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Feature Requests / Re: Starvation with Teeth
« on: June 12, 2011, 10:17:47 AM »Meh, I don't know. I guess it adds realism, but it would negate incentives to go to war. And realms on Dwilight, separated by rogue regions, wouldn't even be able to go to war, because by the time they reach enemy territory, they're all starving...
It would increase incentives to go to war if your realm is starving. Maybe your neighbor has extra food but wouldn't sell them. Or maybe you think his prices are unfair. Or maybe he says he doesn't have extra food but you think he's holding out on you. Or maybe he really doesn't have food to spare for you but you just plain don't care anymore. You can wait for all your troops to starve to death, or you can grab some caravans, cross the border, and start looting.
On Dwilight, you'll just have to start planning better, and have your knights bring food along with you on the campaign. That's already implemented. Your troops will eat food from your caravan if the region is starving.
One secession and war has already started in Dwilight due to food price disputes.
On the multiple statuses: for one, I don't think poisoning is SMA. Would you add freezing or fire damage next? Secondly, would you keep track of every single man in every unit? Let's say your unit is 30(+20 wounded), and 10 guys get poisoned. Would that become 20 (+30) or 30 (+10)? Sounds rather complicated to me.
Err, no. I'm not suggesting ice or fire magic. Poison is a weapon that was utilized in medieval Europe.
And SMA only applies to Dwilight. There are other islands.