If you destroy a recruitment center can you rebuild it or is it lost forever?
And how rare is a SF 99/99 recruitment center?
Quote from: stuartalexmc on September 05, 2013, 03:34:22 PM
If you destroy a recruitment center can you rebuild it or is it lost forever?
That exact recruitment center is gone forever.
Quote
And how rare is a SF 99/99 recruitment center?
There is only one in the game, and it was put there by Tom before players could build recruitment centers.
Quote from: Anaris on September 05, 2013, 03:35:54 PM
Quote from: stuartalexmc on September 05, 2013, 03:34:22 PM
And how rare is a SF 99/99 recruitment center?
There is only one in the game, and it was put there by Tom before players could build recruitment centers.
What do you mean? Is it because of the extremely high value or is it that particular RC doesn't end with a 5 or 0? because i got a 100/100 in my region.
Quote from: Jaron on September 05, 2013, 03:54:28 PM
What do you mean? Is it because of the extremely high value or is it that particular RC doesn't end with a 5 or 0? because i got a 100/100 in my region.
Yes, it's possible to get a 100/100 (though incredibly rare). The 99/99 is unique because it doesn't end in 5 or 0.
Oh man, now I'm reconsidering my decision...
Quote from: Jaron on September 05, 2013, 03:54:28 PM
because i got a 100/100 in my region.
That's like winning the lottery the chance to get that tiny.
What's the 0 and 5 got to do with Recruitment centers?
Quote from: Eirikr on September 05, 2013, 05:21:27 PM
Oh man, now I'm reconsidering my decision...
So am I.
It will be a shame to lose it.
Quote from: stuartalexmc on September 05, 2013, 06:08:04 PM
What's the 0 and 5 got to do with Recruitment centers?
Recruitment centers can only be built with training, armour, and weapons values that are multiples of 5.
Quote from: Tom on September 05, 2013, 05:54:55 PM
That's like winning the lottery the chance to get that tiny.
well I didnt build it, just inherited it ;D
Quote from: Eirikr on September 05, 2013, 05:21:27 PM
Oh man, now I'm reconsidering my decision...
You didn't delete a Makarian special forces center, did you???
Not yet. It's still not been decided yet...
Both of them will be deleted if it happens.
Quote from: stuartalexmc on September 05, 2013, 09:28:38 PM
Not yet. It's still not been decided yet...
Both of them will be deleted if it happens.
Vandals!
Destroy those centers please. BoM didn't deserve those centers! and so does whoever conquered BoM! 8)
Trust me, it was quite hard IC to rationalize destroying the Atamaran equivalent of a nuke - Behexed Artillery are absolutely stellar and, apparently, unique.
I do, however, think Ravendon will be bludgeoned by his Captain hard enough to make him forget suggesting they be destroyed.
I can't look up the stats right now, but are the Mystic Monks also unique? I know they do some pretty crazy stuff.
Whoever ends up destroying such good centers will go down in BM infamy. Rather like the Ibladeshians who destroyed Aix's cavalry center...
So which realm destroyed it?
Neither of them have been destroyed yet.
They might not be. If they are BoM will destroy them in a 'scorched earth' policy.
So this is a very rare RC indeed. I will build one 8)
Do we happen to know the % game calculation and other reasons(such as region type) how a good RC can be found? I remember seeing it somewhere, probably Wikipedia but cannot find it elsewhere. Thank you.
By the way, it is a pity that Aix center is destroyed. That is probably the very best center in the island :(
Quote from: Vita on September 06, 2013, 01:55:11 AM
Whoever ends up destroying such good centers will go down in BM infamy. Rather like the Ibladeshians who destroyed Aix's cavalry center...
Yes Ap Rhodri family would get torn apart if they would set foot on Perdan land again.
And DoA and Ibladesh had to pay for this dearly.
There is no day where Perdan does not mourn this center... :(
Quote from: Vita on September 06, 2013, 01:55:11 AM
Whoever ends up destroying such good centers will go down in BM infamy. Rather like the Ibladeshians who destroyed Aix's cavalry center...
You know, even thought I was there, I cannot recall what stats it had...
Quote from: Bael on September 06, 2013, 09:58:04 AM
You know, even thought I was there, I cannot recall what stats it had...
60 90/90.
