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BattleMaster => Locals => Dwilight => Topic started by: dustole on May 07, 2012, 08:15:54 AM

Title: Food
Post by: dustole on May 07, 2012, 08:15:54 AM
I am curious to see what other realms on Dwilight need for food.  Kabrinskia used to have a slight surplus of food production.  We now have a deficit of 144 bushels per day.  I saw a post about Solaria going from having a huge surplus to needing 18 bushels of food per day.  That is a medium sized city and lots of rural regions.
Title: Re: Food
Post by: OFaolain on May 07, 2012, 09:25:38 AM
5 rurals can't feed Golden Farrow anymore, and 6 can't even feed Poryatown?  Wow, we are screwed with 10 rurals to feed two cities, one of which is Darfix (though that won't be a problem for while yet, population is still sub-2k)
Title: Re: Food
Post by: vonGenf on May 07, 2012, 10:45:41 AM
Also, are Solaria and Kabrinskia struggling to feed their cities, or to keep their granaries full? There is a huge difference; you lose 7% of your granary every week now. When your granaries are empty, you won't be losing those anymore.
Title: Re: Food
Post by: Solari on May 07, 2012, 12:31:43 PM
Also, are Solaria and Kabrinskia struggling to feed their cities, or to keep their granaries full? There is a huge difference; you lose 7% of your granary every week now. When your granaries are empty, you won't be losing those anymore.

Solaria runs a net deficit of 18 bushels per day, where we had previously run a 200% surplus. 

EDIT: I just read in another thread that bad weather may be the culprit for these crazy numbers.  Almost all of SE Dwilight is in a single weather region, so a drought for one region usually means a drought for all.
Title: Re: Food
Post by: Chenier on May 07, 2012, 01:38:18 PM
I really miss the stats being live. 2 weeks delay is so long... by the time I can see the info, I forget I even wanted to see it...

What's the global deficit, now?
Title: Re: Food
Post by: Vellos on May 07, 2012, 03:05:17 PM
I am curious to see what other realms on Dwilight need for food.  Kabrinskia used to have a slight surplus of food production.  We now have a deficit of 144 bushels per day.  I saw a post about Solaria going from having a huge surplus to needing 18 bushels of food per day.  That is a medium sized city and lots of rural regions.

It is at least partly weather effects.
Title: Re: Food
Post by: Galvez on May 07, 2012, 03:07:37 PM
Even Barca, a realm with much rural lands and only 2 small cities has a deficit. Where we used to have a nice surplus, we currently have a deficit of 11 bushels a day.
Title: Re: Food
Post by: Tom on May 07, 2012, 04:44:46 PM
Even Barca, a realm with much rural lands and only 2 small cities has a deficit. Where we used to have a nice surplus, we currently have a deficit of 11 bushels a day.

So by a rough calculation based on the average food stores on Dwilight, you are in a terrible, terrible position, as your stores will last you less than three real-life years. :-)
Title: Re: Food
Post by: Vellos on May 07, 2012, 05:29:30 PM
So by a rough calculation based on the average food stores on Dwilight, you are in a terrible, terrible position, as your stores will last you less than three real-life years. :-)

Except that, Tom, for a realm with small cities and tons of rurals, they should have an infinite timespan. That's the point of a surplus.
Title: Re: Food
Post by: Feylonis on May 07, 2012, 05:44:54 PM
Does the whole food output potential of Dwilight even match the whole potential population?
Title: Re: Food
Post by: Geronus on May 07, 2012, 06:38:18 PM
It's not supposed to. I believe the intent with food has always been for it to be a source of conflict, a resource over which wars would be fought. If there's enough to go around that kind of defeats the point.

Also, seasons may be affecting things. Spring has somewhat reduced output from the baseline, or it did in the old system. I'd expect to see the numbers go up somewhat when summer rolls around if seasons still play a role in food production.
Title: Re: Food
Post by: Anaris on May 07, 2012, 06:40:17 PM
It's not supposed to. I believe the intent with food has always been for it to be a source of conflict, a resource over which wars would be fought. If there's enough to go around that kind of defeats the point.

That's not necessarily the case.

To give a simplistic example, if the western half of Dwilight had 50% of the food needed to feed itself, while the eastern half had 200%, there would be more than enough to go around, but it would still cause conflict.
Title: Re: Food
Post by: Geronus on May 07, 2012, 06:41:33 PM
That's not necessarily the case.

To give a simplistic example, if the western half of Dwilight had 50% of the food needed to feed itself, while the eastern half had 200%, there would be more than enough to go around, but it would still cause conflict.

Fair enough.
Title: Re: Food
Post by: Chenier on May 08, 2012, 01:47:53 AM
So by a rough calculation based on the average food stores on Dwilight, you are in a terrible, terrible position, as your stores will last you less than three real-life years. :-)

Wait, what? If Barca doesn't produce a surplus anymore, who the hell does?

Because in the top 4 food supply realms, one of them had no city left (Madina), and 2 of them have confirmed to now run deficits (Solaria and Barca). The other I have no idea about.

It really sounds as if this change has made EVERY realm start to starve...
Title: Re: Food
Post by: Indirik on May 08, 2012, 02:11:41 AM
Only the banker can see the realm-wide balance, right? I will have to ask ours.
Title: Re: Food
Post by: JPierreD on May 08, 2012, 03:45:17 AM
It really sounds as if this change has made EVERY realm start to starve...

Please, if you want to be taken seriously stop overreacting/exaggerating. No realm is starving, they are simply running deficits and sitting on piles of food.
Title: Re: Food
Post by: Velax on May 08, 2012, 03:47:32 AM
How is this issue going to affect stable when the new systems are implemented within a week? We don't have massive stockpiles and most realms in FEI are already struggling with food.
Title: Re: Food
Post by: Chenier on May 08, 2012, 03:50:23 AM
Please, if you want to be taken seriously stop overreacting/exaggerating. No realm is starving, they are simply running deficits and sitting on piles of food.

Starvation is the inevitable result when everyone's running deficits.

I do tend to exaggerate and use hyperbole, but this isn't what I did now. If the top food producers are now running deficits, I deem it safe to assume that the vast majority of realms are also running deficits. And unless food production is increased once the food stocks run out, it will mean massive continent-wide starvation. And that will not create any conflict, because basically no one will have any food.

Starvation is the inevitable consequence of everyone running deficits. Peasants aren't dying, yet, but it's pretty clear they will.
Title: Re: Food
Post by: JPierreD on May 08, 2012, 04:08:20 AM
How is this issue going to affect stable when the new systems are implemented within a week? We don't have massive stockpiles and most realms in FEI are already struggling with food.

Initially it will decrease consumption, thus increasing the amount of food available. Later I suppose that Tom will rework it in the same way it is reworking Dwilight.

I do tend to exaggerate and use hyperbole, but this isn't what I did now. If the top food producers are now running deficits, I deem it safe to assume that the vast majority of realms are also running deficits. And unless food production is increased once the food stocks run out, it will mean massive continent-wide starvation. And that will not create any conflict, because basically no one will have any food.

Do you honestly believe Tom will leave the global deficit standing, and have not read him telling how much food surplus there currently is stocked? If you did, do you really think he'll take RL years to fix the situation? If not, what is your point again?

Starvation is the inevitable consequence of everyone running deficits. Peasants aren't dying, yet, but it's pretty clear they will.

In RL years. Thus, your alarmist attitude is not only annoying, but also pointless and perhaps even insulting to the Dev Team.
Title: Re: Food
Post by: Perth on May 08, 2012, 05:03:25 AM
In RL years. Thus, your alarmist attitude is not only annoying, but also pointless and perhaps even insulting to the Dev Team.

Considering the game has been around for over 10...
Title: Re: Food
Post by: ^ban^ on May 08, 2012, 05:27:23 AM
The previous number of a deficit of 18 for Solaria did not taken into account the current drought. With the drought, Solaria has a deficit of 26 bushels a day.

Also, where are you getting the "real life years" from, Tom? Because no one else on the team has come up with estimates even close to that when rot is included... :/
Title: Re: Food
Post by: Tom on May 08, 2012, 08:59:39 AM
Simple. Average food stored in non-rogue regions on Dwilight as of right now: 1120 bushels. The deficit seems to be on the order of 1-2 bushels per region. That's about 600 days until stores run out.

It's a very rough calculation. Wildly off, but the order of magnitude matters, not the exact number. Basically, I could cut food stores in half and people would panic with no need to.


Title: Re: Food
Post by: Gustav Kuriga on May 08, 2012, 09:20:43 AM
Did you forget to take into account outliers? Say... the one odd region that just happens to have an exponentially large amount of granaries and food stored?
Title: Re: Food
Post by: Tom on May 08, 2012, 10:57:22 AM
Did you forget to take into account outliers? Say... the one odd region that just happens to have an exponentially large amount of granaries and food stored?

