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Messages - JDodger

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496
East Island / Re: Xavax Imperium
« on: February 03, 2016, 11:34:15 PM »
It's more just baseless boasting

497
East Island / Re: Perdan, Vix Vs Eponllyn, Nivemus War
« on: February 02, 2016, 10:59:33 PM »
People are so scared of sieges these days

498
East Island / Re: Xavax Imperium
« on: February 02, 2016, 10:58:31 PM »
It's a literary technique!

499
Helpline / How long should it take to switch class in a new realm?
« on: February 02, 2016, 08:42:52 PM »
Since the sinking of FEI and that other place I have been experiencing insane delays in being able to change classes on my characters.

It's been over a month and I'm still getting blanked out class options with "you don't know enough about your realm blah blah" (courtier and diplomat) and "you are not yet trusted enough for this class" (cavalier and infil... ironically)

it took me a week or so to even be able to switch from courtier to warrior on beluaterra.

what's going on here?

500
East Island / Re: Kingdom of Alara
« on: February 02, 2016, 01:05:14 AM »
I give up trying to be the reasonable one in Xavax.

Quote
Once there ruled in the distant city of Wirani a king who was both mighty and wise. And he was feared for his might and loved for his wisdom.

Now, in the heart of that city was a well, whose water was cool and crystalline, from which all the inhabitants drank, even the king and his courtiers; for there was no other well.

One night when all were asleep, a witch entered the city, and poured seven drops of strange liquid into the well, and said, "From this hour he who drinks this water shall become mad."

Next morning all the inhabitants, save the king and his lord chamberlain, drank from the well and became mad, even as the witch had foretold.

And during that day the people in the narrow streets and in the market places did naught but whisper to one another, "The king is mad. Our king and his lord chamberlain have lost their reason. Surely we cannot be ruled by a mad king. We must dethrone him."

That evening the king ordered a golden goblet to be filled from the well. And when it was brought to him he drank deeply, and gave it to his lord chamberlain to drink.

And there was great rejoicing in that distant city of Wirani, because its king and its lord chamberlain had regained their reason.

except totally opposite... usually if everyone around you seems unreasonable to you and they are all telling you you're unreasonable it may be time to reexamine your position.


501
Feature Requests / Re: Change unit appearance changes
« on: February 01, 2016, 11:35:10 AM »
I literally have never seen this option available on any of my characters. I just logged into my only character that is in a city with a smith, not traveling, has hours... and it is not available, shortage of raw materials.

I don't even know what this feature does... change your unit's appearance and scout reports show them as a different cs, or what?

502
East Island / Re: Xavax Imperium
« on: January 30, 2016, 06:47:51 AM »
because it's true

503
BM General Discussion / Re: The Flute of Pancakes
« on: January 30, 2016, 06:02:42 AM »
A flute which gathers all your pancake men who are too stupid to do anything properly!

it's pancake mans, not pancake men

504
Feature Requests / Re: Reply All button
« on: January 25, 2016, 07:35:34 AM »
that brings up another potential improvement, having the option to send messages to multiple contacts at once instead of one at a time.

505
Development / Re: Suggestion for Mercenary Setting
« on: January 24, 2016, 09:20:09 AM »
I've had some half-done revamps to foraging for awhile, just haven't gotten it quite right (or looked at them lately). Basically, with larger unit sizes, its not very effective in damage repair.

foraging should definitely scale better with unit size, but not to a ridiculous extent... there is only going to be a finite amount of immediately usable stuff on corpses

506
Helpline / Re: Scroll of Fireball
« on: January 24, 2016, 09:16:42 AM »
Adventurers can't read or write and yet their main ingame form of communication is through letters...

507
Feature Requests / Re: Character Background Customization
« on: January 24, 2016, 09:14:55 AM »
I prefer actual ingame actions determining skill gain and dislike the potential for this to be a min/maxing powergamey feature, no matter how minor.

508
Feature Requests / Re: Reply All button
« on: January 22, 2016, 04:45:43 AM »
I don't see how such a mechanic could be exploited or abused. What, are they duping gold with their private messages? Ongoing conversations between a specific group are not even prevented in the first place given the existence of message groups. Who are you worried about excluding others if not the more powerful members of a realm, who can have message groups made whenever they want?

The cases where having a reply all button is useful are more than I can give examples for. But let's say for example you have two characters in a realm that have a problem with each other and it's becoming disruptive. Let's say the Judge of the realm gets involved and wants to have an ongoing three person conversation with the two arguing parties to calm them down. Already we have a case where you're going to have a largely disjointed conversation between the three because the two will just be sending their letters to the judge in most cases, forcing the judge to repeat the points made by the opposing parties to each other. Now let's say the judge wants to have the ruler involved, or the lieges of the two arguing parties. It becomes a huge pain and a case where at least one of the players is definitely not going to bother to go into their "some of your realm mates" menu and click all those names.

This is just throwing up a roadblock of inconvenience for the sake of a non-issue.

509
East Island / Re: Kingdom of Alara
« on: January 22, 2016, 12:33:56 AM »
you need to be able to lose it all, or its all meaningless. part of the appeal of this game is the high stakes involved in every major decision. you could lose your realm or a significant portion of it, you can lose your titles, your character can be executed.

i have been saying for a long time that the main problem with the game is that conservative players rise to the top again and again, because they are able to make connections and a reputation over time without screwing up. these conservative players are great at making friends and terrible at making enemies. they then get elected ruler and want to make friends with all the other rulers. this results in a boring game.

you need to put your realm in situations where it can be destroyed (ideally preventing that from happening through your brilliant leadership), or there is no driving conflict in the game. it becomes pointless and boring and people leave.

a great case study is recent events on the far east, right before it was sunk. you have a realm in cathay that was surrounded by enemies and refused to surrender, willingly accepting potential annihilation to hold on to its principles and keep fighting. good leadership won them the war against all odds, the same people that other realms were calling idiots for their decision to not surrender. you have a realm in myern that made some ballsy choices in the beginning, which attracted massive numbers of nobles, then went conservative after a few losses because their leader was scared to lose his little realm. they lost all their players in no time.

going balls to the walls is always better for the health of the realm IF you can back it up... most cant, or are too scared of losing power to even try, so they resort to the next best thing which is building ridiculous invincible power blocs.

510
East Island / Re: Kingdom of Alara
« on: January 21, 2016, 05:39:15 AM »
the xavax talk should be split off to its own thread, we definitely hijacked this one.

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