Ah, the price of war... ::)
Both of the Makarian special forces centers are VERY unique. One of them has built-in siege towers (or, I guess, they are skilled with grappling hooks and ropes, whatever), and the other is actually a cavalry unit.
They're also very expensive to have, but with the way the gold production of the game has been cranked up over the past 5 years, a lot more possible to use than before.
It would be a terrible crime to delete those centers. That's like killing Chuck Norris and Legolas.
I've unpaused one of my Darkan nobles and she's making a beeline for Makar. You've made me want to play on Atamara again--congratulations! ;D
Quote from: egamma on September 06, 2013, 03:53:48 PM
It would be a terrible crime to delete those centers. That's like killing Chuck Norris and Legolas.
How can you put Chuck Norris in a sentence together with a filthy elf!
But those RCs sure sound awesome
Quote from: egamma on September 06, 2013, 03:53:48 PM
Both of the Makarian special forces centers are VERY unique. One of them has built-in siege towers (or, I guess, they are skilled with grappling hooks and ropes, whatever), and the other is actually a cavalry unit.
They're also very expensive to have, but with the way the gold production of the game has been cranked up over the past 5 years, a lot more possible to use than before.
I had no idea about that. The Barony's history is not well documented even in the Wiki. Until Eirikr's Character came back we only had two/three people from the old days and they were not that talkative. We lost most of the old characters when the cleanup script was fixed.
Yeah, 130-odd gold for 10 but they are so worth it :D
Well, had a 100-3/100 SF center that Perdan took away sadly. Damned Atanamir lol!
Quote from: egamma on September 06, 2013, 03:53:48 PM
Both of the Makarian special forces centers are VERY unique. One of them has built-in siege towers (or, I guess, they are skilled with grappling hooks and ropes, whatever), and the other is actually a cavalry unit.
Both of these things aren't well documented. I spent some time in BoM leading these units and myself never witnessed these skills coming into play.
Quote from: De-Legro on September 09, 2013, 11:43:20 PM
Both of these things aren't well documented. I spent some time in BoM leading these units and myself never witnessed these skills coming into play.
I'm not even sure they both make sense. Behexed Artillery are range 5 and prefer to shoot from there; I'm not sure what either attribute would gain them. Mystic Monks may very well have charging or scaling components; I do remember them behaving oddly, but not the nature of it.
Definitely not well documented... but that may be even more reason to keep them.
It would be good to give them some description either in game or on the Wiki.
I don't know any way of finding out the special abilities?
Oh and RIP the Barony :'(
Quote from: stuartalexmc on September 10, 2013, 01:04:52 AM
It would be good to give them some description either in game or on the Wiki.
I don't know any way of finding out the special abilities?
Oh and RIP the Barony :'(
All conjecture as to the nature of special forces abilities is based on player observation.
Quote from: Cren on September 09, 2013, 04:17:17 PM
Well, had a 100-3/100 SF center that Perdan took away sadly. Damned Atanamir lol!
You shouldn't have used them against me! >:(
Now they are Jaron's! :D
That center had some really high level pyrotechnics, even in the midst of storms a 50 men unit scored 1500+ ranged hits.
Latest try produced 85/85, still no ranged troops :(
Quote from: Atanamir on September 10, 2013, 08:51:45 AM
You shouldn't have used them against me! >:(
Now they are Jaron's! :D
Thanks for the free RC ;D
Quote from: Tom on September 05, 2013, 05:54:55 PM
That's like winning the lottery the chance to get that tiny.
I've done the math before.
It's actually easier to win the lottery.
Quote from: ^ban^ on September 12, 2013, 01:39:03 AM
I've done the math before.
It's actually easier to win the lottery.
I have heard that the situation with the best odds is a city without any other recruitment centers? From what I have seen, it appears to hold true.
It would be nice if SF centres with speccial abilities have that ability noted apart from their equipment and range if available.
If there really are 'special abilities' that is.
There are two myths in BM, special abilities of SFs and Hero bonus. I've seen hero bonus in battle, not so sure about special abilities unless you count some random instances where almost all my wounded men healed up and crazy ranged hits even in a midst of a storm.
I have to say it would be nice if it was included in the stats.
Other than higher CS and cost I have never personally seen the 'special abilities' but that's just me.
Quote from: Bhranthan on September 12, 2013, 06:10:50 PM
It would be nice if SF centres with speccial abilities have that ability noted apart from their equipment and range if available.
If there really are 'special abilities' that is.