There aren't really any outliers. Sure there are some that have much more food stored, but the difference between the top 20 is less than a factor of 10 and most of it is within a factor of 3.
Title: Re: Food
Post by: Galvez on May 08, 2012, 12:27:24 PM
So by a rough calculation based on the average food stores on Dwilight, you are in a terrible, terrible position, as your stores will last you less than three real-life years. :-)

We just lost almost 5000 bushels because a Lord betrayed us, and even increasing our deficit to 17 bushels a day.

That was almost half of what we had stored in total. Meaning that we will run out of food in 317 days, not taking weather condition into account. But even if we will have a small surplus over the course of a game year, we were one of the largest net producers of food (in percent). So I fear not for my own realm, rather for our neighbours who we used to sell our surpluses to, D'Hara.
Title: Re: Food
Post by: D`Este on May 08, 2012, 12:38:16 PM
Currently at -175 bushels a week, if you include rotting this doubles.

The food stores are still large enough to cover this, but if surrounding realms start to have almost no surplus then we got a small problem. Unless I'm expected to buy food from the other side of the continent. But by the sounds of it, they don't have much production spare either.
Title: Re: Food
Post by: Gustav Kuriga on May 08, 2012, 12:41:18 PM
There aren't really any outliers. Sure there are some that have much more food stored, but the difference between the top 20 is less than a factor of 10 and most of it is within a factor of 3.

A factor of ten? You mean a whole order of magnitude?
Title: Re: Food
Post by: Chenier on May 08, 2012, 01:36:51 PM
Simple. Average food stored in non-rogue regions on Dwilight as of right now: 1120 bushels. The deficit seems to be on the order of 1-2 bushels per region. That's about 600 days until stores run out.

It's a very rough calculation. Wildly off, but the order of magnitude matters, not the exact number. Basically, I could cut food stores in half and people would panic with no need to.

Whoah. No way that the average deficit is 1-2 bushels per day. The most rural realms are reporting deficits of greater importance, like Solaria's of 18 despite it being one of the realms with the best food supply ratio. If the realms with the best food output not have a -20 deficit or so, how on earth can the average be -2?

And that is certainly not considering rot and soldier consumption. And rogue attacks.

If everybody runs a deficit, then no trade is possible, because no one will be able to export. That doesn't encourage war either, because you know your neighbors situation is just as bad as your own.

Initially it will decrease consumption, thus increasing the amount of food available. Later I suppose that Tom will rework it in the same way it is reworking Dwilight.

Do you honestly believe Tom will leave the global deficit standing, and have not read him telling how much food surplus there currently is stocked? If you did, do you really think he'll take RL years to fix the situation? If not, what is your point again?

In RL years. Thus, your alarmist attitude is not only annoying, but also pointless and perhaps even insulting to the Dev Team.

If the plan is to regularly increase and decrease production to fit the dev team's desires, then I find this a rather poor policy. Realms can't spend this much effort on adapting to their food situation all the time. Every change requires important adjustments, which are fun for no one. If there are going to be food balances 4, 5, 6, 7, 8,  9, 10, and 11, then it means that it is all just arbitrary and that good performances are likely to be compensated to prevent anyone from being too well off as soon as they adapt? If the plan was to have a one-time decrease in food stores to make the deficit be felt, I would have much rathered a one-time deletion of stocks than a long period of decline, without knowing when it will change and what it will change to.

Also, I don't believe at all it will take RL years to run out with these new numbers. Perhaps, in the most  optimist scenario, the top 3 rural realms will last a year. Others will most definitely not. Especially since I'm told that food rots even within warehouses now?
Title: Re: Food
Post by: Anaris on May 08, 2012, 01:38:37 PM
Especially since I'm told that food rots even within warehouses now?

This has always been true. (Except during the transition period where rot was disabled entirely.)
Title: Re: Food
Post by: Velax on May 08, 2012, 01:43:39 PM
Whoah. No way that the average deficit is 1-2 bushels per day. The most rural realms are reporting deficits of greater importance, like Solaria's of 18 despite it being one of the realms with the best food supply ratio. If the realms with the best food output not have a -20 deficit or so, how on earth can the average be -2?

He did say -2 per region, but still. Seems a little extreme.
Title: Re: Food
Post by: Tom on May 08, 2012, 02:06:21 PM
I am going to say this once and once only:

Stop the !@#$ing whining around.

I am sick of it, I can't stand it anymore, and it is a very good shortcut to not getting your way.

Unless you are completely braindead, this thread clearly shows you that the dev team is in a process of actively tuning and tweaking food. That means changing values, letting things play out for a while and then checking back on what the results are, and then making further changes based on those results, zeroing in on a final setting.

If you think this is the final change, you haven't been playing BM for long. If you think that we have the time to change values around all the time, forever, you must be completely new to the game.



I will open a new Thread called "Food/Trade Feedback". That thread will accept constructive feedback only. Any and all whining will be deleted as soon as I spot it.
Title: Re: Food
Post by: Foundation on May 08, 2012, 05:52:08 PM
To address the concern about the stable transition, notice that this is on the Dwilight board, so this entire discussion is pertinent to Dwilight only.
Title: Re: Food
Post by: JPierreD on May 09, 2012, 02:00:43 AM
If the plan is to regularly increase and decrease production to fit the dev team's desires, then I find this a rather poor policy.

Ok, done arguing after that.
Title: Re: Food
Post by: Chenier on May 09, 2012, 02:41:55 AM
Ok, done arguing after that.

It sounded bitchy, but what I meant is that changes should seek balance. This last change is unsustainable, as from what I heard, it makes everyone run a deficit. It's therefore an indirect method of attacking the food stores.

I disagree with this practice. If you want to attack the food stores, then attack the food stores, not production. Because food deficits scare people away from trading, and a long and slow decline of food stocks means that traders won't have much to do for months at a time and that, for months to come (until the food stocks have been reduced to desired levels), trade agreements will be borderline impossible to make. Therefore, putting the whole trading game on hold.

That is why I dislike how things are sounding.

I had no issue with food change 2, as it was obvious that adjustments were needed to balance things back since the population change. But food change 3 is unsustainable. What I would love is for food to be available, but hard to come by. Food change 3 changes things from "everybody has thousands of excess food they have no idea what to do with" to "everyone's running a deficit and will therefore not want to sell much until food change 4 in order to protect their own food requirements".

Just blast the food already, bring a special drought that causes fires and destroys food. But please, no month-long agony of universal deficits.
Title: Re: Food
Post by: Darksun on May 09, 2012, 02:09:36 PM
Not everyone is running deficits. Under "Average" spring conditions, the duchy of Nifelhold is running a 20+ bushel per day surplus. The stronghold has enough food to last for 535 days, this is after all adjustments. I think people need to stop extrapolating that their local issues are global issues.
Title: Re: Food
Post by: Bael on May 09, 2012, 06:34:52 PM
Wait, what? If Barca doesn't produce a surplus anymore, who the hell does?

Because in the top 4 food supply realms, one of them had no city left (Madina), and 2 of them have confirmed to now run deficits (Solaria and Barca). The other I have no idea about.

It really sounds as if this change has made EVERY realm start to starve...

Hah, with the current balance, I reckon Aurvandil must be running a healthy surplus ;)
Title: Re: Food
Post by: Chenier on May 10, 2012, 05:11:54 AM
Hah, with the current balance, I reckon Aurvandil must be running a healthy surplus ;)

Why would Aurvandil run a surplus if Barca isn't?

Not everyone is running deficits. Under "Average" spring conditions, the duchy of Nifelhold is running a 20+ bushel per day surplus. The stronghold has enough food to last for 535 days, this is after all adjustments. I think people need to stop extrapolating that their local issues are global issues.

Last I checked, strongholds produced surpluses... It's entirely normal that a duchy made up of nothing but food-producing regions (no cities) makes a surplus.

But there isn't a single realm that doesn't have a city. Which makes me doubt whether there is a single realm with a food surplus at this time.
Title: Re: Food
Post by: Feylonis on May 10, 2012, 05:38:13 AM
I think he's referring to the fact that three rurals (which should have surpluses) just switched allegiance from Barca to Auravandil.
Title: Re: Food
Post by: Chenier on May 10, 2012, 01:57:55 PM
I think he's referring to the fact that three rurals (which should have surpluses) just switched allegiance from Barca to Auravandil.

Aurvandil just got Madina city, so... I wouldn't think these three rurals would be enough.

But is there not one single person that can come here and say "Our realm runs a surplus!"? Because I'm really looking for that.
Title: Re: Food
Post by: Solari on May 10, 2012, 02:13:33 PM
But is there not one single person that can come here and say "Our realm runs a surplus!"? Because I'm really looking for that.

