Author Topic: Food  (Read 102853 times)

dustole

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Food
« Topic Start: May 07, 2012, 08:15:54 AM »
I am curious to see what other realms on Dwilight need for food.  Kabrinskia used to have a slight surplus of food production.  We now have a deficit of 144 bushels per day.  I saw a post about Solaria going from having a huge surplus to needing 18 bushels of food per day.  That is a medium sized city and lots of rural regions.
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OFaolain

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Re: Food
« Reply #1: May 07, 2012, 09:25:38 AM »
5 rurals can't feed Golden Farrow anymore, and 6 can't even feed Poryatown?  Wow, we are screwed with 10 rurals to feed two cities, one of which is Darfix (though that won't be a problem for while yet, population is still sub-2k)
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vonGenf

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Re: Food
« Reply #2: May 07, 2012, 10:45:41 AM »
Also, are Solaria and Kabrinskia struggling to feed their cities, or to keep their granaries full? There is a huge difference; you lose 7% of your granary every week now. When your granaries are empty, you won't be losing those anymore.
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Solari

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Re: Food
« Reply #3: May 07, 2012, 12:31:43 PM »
Also, are Solaria and Kabrinskia struggling to feed their cities, or to keep their granaries full? There is a huge difference; you lose 7% of your granary every week now. When your granaries are empty, you won't be losing those anymore.

Solaria runs a net deficit of 18 bushels per day, where we had previously run a 200% surplus. 

EDIT: I just read in another thread that bad weather may be the culprit for these crazy numbers.  Almost all of SE Dwilight is in a single weather region, so a drought for one region usually means a drought for all.
« Last Edit: May 07, 2012, 12:35:42 PM by Solari »

Chenier

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Re: Food
« Reply #4: May 07, 2012, 01:38:18 PM »
I really miss the stats being live. 2 weeks delay is so long... by the time I can see the info, I forget I even wanted to see it...

What's the global deficit, now?
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Vellos

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Re: Food
« Reply #5: May 07, 2012, 03:05:17 PM »
I am curious to see what other realms on Dwilight need for food.  Kabrinskia used to have a slight surplus of food production.  We now have a deficit of 144 bushels per day.  I saw a post about Solaria going from having a huge surplus to needing 18 bushels of food per day.  That is a medium sized city and lots of rural regions.

It is at least partly weather effects.
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Galvez

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Re: Food
« Reply #6: May 07, 2012, 03:07:37 PM »
Even Barca, a realm with much rural lands and only 2 small cities has a deficit. Where we used to have a nice surplus, we currently have a deficit of 11 bushels a day.
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Tom

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Re: Food
« Reply #7: May 07, 2012, 04:44:46 PM »
Even Barca, a realm with much rural lands and only 2 small cities has a deficit. Where we used to have a nice surplus, we currently have a deficit of 11 bushels a day.

So by a rough calculation based on the average food stores on Dwilight, you are in a terrible, terrible position, as your stores will last you less than three real-life years. :-)

Vellos

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Re: Food
« Reply #8: May 07, 2012, 05:29:30 PM »
So by a rough calculation based on the average food stores on Dwilight, you are in a terrible, terrible position, as your stores will last you less than three real-life years. :-)

Except that, Tom, for a realm with small cities and tons of rurals, they should have an infinite timespan. That's the point of a surplus.
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Feylonis

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Re: Food
« Reply #9: May 07, 2012, 05:44:54 PM »
Does the whole food output potential of Dwilight even match the whole potential population?

Geronus

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Re: Food
« Reply #10: May 07, 2012, 06:38:18 PM »
It's not supposed to. I believe the intent with food has always been for it to be a source of conflict, a resource over which wars would be fought. If there's enough to go around that kind of defeats the point.

Also, seasons may be affecting things. Spring has somewhat reduced output from the baseline, or it did in the old system. I'd expect to see the numbers go up somewhat when summer rolls around if seasons still play a role in food production.

Anaris

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Re: Food
« Reply #11: May 07, 2012, 06:40:17 PM »
It's not supposed to. I believe the intent with food has always been for it to be a source of conflict, a resource over which wars would be fought. If there's enough to go around that kind of defeats the point.

That's not necessarily the case.

To give a simplistic example, if the western half of Dwilight had 50% of the food needed to feed itself, while the eastern half had 200%, there would be more than enough to go around, but it would still cause conflict.
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Geronus

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Re: Food
« Reply #12: May 07, 2012, 06:41:33 PM »
That's not necessarily the case.

To give a simplistic example, if the western half of Dwilight had 50% of the food needed to feed itself, while the eastern half had 200%, there would be more than enough to go around, but it would still cause conflict.

Fair enough.

Chenier

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Re: Food
« Reply #13: May 08, 2012, 01:47:53 AM »
So by a rough calculation based on the average food stores on Dwilight, you are in a terrible, terrible position, as your stores will last you less than three real-life years. :-)

Wait, what? If Barca doesn't produce a surplus anymore, who the hell does?

Because in the top 4 food supply realms, one of them had no city left (Madina), and 2 of them have confirmed to now run deficits (Solaria and Barca). The other I have no idea about.

It really sounds as if this change has made EVERY realm start to starve...
« Last Edit: May 08, 2012, 01:51:53 AM by Chénier »
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Indirik

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Re: Food
« Reply #14: May 08, 2012, 02:11:41 AM »
Only the banker can see the realm-wide balance, right? I will have to ask ours.
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