from rogue region with a population What guards? There is just 1 person living there.
Or getting caught while stabbing a priest of an enemy realm. He is in the middle your realm, and there are no troops nearby. Who is doing the arresting here?
Even when trying to stab an adventurer you can get captured. Doesn't matter where the adventurer is.
Quote from: mikm on October 20, 2012, 09:30:36 PM
I don't see why you would even need a n infiltrator when you can just send a blob of units to loot an enemy region to the ground. No chance of capture while looting.
Infiltrator is basically the you get captured class. Anything you do can get you captured.
In utterly silly situations.
Like getting caught for stealing gold from rogue region with a population What guards? There is just 1 person living there.
Or getting caught while stabbing a priest of an enemy realm. He is in the middle your realm, and there are no troops nearby. Who is doing the arresting here?
Even when trying to stab an adventurer you can get captured. Doesn't matter where the adventurer is.
That is where magic kicks in. Invisible guards! protecting order and justice of BM!
Quote from: mikm on October 20, 2012, 09:30:36 PM
Like getting caught for stealing gold from rogue region with a population What guards? There is just 1 person living there.
Or getting caught while stabbing a priest of an enemy realm. He is in the middle your realm, and there are no troops nearby. Who is doing the arresting here?
Even when trying to stab an adventurer you can get captured. Doesn't matter where the adventurer is.
1. That peasant was sleeping on top of the tax gold. as you can imagine, that makes him uncomfortable, and a light sleeper.
2 and 3: The police/militia/dudley-do-rights noticed a man stabbing another man. What do you expect? Do you always establish your realm identity with all nearby people before conducting a stabbing? That wouldn't help your stealth now, would it?
Regardless, murder is always illegal. That's why you will always get arrested for doing it. All infiltrator actions are illegal. Pass all the realm laws you want, you will still get arrested for it.
On top of that, the risk of being caught, and getting tossed in prison for doing something like that is a game balance issue. It's a risk-reward trade of you have to make.
Went Infiltrator, hung out for a few months training to get Infil to ~65%, then the exact turn I entered enemy space I was picked up by patrols.
I got a fame point same turn but I'm fairly sure it came from someplace else.
Quote from: Marlboro on October 21, 2012, 06:27:39 AM
Went Infiltrator, hung out for a few months training to get Infil to ~65%, then the exact turn I entered enemy space I was picked up by patrols.
I got a fame point same turn but I'm fairly sure it came from someplace else.
Patience is a virtue.
Beating up a defenseless adventurer is kind of like murder. Pluss, you can own a unit as infiltrator and beat up adventurers the old fashion way.
Quote from: egamma on October 21, 2012, 03:55:55 AM
2 and 3: The police/militia/dudley-do-rights noticed a man stabbing another man. What do you expect? Do you always establish your realm identity with all nearby people before conducting a stabbing? That wouldn't help your stealth now, would it?
Basicly you get arested by guards belonging to a realm that is on the other side of the continent
The priest of that realm, is in your capital, all alone. The realms are at war. So where are these guards coming from? Guards belonging to an enemy realm in your capital to be exact.
Now, if you have your unit with you you can just arrest the priest, adventurer , whatever with no risks of arrest. In fact you can even arrest them in their own lands. That priest could even be the enemy ruler and no guards appear to save him, yes there could be believers to complicate things, but no guards.
Poor ruler/priest can even get beaten almost to death by followers of rival religions, commoners, and no guards around to save him. And that is that is done in the open, in his own capital.
Quote from: mikm on October 21, 2012, 11:35:25 AM
Basicly you get arested by guards belonging to a realm that is on the other side of the continent
The priest of that realm, is in your capital, all alone. The realms are at war. So where are these guards coming from? Guards belonging to an enemy realm in your capital to be exact.
No noble is ever "all alone". Well, except an infiltrator off on an infiltration mission.
But even he, once he returns from his successful assassination or whatever, will have at least a small retinue: personal guards, scribes, stewards, etc.
Nobles just don't travel
alone. It's Not Done.
Miss the days when infiltrators were invisible from scout reports and region pages...
Quote from: Anaris on October 21, 2012, 09:53:49 PM
No noble is ever "all alone". Well, except an infiltrator off on an infiltration mission.
But even he, once he returns from his successful assassination or whatever, will have at least a small retinue: personal guards, scribes, stewards, etc.
Nobles just don't travel alone. It's Not Done.
Adventures have guards as well and they are commoners.
Quote from: mikm on October 22, 2012, 12:10:48 AM
Adventures have guards as well and they are commoners.
Sure, they have guards in the same sense that a commoner has guards. When you're moving in to assassinate someone, you're not dressed in your noble finery, surrounded by your entourage, so it makes sense that the police would arrest you for trying to kill the monster-hunting local hero.
It's not assassinate. It's wound. Unfortunately that's all you can do thanks to the game mechanics.
How I wish you could simply off someone. It feels aqward roleplaying about the horrors of getting assassinated when we know that's no really possible.
Unless you hit delete on your character after getting stabbed.
Quote from: mikm on October 22, 2012, 09:23:00 AM
Unless you hit delete on your character after getting stabbed.
I am willing to do that for some of my characters ;)
Quote from: mikm on October 22, 2012, 09:23:00 AM
It's not assassinate. It's wound.
Actually, it's "Assault Someone". The IC intention behind the option is obviously to kill. Just, it never really seems to work out that way.
Quote from: mikm on October 22, 2012, 09:23:00 AM
How I wish you could simply off someone.
Yes, but since that someone would almost always not feel half as positive about it, and the game is for both of you...
Quote from: mikm on October 22, 2012, 09:23:00 AM
How I wish you could simply off someone.
Always assume that if that was allowed, someone else will have trained higher infiltrator skills and take you out first.
Actually with a chance of instant death for infiltrator it would be quite fair. No prisoners. Either your victim drops dead or you do.
In a real life situation I doubt the guards would hesitate to kill an assassin on the spot. If they did their master would be dead in the blink of an eye.
Quote from: egamma on October 20, 2012, 03:05:03 AM
Right. Also, you need to earn the trust of your realm-mates before they will sponsor your training.
Hmm, my priest would make a great infiltrator then! Man, that'd be sweet, and end very very badly.