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Topics - Gordy77

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1
Feature Requests / Order message recipients alphabetically
« on: October 16, 2018, 03:39:19 AM »
Details: currently when sending a message to one of your contacts, the contact list order is all over the place. If it's already ordered by some structure, it's not apparent and doesn't seem to facilitate finding your contacts in a quick and easy way bar using a browser search function.

I propose simply ordering the contact list, alphabetically by first name (ignoring titles, positions and honorifics)

Benefits: Quicker and easier to find message recipients without searching.

Possible Downsides or Exploits: none

2
East Island / Bescanon portal RP
« on: October 12, 2018, 06:04:39 AM »
A Violet Migration, Part One
message to everyone on East Continent - 3 hours, 57 minutes ago
In Bescanon...

Beasts and birds silently circle through day and night, ever marching, ever flying, never squawking. Each day they grow more numerous. With the orbiting animals never stopping to eat or drink, priests pontificate on how these animals can sustain their energy without sustenance. The column of light continues to darken into a deep violet colour.

Then, without warning, the light-column splinters from top to bottom in four equidistant cracks, forming 4 sheets of light. Observers are perplexed to watch light crack. Someone looks up as far as they can peer into the skies and notices the top of the sheet of light gradually pulling away. As people watch on in curiousity, the light-sheet teeters precariously. And then, everyone is certain.

Up in the sky, the sheet of light has pulled away, in fact, someone else now yells that all four of light-sheets have pulled away from each other. Like string cheese being pulled apart into four pieces simultaneously, all four light-sheets have begun to separate and then, unable to hold themselves up, crash to the ground. It is now that any observers flee in panic.

Except Joe. He's about as quick as a tortoise walking across molasses. He keeps watching. It is only he who catches the light-sheets falling upon the birds, and then passing ... through ... them? He's puzzled, not having both oars in the water. But next he sees the eyes of a goose - an unearthly dark violet. And as the light passes through each bird, it breaks off from its avian orbit, flying with furious determination to Jarbosh knows where.

Due to how high into the sky the beam of light reaches, it's several more minutes until the four sheets crash upon the ground. In the meantime, oblivious to avian-light chaos overheard, the beasts circle on. Joe continues to watch, eyes widening, dazed in an overwhelming amount of stimuli and confusion. And then, closest to the portal stones, the sheet of light finally crashes to the ground, passing through the ticks (not that Joe could see them). And then the light disappeared into the ground? Being a few peas short of a casserole, he thought he'd go look closer, with the sheets of light still in the process of crashing to the ground.

As with the birds above, as the light-sheet passes through each animal, the creature forgets its circling ways and immediately beelines for elsewhere with an unsettling amount of determination. Thus do many insects first depart upon their tasks, having been closest to the stones. Their eyes much too small for Joe to notice, but if he could, an unearthly dark violet.

While Joe is passing by the orbiting oxen and the sheet of light is passing through the bodies of small mammals in the distance, he notices that now the raccoons too possess unearthly dark violet eyes. He decides he wants big purple eyes too, so he plops down and takes a seat. Alas, unlike the birds and beasts he has observed, as the light passes through him he is incinerated, leaving nothing but a pile of ashes.

Joe is dead.

star
A Violet Migration, Part Two
message to everyone on East Continent - 3 hours, 34 minutes ago
With the light dissolving into the ground, each bird and beast now possesses a pair of hellish violet irises and a good deal of fervor and conviction. Descending on regions throughout East Continent, the violet-eyed birds seek out adventurers holding portal stones, while the beasts seek out regions filled with magic.