With the advent of summer, Solaria is once again running a healthy surplus.
Title: Re: Food
Post by: Chenier on May 11, 2012, 03:56:47 AM
With the advent of summer, Solaria is once again running a healthy surplus.

It was the season penalty that caused a deficit?

From the stats that were given, though, it sounds as if your summer surplus won't cover your annual need, though. Or will it?
Title: Re: Food
Post by: Geronus on May 11, 2012, 05:19:35 AM
It was the season penalty that caused a deficit?

From the stats that were given, though, it sounds as if your summer surplus won't cover your annual need, though. Or will it?

We'd probably have to get through a whole year to figure that out, wouldn't we? Especially since Tom says he'll be making further adjustments as necessary. That makes pretty much the entire time sample between now and when he's putatively finished invalid for making this determination. Might as well wait until he's done and then see how a full turn of seasons plays out before you start jumping to conclusions.
Title: Re: Food
Post by: Chenier on May 11, 2012, 05:23:09 AM
We'd probably have to get through a whole year to figure that out, wouldn't we? Especially since Tom says he'll be making further adjustments as necessary. That makes pretty much the entire time sample between now and when he's putatively finished invalid for making this determination. Might as well wait until he's done and then see how a full turn of seasons plays out before you start jumping to conclusions.

Can't you extrapolate from know seasonal modifiers and current production?
Title: Re: Food
Post by: Geronus on May 11, 2012, 05:43:37 AM
Can't you extrapolate from know seasonal modifiers and current production?

Only if those have remained static throughout all the changes. Same with weather modifiers. My point is, I think it is somewhat of an exercise in pointlessness to try to extrapolate anything right now since Tom has already stated that he'll be making adjustments if they're needed. New baselines need to be set and production monitored to get a real picture of the relationship between a region's listed food production value from the region page, weather, season, and actual daily food production. Such statistics will be rendered obsolete every time Tom changes anything, and could even skew our data if Tom doesn't inform us every time he makes an adjustment (and why should he have to?). I think it will be best to let finish Tom doing his thing before we take stock and make any judgments.
Title: Re: Food
Post by: Charles on May 16, 2012, 08:08:54 PM
I personally am not concerned about starving.  As has been pointed out, the dev team is not going to make all realms on the continent starve. 
Title: Re: Food
Post by: Foundation on May 16, 2012, 08:16:59 PM
Only if those have remained static throughout all the changes. Same with weather modifiers. My point is, I think it is somewhat of an exercise in pointlessness to try to extrapolate anything right now since Tom has already stated that he'll be making adjustments if they're needed. New baselines need to be set and production monitored to get a real picture of the relationship between a region's listed food production value from the region page, weather, season, and actual daily food production. Such statistics will be rendered obsolete every time Tom changes anything, and could even skew our data if Tom doesn't inform us every time he makes an adjustment (and why should he have to?). I think it will be best to let finish Tom doing his thing before we take stock and make any judgments.

I agree with waiting, but specifically, Tom doesn't make broad changes to various modifiers without informing players, namely the weather and season modifiers in this case.   Please continue to provide good data and insight. :)
Title: Re: Food
Post by: Sacha on May 16, 2012, 10:49:32 PM
I personally am not concerned about starving.  As has been pointed out, the dev team is not going to make all realms on the continent starve.

And if they do, it's a fair chance to everyone anyway :p
Title: Re: Food
Post by: Galvez on May 22, 2012, 08:28:15 AM
I personally am not concerned about starving.  As has been pointed out, the dev team is not going to make all realms on the continent starve.
Barca is just weeks from starvation. Hopefully I can get some food before then.
Title: Re: Food
Post by: Geronus on May 22, 2012, 06:36:15 PM
Barca is just weeks from starvation. Hopefully I can get some food before then.

Why don't you try taking your regions back from Aurvandil?  ;)
Title: Re: Food
Post by: egamma on May 22, 2012, 07:58:30 PM
Why don't you try taking your regions back from Aurvandil?  ;)

Have you seen what they did to Madina? And now they have twice as many regions.
Title: Re: Food
Post by: Indirik on May 22, 2012, 08:01:44 PM
Oh come one, you're The Moot! Stretch your might! If you let them walk all over you, then you might as well just give up.
Title: Re: Food
Post by: Vellos on May 22, 2012, 08:31:34 PM
Oh come one, you're The Moot! Stretch your might! If you let them walk all over you, then you might as well just give up.

heh.

If the Moot and Luria together attacked Aurvandil, I think we could do it. But such cooperation is a bit beyond us at present. And we kind of have a war with Kabrinskia. Which is kind of a big deal, given that Terran has about half of the mobile CS of the Moot.
Title: Re: Food
Post by: Sacha on May 22, 2012, 08:49:33 PM
Yes, well, when your buddies try to stick Aurvandil on us, don't come crying if Luria won't help you beat them :p
Title: Re: Food
Post by: Gustav Kuriga on May 22, 2012, 09:17:03 PM
Hey, you declared war on us, not the other way around...
Title: Re: Food
Post by: Geronus on May 22, 2012, 09:30:38 PM
heh.

If the Moot and Luria together attacked Aurvandil, I think we could do it. But such cooperation is a bit beyond us at present. And we kind of have a war with Kabrinskia. Which is kind of a big deal, given that Terran has about half of the mobile CS of the Moot.

Honestly, I'd be impressed if you beat them even then.
Title: Re: Food
Post by: Penchant on May 22, 2012, 10:37:55 PM
Hey, you declared war on us, not the other way around...
They may have declared it but they didn't start it. You don't seriously think that Kabrinskia didn't instigate this war.
Title: Re: Food
Post by: Gustav Kuriga on May 22, 2012, 10:53:38 PM
If you can call traders and priests moving about instigating... it probably was in the loosest sense of the word.
Title: Re: Food
Post by: Penchant on May 22, 2012, 10:57:27 PM
If you can call traders and priests moving about instigating... it probably was in the loosest sense of the word.
If I recall correctly I believe there was letter forwarded to me that was from  Allison oringinally and it had her telling Terran to declare war but the message is obviously gone by now.
Title: Re: Food
Post by: JPierreD on May 22, 2012, 11:45:34 PM
If you can call traders and priests moving about instigating... it probably was in the loosest sense of the word.

This has already been discussed. Even dustole agrees he was asking for it.
Title: Re: Food
Post by: Vellos on May 23, 2012, 12:45:33 AM
Honestly, I'd be impressed if you beat them even then.

Aurvandil's strength was not impeccable strategy, but impeccable efficiency, and reasonably good strategy. Plus, they were fighting a one-front war that was nothing but a slugging contest across the straights. Indeed, to my knowledge, the Saxons have never fought a two-front war except in Averoth, and they were pushed back to their citadel with relative haste. It took a lot to break them there, sure.

I agree we would have a very hard time killing them off, even with an 8 realm Luria-Moot alliance. We might lose. But the dynamic would be quite unlike what's been seen with the Saxons in other wars.

And... I doubt they'd field remotely proportional CS. If they rose to high relative CS, they could double their CS to the 60k range; presumably that would also require a near-doubling of income. Maybe that's in the cards, I don't know how productive Madina can be. But I doubt we'd see 20k CS from 2k gold, or a ratio remotely like that.
Title: Re: Food
Post by: Indirik on May 23, 2012, 02:33:03 AM
That kind of CS/gold only scales if you scale the nobles, too. You can keep the number of troops proportional, but not the CS. Although, with the number of nobles they have, equipping them all with 100-man infantry units would be *nasty*!
Title: Re: Food
Post by: Geronus on May 23, 2012, 03:32:44 AM
That kind of CS/gold only scales if you scale the nobles, too. You can keep the number of troops proportional, but not the CS. Although, with the number of nobles they have, equipping them all with 100-man infantry units would be *nasty*!

All I'm saying is that taking them out when they had absolutely squat for resources and were sitting on a bare handful of crappy regions was a real pain in the ass. I can only imagine what it would be like now that they have a fairly extensive and powerful realm under their belt. I'm entertaining visions of 30k CS of troops marching around with perfect precision, making moves that start an hour before the turn change. Good luck with that.
Title: Re: Food
Post by: Indirik on May 23, 2012, 03:40:57 AM
Yeah, I agree. That's a tough nut to crack. Brings back memories of mid-2006 style warfare.
Title: Re: Food
Post by: Uzamaki on May 23, 2012, 05:08:13 AM
All I'm saying is that taking them out when they had absolutely squat for resources and were sitting on a bare handful of crappy regions was a real pain in the ass. I can only imagine what it would be like now that they have a fairly extensive and powerful realm under their belt. I'm entertaining visions of 30k CS of troops marching around with perfect precision, making moves that start an hour before the turn change. Good luck with that.

