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Feature Requests / Re: regarding infiltrators
« on: March 10, 2011, 02:29:02 AM »
Mortality was fun for some, myself included. However the vast majority of players that responded indicated that mortality was NOT fun.
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Oh. That's kinda cool. But what about the one before when you had enough minimum friendly units but the recommended was higher? I think I remember seeing something like "You would need x men to perform a takeover but y men to be safe" or something like that.
For item turnover rate, make it possible to lose items in battle. Infiltrators, or captors, could steal a valued item. Even allow a Judge to accept a UI as ransom. I don't know how difficult it would be to code, but it could be interesting. I could certainly see the theft of some treasure being a reason for war.
I think the perception outside SA is such that it is viewed as a political rather than a religious entity however this is certainly not true within SA itself.
Actually if you join a new realm as a curtier you don't have to wait at all.
That's really a rather ridiculous idea. That wouldn't be fun for *anyone* at all, watching their realms fall shrink and fall apart due to entropy. It also won't significantly change the political landscape at all. The remnants of realms would really have no incentive to shift things around. No new realms would form because there wouldn't be enough players to do it. Things wouldn't change for the better in any significant way, they would just wither and die.
If you want to see some big changes you need /more/ players. That way realms like Darka and Eston have the players available to do things like run a CTO, or capture a duchy and spin off a realm. Heck, Darka/EstonBoM squatted in Coria's capital for a week. You can sure bet that if we had 20 spare nobles, I would have called in a TO unit and started a CTO.