Hummingbirds attack Daunae, Hawk, Cassandra, and Gerhard.
Wrens attack Max, Fu Manchu, Valour, and Nethan Fourhearth.
Chickadees attack Othello, Arnaud, Graxen, and Luccas.
Finches attack Adarn, Talisa, Alyssa, and Elyas.
Robins attack Jean, Sheena, Belkis, and Etain.
Magpies attack Molly, Cookie, Oss, and Adelaide.
Orioles attack Moonshine, Ramza, Eleanor, and Elermos.
Doves attack Veronika, Vignette, Drislow, and Norchack.
Larks attack Deltur, Mickey, Ursos, and Michaela.
Kookaburras attack Harker, Drogamir, Jebediah, and Verlinda.
The birds lightly wound them and steal their stones.
Ducks attack Alanna, Wyatt, and Dieter.
Toucans attack Durang, Kanchelsis, and Thorin.
Owls attack Random, Alvira, and Nyisanak.
Boobies attack Mug, Avuton Aatu, and Severin.
Pigeons attack Ed, Krelianne, and Millicent.
Parrots attack Dasehra, Hans, and Charlotte.
Pelicans attack Lorgis and Tristan.
Geese attack Donall and Wutro.
The avians wound them and steal their stones.
Falcons attack Yanni, James, and Folka.
Hawks attack Onky D'a, Brack, and Kothan.
The birds seriously wound them and steal their stones.

Albatrosses attack Ingomar and Merec Merritson, leaving them critically wounded and stoneless.
Vultures attack Tel, Norma II and Darrious.
Eagles attack Sevean, Kaylee and Arwen Undomiel.
They are left critically wounded, fatigued, and stoneless.

From the most magical region of Oligarch to the least magical regions of Partora and Kalmar, concerning reports arrive. Locals are being mauled by all manner of creatures from ticks to oxen; some claim to be mauled by monsters glowing with purple eyes. Scores and hundreds die in each region from these maulings. Other reports note an increase in monster and undead activity in the region relative to the local magic in the region.

Only the non-magical regions of Nascot, Troyes, Slimbar, Pucallpa, Aix, Lundel, Bastad, and Wasteland are unscathed. But when its all over, all regions have been drained of their local magic and not one portal stone exists upon East Continent.

PS: There's more! In Meuse, Rhiannon Archival discovers the Cursed Shield of Truth sitting on her bed when she goes to sleep. In Zamor, Orcim Aksala follows the bleating of a lost goat and when the goat is found, so too is the Radiating Staff of Little Ogre.

3
Feature Requests / Under Debate: Adventurer alerts for special people
« on: January 08, 2018, 12:58:13 AM »
Summary: install in game alerts for adventurers in the presence of special people (wizards, sages)

Details: if you enter a region, be told immediately if there is a special person present. Similarly if you start the turn with one in your region (whether they just moved there or not). Essentially if you could see them by going to the Quest page, you should be alerted.


Benefits: Wizards and sages play a huge part in the adventurer day to day. If you travel a lot, you can miss out on finding them (unless you visit the Quest page every region).  The turn highlights where they are, or have been recently; this alert is purely to stop you having to resort to the Quest page every time, to see if one is present.

Possible Downsides or Exploits: this is purely informational, and nothing you couldn't find out by visiting the quest page, but it's frustrating to miss them if you aren't paying close attention(and you shouldn't have to). I doubt anyone would mind being told there are these people present.

4
As it says,
.
Summary:at the moment I do not believe rumours are saved or stored as a message. If you do not save or remember them those details are lost. We need a mechanism to be able to review or share these rumours. It may extend to other information gathered by adventurers.

Details: either save rumours as a message that can be recalled or saved, or push them into a scribe note that can be reviewed or shared among nearby adventurers.

Benefits: share notes between adventurers, have a way to recall exactly where that sage was seen, etc.

Possible Downsides or Exploits: none

5
Roleplaying / Fire and Flame - a pirate lovestory (Smiddich & Gia) EC
« on: June 30, 2017, 11:44:43 PM »
Smiddich took the rabbit stew and picked meat off the bone. Rabbit was not his favorite, but this was hearty and hot and not unwelcome. The mead was smooth and far too drinkable.

He and Gia joshed each other over war stories, and the pups even ventured closer when they thought the pirate lord was near the end of his bowl and they might get to lick the remains. He shoved one playfully (and gingerly) away as she got too interested.

Over nearby, he heard his men joking in a ribald manner, and he pricked his ear. "Excuse me, my dear", he said, and Gia nodded as he took his leave.

His band of pirates, two in particular, were having somewhat of a joke, falling over each other in laughter.