How is that even possible? I haven't been in Dwilight for a while, so I still need to be filled in on these types of things...
Title: Re: Food
Post by: egamma on May 23, 2012, 06:40:08 AM
How is that even possible? I haven't been in Dwilight for a while, so I still need to be filled in on these types of things...

I suggest you read through the Courthouse cases.
Title: Re: Food
Post by: Galvez on May 23, 2012, 12:41:41 PM
Why don't you try taking your regions back from Aurvandil?  ;)
Well, we are busy with that. Although in a diplomatic fashion at the moment.

Yes, well, when your buddies try to stick Aurvandil on us, don't come crying if Luria won't help you beat them :p
Wouldn't Luria be interested in taking Madina?
Title: Re: Food
Post by: Sacha on May 23, 2012, 02:55:20 PM
If the Moot asks? Probably not :p But that's good, because then the Moot can start another round of self-righteous whimpering about how everybody hates them for no reason xD
Title: Re: Food
Post by: Uzamaki on May 23, 2012, 05:26:33 PM
I suggest you read through the Courthouse cases.

Holy crap! Aurvandil has 'Saxons' too?

Edit: Excuse my outburst. Was surprised. Read up, learned new things. All better.  :P
Title: Re: Food
Post by: egamma on May 23, 2012, 06:23:44 PM
If the Moot asks? Probably not :p But that's good, because then the Moot can start another round of self-righteous whimpering about how everybody hates them for no reason xD

Wait, people hate the 'Moot? I thought people just didn't know we existed.
Title: Re: Food
Post by: Sacha on May 23, 2012, 07:16:59 PM
Most don't. Just those in key places, who hate you :p
Title: Re: Food
Post by: Madigan on May 23, 2012, 07:48:50 PM
Wouldn't Luria be interested in taking Madina?

No comment  ;D Certainly no nefarious plans at work.
Title: Re: Food
Post by: D`Este on May 23, 2012, 09:33:12 PM
Who cares about Madina, D'hara is almost as close and with all those regions solaria takes we can feed it..
Title: Re: Food
Post by: Galvez on May 23, 2012, 11:27:51 PM
Who cares about Madina, D'hara is almost as close and with all those regions solaria takes we can feed it..
A nice bridge back to 'on-topic'.
Title: Re: Food
Post by: Foundation on May 24, 2012, 05:05:06 PM
I miss the dedicated Aurvandil wine threads.




Yes, wine.
Title: Re: Food
Post by: Galvez on May 24, 2012, 05:07:25 PM
Wine is also consumptive, but what was so great about Aurvandilian wine?
Title: Re: Food
Post by: Foundation on May 24, 2012, 06:08:51 PM
Wine is also consumptive, but what was so great about Aurvandilian wine?

Didn't ya know, wining is constructive in the fullest sense.
Title: Re: Food
Post by: Chenier on May 27, 2012, 05:06:10 PM
Wine is also consumptive, but what was so great about Aurvandilian wine?

Likely nothing much, hence why they are much more likely to offer you D'Haran mead on official visits. ;)
Title: Re: Food
Post by: DamnTaffer on May 27, 2012, 05:42:35 PM
Likely nothing much, hence why they are much more likely to offer you D'Haran mead on official visits. ;)

Aurvandils royalty tends to roleplay itself as super wealthy and very happy to spend, I think you'd be welcome to any drink on the contintent at there expense as a diplomat ;)

Except Madinian wine....

On which note... litterally the turn the food arrives for that city... it jumps realms...
Title: Re: Food
Post by: Chenier on May 27, 2012, 09:27:24 PM
Aurvandils royalty tends to roleplay itself as super wealthy and very happy to spend, I think you'd be welcome to any drink on the contintent at there expense as a diplomat ;)

Except Madinian wine....

On which note... litterally the turn the food arrives for that city... it jumps realms...

Madinian wine? Even their best bottles taste like vinegar! Real wine is made in Luria. ;)

D'Haran awards go to:

Morek for best ale.
Luria Nova for best wine.
Solaria for best sparkling wine.
Corsanctum for best cider.
D'Hara for best mead.
Summerdale for best gin.

;)

Note: "Best" doesn't necessarily mean "good".  ;D
Title: Re: Food
Post by: JPierreD on May 27, 2012, 11:21:50 PM
Madinean only know how to make light Beer (which the legend says its made with swamp water, but otherwise good for hot days of summer) and horribly strong rum only they drink!
Title: Re: Food
Post by: DamnTaffer on May 28, 2012, 02:32:37 AM
Madinian wine? Even their best bottles taste like vinegar!

Bad enough taste to cause a civil war?
Title: Re: Food
Post by: Glaumring the Fox on May 28, 2012, 02:46:01 AM
Asylon for its cobra blood rice wine.
Title: Re: Food
Post by: Chenier on May 28, 2012, 02:55:21 AM
Madinean only know how to make light Beer (which the legend says its made with swamp water, but otherwise good for hot days of summer) and horribly strong rum only they drink!

We should make a wiki page for this. I've RPed D'Hara as having bred the "Paisly Red turkey" (bourbon red) and the Raviel Black bee (carniolan), and being strong on mead.

I know many realms occasionally RP as favoring some type of drink, but it rarely is spread to other players' knowledge. With D'Harans trading stuff from all over to all over, we should know!
Title: Re: Food
Post by: Foundation on May 28, 2012, 03:26:58 AM
So... back on topic.  How's food doing on Dwilight? :)
Title: Re: Food
Post by: Penchant on May 28, 2012, 06:13:01 AM
So... back on topic.  How's food doing on Dwilight? :)
Before I could never find a buy order, now I am working on finding a sell order though I plan on travelling more to see other areas trade offers. But thats more market stuff, according to the statistics there are only 5 realms running a surplus I believe though that may be off a little. Thats about all I know about food on Dwilight. Since you are dev can you perhaps tell us how much food is on Dwilight now compared to the 275k there was when the changes begin?
Title: Re: Food
Post by: Vellos on May 28, 2012, 06:48:28 AM
Since you are dev can you perhaps tell us how much food is on Dwilight now compared to the 275k there was when the changes begin?

I'm also rather curious about that.
Title: Re: Food
Post by: Zakilevo on May 28, 2012, 07:08:49 AM
So... back on topic.  How's food doing on Dwilight? :)

Sell orders have gone extinct... so hard to find them now :-(
Title: Re: Food
Post by: Foundation on May 28, 2012, 04:11:24 PM
I think relative experience is more useful than absolute values in this case.  The total amount of food is still bewildering, but I'd rather you come to some conclusion yourself about the demand/supply in your relative sections of Dwilight.

As a side note, sell orders are rare on Atamara from my experience.
Title: Re: Food
Post by: JPierreD on May 28, 2012, 09:57:33 PM
We should make a wiki page for this. I've RPed D'Hara as having bred the "Paisly Red turkey" (bourbon red) and the Raviel Black bee (carniolan), and being strong on mead.

I know many realms occasionally RP as favoring some type of drink, but it rarely is spread to other players' knowledge. With D'Harans trading stuff from all over to all over, we should know!

Here: http://wiki.battlemaster.org/wiki/Dwilight/Regional_Drinking_Habits

Edit at will, specially if you are from the specific region.
Title: Re: Food
Post by: Dante Silverfire on May 29, 2012, 01:09:38 AM
As a side note, sell orders are rare on Atamara from my experience.

That's because so many people are buying constantly.
Title: Re: Food
Post by: Uzamaki on May 29, 2012, 02:59:23 AM
That's because so many people are buying constantly.

I'm currently amassing my monopoly on food in Terran so that they will bow to me and elect me.  8)
Title: Re: Food
Post by: egamma on May 29, 2012, 07:01:00 PM
I'm currently amassing my monopoly on food in Terran so that they will bow to me and elect me.  8)

So you're the reason...
Title: Re: Food
Post by: Foundation on May 29, 2012, 07:26:44 PM
It's you!  You're the reason Dwilight is starving, Uzamaki! ;D
Title: Re: Food
Post by: egamma on May 29, 2012, 09:32:45 PM
It's you!  You're the reason Dwilight is starving, Uzamaki! ;D

Not Dwilight, Terran. Terran's Banker has asked half the continent for food.
Title: Re: Food
Post by: Uzamaki on May 29, 2012, 10:07:58 PM
Not Dwilight, Terran. Terran's Banker has asked half the continent for food.

It's a conspiracy. I'm in Terran.  :P
Title: Re: Food
Post by: Foundation on May 30, 2012, 02:43:19 PM
Quick, take over Dwilight and prove me right! :)
Title: Re: Food
Post by: Galvez on May 31, 2012, 12:10:35 AM
Madinian wine? Even their best bottles taste like vinegar! Real wine is made in Luria. ;)
Lurian wine is redder than other wines. They mix it with the blood of their traitors, enough of those.