I believe this was rejected due to the abilities being related to some dev secrets.
Quote from: Cren on September 12, 2013, 07:38:26 PM
There are two myths in BM, special abilities of SFs and Hero bonus. I've seen hero bonus in battle, not so sure about special abilities unless you count some random instances where almost all my wounded men healed up and crazy ranged hits even in a midst of a storm.
Hero bonus is right on the wiki. It's not a big bonus, but essentially your noble counts as one man for the purposes of determining CS (or something similar).
And the SF of Makar I have seen with my own eyes, on battle reports. Also the former ruler of Makar, Sordnaz, confirmed as much on another forum thread--read it and weep: http://forum.battlemaster.org/index.php/topic,397.msg7486.html#msg7486 (http://forum.battlemaster.org/index.php/topic,397.msg7486.html#msg7486)
Quote
the KUNOICHI (24) fire on The Covenants (8), scoring 572 hits.
Thunderbolt Wrath (9) fire on Acemioglan (12), scoring 469 hits.
The Covenants (8) fire on The Brave Companions (23), scoring 1601 hits.
The Covenants (8) take 572 hits from archer fire, which cause 11 casualties.
the KUNOICHI (24) fire on The Covenants (8), scoring 508 hits.
Southern Storm (7) fire on Light Cavalry Brigade (17), scoring 558 hits.
Winter's Wrath (11) fire on Bisciye Knights (13), scoring 230 hits.
Lightning Flash (3) fire on Mounted Death (18), scoring 382 hits.
The Covenants (8) fire on Stormriders (21), scoring 811 hits.
The Covenants (8) take 508 hits from archer fire, which cause 10 casualties.
The Covenants (8) fire on the KUNOICHI (24), scoring 701 hits.
Winter's Wrath (11) fire on the KUNOICHI (24), scoring 350 hits.
Thunderbolt Wrath (9) fire on the KUNOICHI (24), scoring 623 hits.
the KUNOICHI (24) fire on The Covenants (8), scoring 451 hits.
The Covenants (8) take 451 hits from archer fire, which cause 8 casualties.
The Covenants (8) fire carefully into the close combat near them.
The Covenants (8) fire on Light Cavalry Brigade (17), scoring 316 hits.
The Covenants (8) fire carefully into the close combat near them.
The Covenants (8) fire on Acemioglan (12), scoring 623 hits.
Some data to help everyone out. It was a 50 men unit however.
Quote from: egamma on September 13, 2013, 05:00:36 AM
Hero bonus is right on the wiki. It's not a big bonus, but essentially your noble counts as one man for the purposes of determining CS (or something similar).
And the SF of Makar I have seen with my own eyes, on battle reports. Also the former ruler of Makar, Sordnaz, confirmed as much on another forum thread--read it and weep: http://forum.battlemaster.org/index.php/topic,397.msg7486.html#msg7486 (http://forum.battlemaster.org/index.php/topic,397.msg7486.html#msg7486)
Further confirmation that they could be illegal under the Geneva Convention. :O
Quote from: Cren on September 13, 2013, 08:34:20 AM
Some data to help everyone out. It was a 50 men unit however.
I assume this was the Behexed Artillery? 1600 is a HUGE hit, even for a 50 man unit.
I've only one battle report for my unit but 6 Be-hexed artillery scored 159 hits.
I think that's more than enough to class them as battle winners.
My 29-man SF unit on FEI has gotten over 1200 hits in a single round. I could see a 50 man unit approaching 2k, if not quite a bit more.
Johnny never once, in the nine years I've known the guy, provided empirical evidence for his assertions about the Behexed Artillery.
Quote from: Eirikr on September 14, 2013, 12:22:43 AM
I assume this was the Behexed Artillery? 1600 is a HUGE hit, even for a 50 man unit.
Used to be Queen's Elite Janissaries 100-3/100, Al Aquabah.
Oh, one thing I forgot to post.. Only 2 men died after the battle, the rest healed up mostly by themselves.
Quote from: ^ban^ on September 14, 2013, 02:03:45 AM
Johnny never once, in the nine years I've known the guy, provided empirical evidence for his assertions about the Behexed Artillery.
Not to be rude or anything but would you not be able to tell as a dev I mean? It must be in the game code if it exists.
Whther or not ^ban^ knows has nothing to do with whether or not the named player ever provided evidence of his claims.