"What's so funny?", asked Smiddich with a smile.
"Oh.. it's nothing, your lordship", said the pirate.
"No, no", said Sir Smiddich, "You will indulge me, please!"
"Only, we were joking", said the pirate, "That Lady Gia was somewhat like a cannon."
"Clad in iron", said one fellow,
"Fire at one end!", said the other with a grin,
"And if she goes off, you better get out of her way!", they both laughed, falling over each other in red faced drunkenness.

"Very funny!", laughed Smiddich, though it didn't reach his eyes.

He stepped forward and with all of his weight, lent his fist to the first fellows jaw. It cracked! and he spiraled to the ground, thoroughly unconscious.

The second fellow slipped backwards, retreating on his hands and feet as pirates scurried and Smiddich drew his sabre. Backed up against a tree, the second pirate could only gibber as the Queensman advanced on him.

His sabre in the fellows gut stopped him cold, "You shall not speak thusly of Lady Gia again. Do I make myself... perfectly... clear?", he said.

"Yes, yes, my lord, yes", moaned the pirate as Smiddich leaned on the sabre, penetrating the flesh of the fellows stomach. He left it there for several agonizing seconds before withdrawing it with disgust.

"Go about your business", he snapped, wiping the blade on a cloth before snapping the sword back into its scabbard.



6
This one is  straightforward and apologies if it's been suggested before.

Simply, whenever you visit a sage with items to repair, just have it show you their percentage of damage. It can be difficult to reference back and forth if you have multiple items and do not want to risk repairing an item that does not need it and have the sage move away.


7
Feature Requests / Adventurers hear of good prices
« on: January 30, 2017, 12:43:34 PM »

Summary:
High adventuring skill allows advy clad to occasionally hear of regions with good prices on gear and beer

Details:
I have trouble knowing if gear is a good price or not relative to other regions or at my percentage. Id like to occasionally hear if orders nearby are very good, say, within lowest 10% possible, like we do with high bounty pots now.

Benefits:
You can feel like you're getting a good deal, moving people around more, payoff for high adventuring skill and saving yourself some gold.

You could grade the percentage lower as your skill increases (character gets a better idea of what a good deal is)


Possible Downsides/Exploits:
None except a bit more gold and beer in your advy pocket

8
Feature Requests / Make wizards and witches, wizards
« on: November 30, 2016, 12:41:29 PM »
It frustrates me no end to chase a special character down, labelled as a wizard or witch, only to find they are infact a sage.

I ask you to consider either making everyone labelled as a witch or wizard into a wizard, or name them something else.

9
Feature Requests / Approved: Show ocean tiles when embarking
« on: October 16, 2016, 02:18:58 PM »
At the moment, you choose which sea to embark upon but it doesn't show you the ocean tiles. Unless you know which ocean is in the direction you want to go. Can you make it so if it's possible to embark, it shows the ocean tiles?

10
Feature Requests / Make advy sage hunting less onerous
« on: December 22, 2015, 06:02:34 AM »
intro
Well hurray, I got an item up to 25%. But the sage ran off. This is after three or more adventurers corner him and have enough hours and gold to move from region to region. I have been trying for nearly two months full time.

Suggestions
If the devs read this I'd love if you could consider the following suggestions.

- sages and special folks hang around minimum one day (two turns) and possibly longer.

-adventurer skill gives a possibility of announcing the arrival or departure of a sage from you current location

-shouldn't have to hit the quest screen to know if you share a location with a special person

- allow nobles to incentivise visits- maybe a pot of gold to entice them to stay longer or more often

Rationale
It's just to difficult with such a high expense of moving between regions when the sage might have gone to one of four or five places, you run out of time and money by the time you've checked one or two, if you don't have a network to help, you are screwed. Even if they move two regions away, you are unlikely to catch up.

Benefits
Benefit to the above, nobles can feel like they have indirectly asisted adventurers, promoting trade and artifacts, far less frustration at having to track special people.

11
Helpline / Where to find helpful Adventurers?
« on: July 02, 2013, 11:38:43 AM »
Is there a particular town or place to meet helpful adventurers? I would like to assist in quests against monsters and undead and have people assist me on mine. I am only new to the game. There are three adventurers nearby when I want to message them (though it costs me crazy gold to do so), but they never reply. Am I doing something wrong? Is there somewhere I can recruit for help or is this frowned upon?

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