So... back on topic.  How's food doing on Dwilight? :)
We currently had a godsend that we annexed Ulitsa who had some hundred bushels stored. I expect our granaries to deplete within two months, and it doesn't seem likely that there can be much food bought in the south-west of Dwilight. A shame I can not use the black market.
Title: Re: Food
Post by: D`Este on May 31, 2012, 12:37:04 AM
When I'm at the market in Giask I can only see buy orders, hopefully that changes within 20 days...
Title: Re: Food
Post by: Shizzle on June 03, 2012, 06:22:21 PM
Madina has 700 bushels in stock (3 granaries), for at least a few days now, but the region is still starving. Is there an intended lag in the distribution of food or something?
Title: Re: Food
Post by: Telrunya on June 03, 2012, 06:27:11 PM
Yes, it takes a few days or so to distribute the Food from your Warehouses to your City. The starvation should go away soon.
Title: Re: Food
Post by: Indirik on June 03, 2012, 06:28:30 PM
The dying should stop right away. The hungry status will stick around for a few days as food gets distributed.
Title: Re: Food
Post by: Foundation on June 03, 2012, 08:00:04 PM
There was a bug, I've checked, and everything is working as it's supposed to.  The game messages may be a little misleading at times, but if you take note of the stat drops and effects of starvation you'll notice that everything's just fine.
Title: Re: Food
Post by: James on June 04, 2012, 08:23:02 AM
In the example Shizzle is talking about, this turn we've just had, some of my troops have now gone wounded due to starvation... Based on what's been said, this should not be happening?
Title: Re: Food
Post by: Shizzle on June 04, 2012, 09:08:56 AM
There was a bug, I've checked, and everything is working as it's supposed to.  The game messages may be a little misleading at times, but if you take note of the stat drops and effects of starvation you'll notice that everything's just fine.

Thanks :)
Title: Re: Food
Post by: Creed on June 04, 2012, 03:24:54 PM
I really don't know what is up with everyone saying they are going to starve. My regions has two granaries filled to the brim and I am planing to build another 2 or 3 more. I am having food rot every single day.  I know my  character is enjoying seeing realms starving while he sits on a mound of food.  Yeah I had 53 units of food rot just today because my food surplus is a lot over what my granaries can hold. I really need to get back to build more granaries but am tied up in a war right now. 
Title: Re: Food
Post by: Galvez on June 04, 2012, 06:11:28 PM
Food is worth a lot. You are allowing like 25 gold rot a way each day.
Title: Re: Food
Post by: Creed on June 04, 2012, 06:32:17 PM
Food is worth a lot. You are allowing like 25 gold rot a way each day.

Well food may be worth a lot but to a noble that has all the gold they need. Selling the food for gold really is really not worth more to me the seeing realms starve. Knowing that I have enough access to food to feed an entire realm for a year.
Title: Re: Food
Post by: Galvez on June 05, 2012, 10:23:23 AM
You don't have to sell it to your enemies. But allowing it to rot would be a waste of valuable resources.
Title: Re: Food
Post by: Galvez on July 14, 2012, 02:00:08 PM
How are we doing in this harsh winter..?
Title: Re: Food
Post by: mikm on July 21, 2012, 12:01:34 PM
The lack of food has hit Asylon a lot harder than any enemy could have. Just not enough food  and too much starving. The your soldiers are starving thing is really anoying.
Title: Re: Food
Post by: Glaumring the Fox on July 21, 2012, 08:35:07 PM
More food than we could ever dream of is coming soon.
Title: Re: Food
Post by: Feylonis on July 22, 2012, 02:48:30 PM
Huh. I somehow doubt that, considering Asylon just lost a region and another is being scourged as we speak (type?).
Title: Re: Food
Post by: Bael on July 22, 2012, 05:50:34 PM
This extended winter has pretty much screwed the entire continent. >:( >:(
Title: Re: Food
Post by: OFaolain on July 22, 2012, 06:18:23 PM
We've only got a little starvation in Iashalur which we've got cleaned up now, but we lost the capital because Turin didn't buy any food. :P
Title: Re: Food
Post by: Foundation on July 23, 2012, 12:34:02 AM
Well, at least your realm is not the only one affected. ;)
Title: Re: Food
Post by: Galvez on July 23, 2012, 10:23:21 AM
All of Dwilight is suffering from starvation. And if they are not, they were sitting on huge piles of food.
Title: Re: Food
Post by: Sypher on July 23, 2012, 10:30:58 AM
Solaria seems to be doing okay.
Title: Re: Food
Post by: JPierreD on July 23, 2012, 09:29:12 PM
Solaria seems to be doing okay.

You mean one of the realms that runs the highest surplus in Dwilight? I'm shocked!
Title: Re: Food
Post by: Darksun on July 23, 2012, 10:07:24 PM
Libero is doing fine too. Had some big surpluses in the rurals that were just moved into the cities for the final few days of winter. The only problem we've have with starvation is in taking over Valldir.
Title: Re: Food
Post by: Indirik on July 23, 2012, 10:08:27 PM
Astrum is doing reasonably well. Mostly because we bought insane amounts of food. Several of us were buying every offer we could find, ever since the system went on line.
Title: Re: Food
Post by: Vessol on July 24, 2012, 09:50:01 PM
Kabrinskia is doing pretty horrible. The poor people of Golden Farrow just can't get a break when it comes to starvation.
Title: Re: Food
Post by: mikm on July 24, 2012, 10:07:27 PM
Kabrinskia is doing pretty horrible. The poor people of Golden Farrow just can't get a break when it comes to starvation.
Doing horible enough to ask Asylion for help.
Title: Re: Food
Post by: Galvez on July 30, 2012, 11:01:15 PM
They don't have any food either.
Title: Re: Food
Post by: Creed on July 30, 2012, 11:16:12 PM
I will be honest my character is setting on about 2500 food in his little rural region  ;)
Title: Re: Food
Post by: Galvez on July 30, 2012, 11:22:35 PM
What is your region? I will send my hungry army and steal your food.
Title: Re: Food
Post by: fodder on July 30, 2012, 11:25:51 PM
heh.. spring arrived... and eh.. we've got a drought... XD
Title: Re: Food
Post by: Glaumring the Fox on July 31, 2012, 02:16:16 AM
Im loving this. I hope it tears Dwilight apart.
Title: Re: Food
Post by: Indirik on July 31, 2012, 04:11:06 AM
Yeah, right across the middle, from west to east. ;)
Title: Re: Food
Post by: Foundation on July 31, 2012, 04:35:08 AM
Yep, straight across the middle, cutting D'Hara from every other realm.
Title: Re: Food
Post by: Indirik on July 31, 2012, 04:44:06 AM
D'Hara, actually, is a southern realm. :D
Title: Re: Food
Post by: Glaumring the Fox on July 31, 2012, 06:11:30 AM
Yeah, right across the middle, from west to east. ;)

Judging how things go, I am the one to do it... Cuz if I wait for Indirik and Astrum to do interesting things... Its like watching grass grow... Big thing happening soon in Asylon.
Title: Re: Food
Post by: egamma on July 31, 2012, 07:10:22 AM
I will be honest my character is setting on about 2500 food in his little rural region  ;)

You could sell that to D'Hara for 1250 gold.
Title: Re: Food
Post by: De-Legro on July 31, 2012, 07:19:50 AM
You could sell that to D'Hara for 1250 gold.

He has said numerous times on the forum that he finds the current max price of 50 gold to be less then he is willing to accept.
Title: Re: Food
Post by: Gustav Kuriga on July 31, 2012, 11:53:47 AM
Just a note, he has found a way for people to pay more than 50 gold per bushel by having them give him a separate payment beforehand. And people do buy the food for the price he demands.
Title: Re: Food
Post by: De-Legro on July 31, 2012, 01:41:53 PM
Just a note, he has found a way for people to pay more than 50 gold per bushel by having them give him a separate payment beforehand. And people do buy the food for the price he demands.

Really, he complains about the amount of work needed for a trader to sit regions away and perform a trade, yet the extra hassle of someone having to travel to the his capital in order to make a inter-realm payment is fine? Guess he isn't the one needing to go the extra mile.
Title: Re: Food
Post by: fodder on July 31, 2012, 01:49:18 PM
... someone wants to lug gold around risking bandits? brave
Title: Re: Food
Post by: egamma on July 31, 2012, 02:31:32 PM
He has said numerous times on the forum that he finds the current max price of 50 gold to be less then he is willing to accept.

But it's 1250 gold...it looks bigger that way!

Also...he probably has 30 bushels rotting every day, that's like 15 gold rotting every day.
Title: Re: Food
Post by: Indirik on July 31, 2012, 04:33:39 PM
It has nothing to do with price. At least, not with how much gold he makes in profit. It's a power play. He's not interested in making money, he's interested in making other people pay. And the more they pay, the better.
Title: Re: Food
Post by: vonGenf on July 31, 2012, 04:36:56 PM
15 gold per day to make D'Hara suffer is pretty cheap. There is no way you could achieve that using troops!
Title: Re: Food
Post by: Foundation on July 31, 2012, 04:48:14 PM
Haha, true.
Title: Re: Food
Post by: egamma on July 31, 2012, 07:22:41 PM
But if D'Hara suffers then who's going to attack Aurvandil? We (and Terran) are the only ones with the balls to do it.
Title: Re: Food
Post by: Glaumring the Fox on July 31, 2012, 08:08:22 PM
Ummm you didnt have the balls to stay in a war against Kabrinskia... Why would anyone trust Terran to fight more than two battles against Aurvandiil and then throw D'Hara and or Barca under the wagon?
Title: Re: Food
Post by: Indirik on July 31, 2012, 08:16:11 PM
They stopped the war because Kabrinskia agreed to, essentially, all the terms that Terran set forth before the war started. That's something that I wish more realms in the game were willing to do. (And no, that is not a poke at Asylon.)
Title: Re: Food
Post by: Perth on July 31, 2012, 08:28:49 PM
Ummm you didnt have the balls to stay in a war against Kabrinskia... Why would anyone trust Terran to fight more than two battles against Aurvandiil and then throw D'Hara and or Barca under the wagon?

They stopped the war because Kabrinskia agreed to, essentially, all the terms that Terran set forth before the war started.

This. How many times does it have to be said, Glaumring? We didn't quit. We essentially won.

Title: Re: Food
Post by: Dante Silverfire on July 31, 2012, 08:48:58 PM
This. How many times does it have to be said, Glaumring? We didn't quit. We essentially won.

Essentially? You did win. The war wasn't for territorial gain and you were given your terms. Not to mention you had a bonus with the stepping down of Allison. That's a victory.

Title: Re: Food
Post by: Vellos on July 31, 2012, 09:05:00 PM
They stopped the war because Kabrinskia agreed to, essentially, all the terms that Terran set forth before the war started. That's something that I wish more realms in the game were willing to do. (And no, that is not a poke at Asylon.)

Indeed.

Looking back on our war, it's kinda how I wish more BM wars went. Well, minus the Zuma-brokered stagnation at the end. One or two more campaigns across each others' borders woulda been fun; some in Terran were a bit disappointed we didn't get another battle or two, but the outcome wasn't fundamentally different.

If realms set reasonable objectives ("Say you're sorry and give us gold"), limited wars are possible and (shock) fun.
Title: Re: Food
Post by: Glaumring the Fox on July 31, 2012, 09:55:01 PM
Limited wars are fun. Its just that if Asylon hadnt turned it into an unlimited war and pulling Kabrinskia shock Kabrinskia would now be in your capital instead of Aurvandiil. Because until Asylon stepped it up, Kabrinskia had no intention for a cute fun war. You can look back on it now and butter it over all you want now but the reality is that Asylon saved your butts.

Secondly, Asylon still survives, and thrives. Look at the Kabrinskian frontier its a wasteland. Their hubris will turn the kingdom into a graveyard. We have started a second kingdom and will soon be bringing our 2nd army into the battle. We have plans for more kingdoms. With so many troops able to be recruited around Asylon the federation of kingdoms will never be cracked.

I have repeatedly sent peace overtures, and offered my own resignation. I am under the assumption that Astrum and Kabrinskia are hell bent blind to kill us no matter the cost.  They will be found to be wrong and damage their kingdoms for years to come.

Asylon will never be beaten by the arrayed armies against it. I guarantee it.
Title: Re: Food
Post by: Vellos on July 31, 2012, 10:07:56 PM
Limited wars are fun. Its just that if Asylon hadnt turned it into an unlimited war and pulling Kabrinskia shock Kabrinskia would now be in your capital instead of Aurvandiil. Because until Asylon stepped it up, Kabrinskia had no intention for a cute fun war. You can look back on it now and butter it over all you want now but the reality is that Asylon saved your butts.

Secondly, Asylon still survives, and thrives. Look at the Kabrinskian frontier its a wasteland. Their hubris will turn the kingdom into a graveyard. We have started a second kingdom and will soon be bringing our 2nd army into the battle. We have plans for more kingdoms. With so many troops able to be recruited around Asylon the federation of kingdoms will never be cracked.

I have repeatedly sent peace overtures, and offered my own resignation. I am under the assumption that Astrum and Kabrinskia are hell bent blind to kill us no matter the cost.  They will be found to be wrong and damage their kingdoms for years to come.

Asylon will never be beaten by the arrayed armies against it. I guarantee it.

I'll admit, I've been impressed with how Asylon is holding up. Not sure what the secession is about, though; won't that just make your refit times even longer for those nobles?
Title: Re: Food
Post by: Glaumring the Fox on July 31, 2012, 10:42:52 PM
The 2nd kingdom was too far away. It took near a week for them to reach the capital. We decided also that Asylon was alone, what a better way to make allies than to seed the area with Asylon friendly kingdoms. New nobles, independent food and recruiting and gold under a federation system will allow Asylon to outpace Astrum and Kabrinskia which rely on long distances to recruit and a centralized power far from the battlefield. Our way shall allow for small kingdoms with the main army of Asylon to slowly inch foward duchy by duchyy until Astrum surrenders. Remember the Mongols? They conquered and then allowed the duchies freedom as long as they paid tribute to the main kingdom. Asylon will create self sufficient kingdoms. If one kingdom is destroyed 20 more shall be behind it fracturing and sprouting new kingdoms in constant explosions. Our idea is to bring to and the huge hulking imperial kingdoms and return Dwilight to a time of small fractured kingdoms involved in a myriad if alliances, religions and cultures. Decentralized and united under one flag... That of freedom. Death to the hive mind theocracies!
Title: Re: Food
Post by: egamma on July 31, 2012, 10:49:53 PM
Ummm you didnt have the balls to stay in a war against Kabrinskia... Why would anyone trust Terran to fight more than two battles against Aurvandiil and then throw D'Hara and or Barca under the wagon?

I don't play in Terran, I'm the PM of D'Hara. And I have gold to burn fighting Aurvandil, if my regions would stop starving/revolting.
Title: Re: Food
Post by: Geronus on August 01, 2012, 12:10:50 AM
Limited wars are fun. Its just that if Asylon hadnt turned it into an unlimited war and pulling Kabrinskia shock Kabrinskia would now be in your capital instead of Aurvandiil. Because until Asylon stepped it up, Kabrinskia had no intention for a cute fun war. You can look back on it now and butter it over all you want now but the reality is that Asylon saved your butts.

Secondly, Asylon still survives, and thrives. Look at the Kabrinskian frontier its a wasteland. Their hubris will turn the kingdom into a graveyard. We have started a second kingdom and will soon be bringing our 2nd army into the battle. We have plans for more kingdoms. With so many troops able to be recruited around Asylon the federation of kingdoms will never be cracked.

I have repeatedly sent peace overtures, and offered my own resignation. I am under the assumption that Astrum and Kabrinskia are hell bent blind to kill us no matter the cost.  They will be found to be wrong and damage their kingdoms for years to come.

Asylon will never be beaten by the arrayed armies against it. I guarantee it.

That wasteland has nothing to do with Asylon and everything to do with that neverending winter. We had like 20 bushels of food left in the entire Kingdom when the season finally turned.

As for the rest of it, your peace overtures have ranged from bizarre (trying to persuade me to stop the war with you and join you in backstabbing Terran together) to completely inconsistent. No one is hell bent on killing Asylon, you are hell bent on not making any sense. Last I spoke to you, you said you'd never step down. Then I hear through Turin that you'll step down if there are no foreign troops in Asylon (condition: satisfied, Glaumring: still King). Then I hear from Averyl that you'll step down after an agreement has been signed, then the same day you yourself say you'll step down as soon as we accept ceasefires that you decided to offer out of nowhere, even without a long term agreement. Well, which is it? Make sense!

The main reason there's no agreement is that Lysander thinks Glaumring is a fickle, untrustworthy rogue who can't be relied upon to keep to any terms that he might agree to. His reasoning goes like this:

Exhibit A: Asylon signs peace agreement with Kabrinskia. Two days later, Asylon declares war on Kabrinskia.

Exhibit B: Asylon attempts to convince Kabrinskia to stop attacking them and turn around and backstab Asylon's own ally, which Asylon will join Kabrinskia in doing.

Conclusion: Asylon is completely and totally treacherous and untrustworthy and can't be trusted to honor any agreement.

Lysander's been telling anyone who asks and anyone who will listen that he won't agree to anything so long as Glaumring is on the throne, for exactly these reasons. If Glaumring stepped down, things would probably get rolling. No one is particularly interested in this war anymore.
Title: Re: Food
Post by: Foundation on August 01, 2012, 12:19:30 AM
Do I hear a horray? :)
Title: Re: Food
Post by: Glaumring the Fox on August 01, 2012, 01:03:37 AM
That wasteland has nothing to do with Asylon and everything to do with that neverending winter. We had like 20 bushels of food left in the entire Kingdom when the season finally turned.

As for the rest of it, your peace overtures have ranged from bizarre (trying to persuade me to stop the war with you and join you in backstabbing Terran together) to completely inconsistent. No one is hell bent on killing Asylon, you are hell bent on not making any sense. Last I spoke to you, you said you'd never step down. Then I hear through Turin that you'll step down if there are no foreign troops in Asylon (condition: satisfied, Glaumring: still King). Then I hear from Averyl that you'll step down after an agreement has been signed, then the same day you yourself say you'll step down as soon as we accept ceasefires that you decided to offer out of nowhere, even without a long term agreement. Well, which is it? Make sense!

The main reason there's no agreement is that Lysander thinks Glaumring is a fickle, untrustworthy rogue who can't be relied upon to keep to any terms that he might agree to. His reasoning goes like this:

Exhibit A: Asylon signs peace agreement with Kabrinskia. Two days later, Asylon declares war on Kabrinskia.

Exhibit B: Asylon attempts to convince Kabrinskia to stop attacking them and turn around and backstab Asylon's own ally, which Asylon will join Kabrinskia in doing.

Conclusion: Asylon is completely and totally treacherous and untrustworthy and can't be trusted to honor any agreement.

Lysander's been telling anyone who asks and anyone who will listen that he won't agree to anything so long as Glaumring is on the throne, for exactly these reasons. If Glaumring stepped down, things would probably get rolling. No one is particularly interested in this war anymore.

When I say these things under a non official setting I will suggest or come up with several ideas and if you do not communicate with me and work towards a goal I will continue to come up with concepts and ideas until one sticks. I have constantly been changing my policies because there is piss poor communication from Astrum and Kabrinskia constantly. There has never once been an official setting where our policies and promises become a framework to grow on. I am constantly initiating contact and constantly rebuffed and or ignored, so I go back and try a new idea. It was like this with Caerwyn, I would say something, ignored, ok that didn't work, wait a bit, ok new idea lets initiate contact, send out idea to initiate contact, silence, silence silence, ok contact someone else , initiate contact, send out proposal, wait wait wait, silence, oh finally made contact with Kabrinskia, oh wait they don't pass on the information to Astrum, ok cool back to square one... Wait, wait wait, ok maybe that idea didn't work... Who knows really, Astrum is one of the worst communicators in the game when it comes to inter-kingdom relations, Indirik even admitted to such by saying Astrum is a bit arrogant...Ok cool you are an arrogant aloof kingdom. What about Iashular, funny thing is King Turin answers letters, we talk about things... Does Astrum or Kabrinskia, no not consistantly.

I believe if you want results you must communicate, if there is any confusion I think you should probably take it as a result of your own inconsistancy or perhaps inability to deal with inter realm relations... Look at the last kingdom that struggled with inter-realm communication "Caerwyn" .... Seems like that policy worked well for them.

My belief if talk with your enemies, treat your enemies with respect, and never ignore your enemies. Only a fool turns their back on an enemy.

I have probably sent the dirth of communications betwen our respective realms regarding negotiations. If anything it shows your inability to juggle both diplomacy and war. You are incapable of taking control of a situation because you believe by ignoring it it will somehow go away...

I have recently been approached by Medguntos Stormcrow to facilitate diplomacy, interesting thing is that we have almost constant communication, I have a diplomatic corps of 6 or 7 nobles, I sent a diplomat to Corsanctum, he was ignored in a hostile environment so he left.

If anything it has been Asylon that has tried to make the game interesting and open communications, considering BM is a text game and all. Yet are constantly rebuffed.  As of late Astrum, Kabrinskia and now Terran completely ignore my communications. Learn to communicate it does wonders...


One more thing... I will not step down until you deal directly with me, I am not some corporate boss of some Wal-Mart, I am the king of a realm chosen by god blah blah a blue blood noble. If you want to change things you deal with me, because trust me I have enough support, food and nobles to stay in this war a long long long time.


I find it funny also that you say Asylon is completely treacherous and cannot be trusted to uphold any agreements, funny indeed. We have stood by all our treaties, we came to defend Terran, we uphold our treaties with the Zuma, we constantly bowed to threats from Kabrinskia when it was founded and gave over lands to avoid being attacked. It was Terran that betrayed Asylon because they could not take any criticism, showing how weak and wishy washy their leadership is when its #1 ally cannot criticize it. A true friendly kingdom would have looked at the tension between our nations and worked to fix it, instead Terran withdrew communications, withdrew troops, cut all ties and now ignores us. I think its kind of how they felt inside the whole time but were only looking for a way to make Asylon look like the bad guys instead.

We made peace with Kabrinskia, rebuilt or army because we were going to win the war for Terran, we were going to give our all and fight for Terran. We later found out that Terran had no desire to fight, that they would rather bow. It was our mistake, for many many years many nobles in Asylon said " Why do we side with Terran ? They do not like us" and I would say " No no, they are good we will be good friend blah blah" and I was wrong. Spineless two-faced shallow fake friends, that is what Terran turned out to be.

Nevermind Kabrinskia, just a wolf in sheeps clothing...
Title: Re: Food
Post by: Geronus on August 01, 2012, 01:27:16 AM
What does any of that have to do with what I just said? I don't really care what you think of Astrum or Kabrinskia - you've made it extremely clear on multiple occasions that you don't like those realms, either IC or apparently OOC. That is part of the reason that Asylon is in this war in the first place. You haven't tried talking to Lysander in weeks, but he has, you will find, responded to every serious letter you ever sent him.
Title: Re: Food
Post by: Perth on August 01, 2012, 01:29:19 AM
I find it funny also that you say Asylon is completely treacherous and cannot be trusted to uphold any agreements, funny indeed. We have stood by all our treaties, we came to defend Terran, we uphold our treaties with the Zuma, we constantly bowed to threats from Kabrinskia when it was founded and gave over lands to avoid being attacked. It was Terran that betrayed Asylon because they could not take any criticism, showing how weak and wishy washy their leadership is when its #1 ally cannot criticize it. A true friendly kingdom would have looked at the tension between our nations and worked to fix it, instead Terran withdrew communications, withdrew troops, cut all ties and now ignores us. I think its kind of how they felt inside the whole time but were only looking for a way to make Asylon look like the bad guys instead.

We made peace with Kabrinskia, rebuilt or army because we were going to win the war for Terran, we were going to give our all and fight for Terran. We later found out that Terran had no desire to fight, that they would rather bow. It was our mistake, for many many years many nobles in Asylon said " Why do we side with Terran ? They do not like us" and I would say " No no, they are good we will be good friend blah blah" and I was wrong. Spineless two-faced shallow fake friends, that is what Terran turned out to be.

Good lord man, what can you not understand about the fact that Terran won its war? We didn't "bow", we didn't give up and we most certainly didn't betray Asylon. Our goal was never to destroy Kabrinskia and I am sorry Glaumring decided upon his grand plan to do so without first running it by anyone else. We declared war and stated what we wanted from the war, fought the war, and then got the terms we wanted from Kabrinskia. How, in any way, was it a betrayal to Asylon? Hell, Terran even marched 10,000 CS to help defend your borders right before the whole Aurvandil thing broke out.
Title: Re: Food
Post by: Glaumring the Fox on August 01, 2012, 01:57:06 AM
We ran the plan by Vellos, its just sad he never ran it by the terran senate. We acted fast because we thought the Zuma would soon attack Terran.

Anyways, I will take some blame, not all but some. It wasnt what I thought. It still has gone better than expected.

We treated Kabrinskia with treachery because we knew that thats all we could expect from them since we had been dealing with their threats for months before hand.

I was offered Terran on a plate, I chose to stand with them. It was a mistake.
Title: Re: Food
Post by: Ehndras on August 01, 2012, 02:45:08 AM
Oh, yes. "Hey, you, Sanguis Astroism priest in charge of Terran! Want to join me in an utterly useless crusade against SA and our neighboring nation without clear-cut goals against an enemy we have no reason to escalate conflict with?"

We had our goals, we fulfilled them, war ended. That's how it works. If you want to fight a 100-Years War then go ahead but don't drag your allies into your unfounded chaos. If I were General of Terran when we fought Kab I sure as hell wouldn't have tried to strongarm Asylon into helping us against Kab, thus forcing Kab's allies into the equation and so forth, so why should you try to do the same? You can fling as much angry blame against us as you wish but the fact remains that your idea of war with Kabrinskia is utterly anti-thesis to what ANY logical military campaign should look like. You have no bloody goals and have mentioned multiple times you want a fight to the death - you know damn well that will only end in your own destruction as you don't have the resources or the morale to uphold such a battle. Even if - for some god forsaken reason - Aurvandil wasn't an issue and all of the Moot joined in Asylon's campaign against the north, it'd just end up as a massive and pointless !@#$storm in which we all get roflstombed and nothing useful comes out of it besides a massive load of coin and grain going to waste.

And you know damn well if you had been DENSE enough to take Kabrinskia's offer to betray Terran, all you would have done is been given a fine poison-tipped dagger in the back for your stupidity. You yourself just stated Kabrinskia's constant treachery - to think they'd honor an agreement of such magnitude after you wholeheartedly stabbed your neighboring allies in the back is simply foolish.

Allison or not, Kabrinskia are some cunning bastards. Allison just tried to gain control of the Moot's armies and after plenty of threats and powerplaying, she abandoned Terran as soon as Perth was released from Aurvandil prison and joined - lo and behold - Aurvandil. What the hell she's doing there is beyond me. Hopefully she pisses them off enough to have Aurvandil declare war against all religion - again - so that we can witness a massive flaming !@#$flinging continental war between SA and Aurvandil.

One can only dream.

I must honestly say, the politics in BM are the most ridiculous I have ever encountered in any of the strategy-war games I've ever played. For all the features, mechanics, and bells-and-whistles, we seem to have a few too many over-zealous leaders wanting to declare crusade on anything that moves. Personally I think that's an overly-simplistic and childish view of war, instead favoring the intense cunning of Kabrinskia, the spirit of Summerdale, or the attitude of Aurvandil, but perhaps that's just me wanting something more than I'm accustomed to.
Title: Re: Food
Post by: Glaumring the Fox on August 01, 2012, 03:06:55 AM
Yeah I know I suck..  Anyways not going to argue about this anymore.

All I know is that every side will say whatever, everyones perception is different.


Our issue wasnt to destroy Kabrinskia or go total war against Astroism, they turned it into that issue. Our reasons for war were to depose Allison, stop the Zuma from attacking Terran. Please stop exaggerating what we wanted to do or why, you dont know you stated before you dont know so saying anything about Asylon is clearly speaking out ones ass, your senate is inept thats not my fault.
Title: Re: Food
Post by: Ehndras on August 01, 2012, 03:30:20 AM
My Senate is not inept. You are neither a member of my Senate nor involved in the Senate's discussions so it is entirely impossible for you to comment on the state of an organization you have absolutely no contact with.

Please, do provide reasoning and details to uphold your claim of my Senate's incompetence.
Title: Re: Food
Post by: Indirik on August 01, 2012, 03:50:31 AM
@Ehndras: you misunderstood what Geronus said. Lysander (ruler of Kabrinskia) did not propose that Asylon turn on Terran. Glaumring proposed to Kabrinskia that Asylon would turn on Terran, allying with Kabrinskia to launch a joint attack on Terran. Lysander declined the offer because, quite simply, no one outside Kabrinskia trusts Glaumring even the slightest bit.

@Glaumring: I don't even know what to say anymore. Your paranoia is completely out of control. The only thing I can say is that I honestly hope this war does last a long time. The whole north needs a good war.
Title: Re: Food
Post by: Ehndras on August 01, 2012, 04:38:37 AM
Wait, wait, wait. He's bitching about treachery and HE offered to betray us?

Discussion over. Goodbye.
Title: Re: Food
Post by: Foundation on August 01, 2012, 04:48:19 AM
Wait wait wait, FOOD.
Title: Re: Food
Post by: Gustav Kuriga on August 01, 2012, 04:49:25 AM
Wait wait wait, FOOD.

YAY! We will have food!
Title: Re: Food
Post by: Ehndras on August 01, 2012, 04:53:20 AM
+25% increase in food production <3
Title: Re: Food
Post by: De-Legro on August 01, 2012, 04:58:25 AM
my region now produces a max of 14 bushels, oh yeah what a bounty.
Title: Re: Food
Post by: Glaumring the Fox on August 01, 2012, 05:03:50 AM
Wait, wait, wait. He's bitching about treachery and HE offered to betray us?

Discussion over. Goodbye.

Dont worry you should have heard what Kabrinskia offered  more recently...
Title: Re: Food
Post by: Ehndras on August 01, 2012, 05:10:35 AM
I'm all ears.

And feet. And hands. And Eyes. And other appendages, but still.
Title: Re: Food
Post by: Glaumring the Fox on August 01, 2012, 05:19:49 AM
But still this is a forum and I am dissappointed in all of you , mostly Geronus for trying to score OOG points with stupid stuff said in game. Funny how his character IG says " oh yeah u can trust me " but now he is using IG information to hurt me OOG . You guys get his version of events, you dont care what I say. Im the underdog, you guts believe everything the stringer kingdoms say at face valye because yoy guys are scared. Anything I say the majority here is going to twist or use against me. Hell even the BM forum bot said I should be careful what I say here or risk being banned because so many people complain. Is it sll really that bad? So harsh so tormenting? Is it the worst stuff ever? Really? Are you guys all 13 years old? Im 35 sorry, I play with heart, I love playing loud and brash barbarian style sorry. This is a game to RP medieval warriors, not dandies and panzies.

Geronus, your word is donkey dung. You are worst than me because you've actually fooled people into believing you are a good guy.

One word out of my mouth has more soul... I'll be your enemy, better than to be a sycophant.
Title: Re: Food
Post by: Gustav Kuriga on August 01, 2012, 06:18:03 AM
But still this is a forum and I am dissappointed in all of you , mostly Geronus for trying to score OOG points with stupid stuff said in game. Funny how his character IG says " oh yeah u can trust me " but now he is using IG information to hurt me OOG . You guys get his version of events, you dont care what I say. Im the underdog, you guts believe everything the stringer kingdoms say at face valye because yoy guys are scared. Anything I say the majority here is going to twist or use against me. Hell even the BM forum bot said I should be careful what I say here or risk being banned because so many people complain. Is it sll really that bad? So harsh so tormenting? Is it the worst stuff ever? Really? Are you guys all 13 years old? Im 35 sorry, I play with heart, I love playing loud and brash barbarian style sorry. This is a game to RP medieval warriors, not dandies and panzies.

Geronus, your word is donkey dung. You are worst than me because you've actually fooled people into believing you are a good guy.

One word out of my mouth has more soul... I'll be your enemy, better than to be a sycophant.

I'm just going to let this speak for itself.
Title: Re: Food
Post by: Geronus on August 01, 2012, 06:23:56 AM
But still this is a forum and I am dissappointed in all of you , mostly Geronus for trying to score OOG points with stupid stuff said in game. Funny how his character IG says " oh yeah u can trust me " but now he is using IG information to hurt me OOG . You guys get his version of events, you dont care what I say. Im the underdog, you guts believe everything the stringer kingdoms say at face valye because yoy guys are scared. Anything I say the majority here is going to twist or use against me. Hell even the BM forum bot said I should be careful what I say here or risk being banned because so many people complain. Is it sll really that bad? So harsh so tormenting? Is it the worst stuff ever? Really? Are you guys all 13 years old? Im 35 sorry, I play with heart, I love playing loud and brash barbarian style sorry. This is a game to RP medieval warriors, not dandies and panzies.

Geronus, your word is donkey dung. You are worst than me because you've actually fooled people into believing you are a good guy.

One word out of my mouth has more soul... I'll be your enemy, better than to be a sycophant.

To be fair, you have often tried to score points at my/Astrum/Kabrinskia's expense here on the forums. Your post got under my skin because large parts of it were blatantly false and/or misrepresented, and it is not the first time that has happened. If you're going to criticize other people's characters and/or realms on the forums, you ought to be prepared for them to respond, and you can't really complain when they do.

That said, I think you're mixing IC and OOC a bit much here. What I say here shouldn't matter IG, and vice versa. The player of Mendicant recently revealed on the forums that Aurvandil apparently considers itself to be the last member of the League of Free Nations. If Lysander knew that IG he would be screaming for a crusade, but he doesn't, so as a result he has actually been steadfastly opposed to the idea thus far. What I say here is not what Lysander said, and if you create some sort of IG vendetta because of it, well, that's not really awesome of you. Though granted, there are probably plenty of IC reasons for Glaumring to dislike Lysander at this point...
Title: Re: Food
Post by: Perth on August 01, 2012, 06:42:56 AM
Sometimes I think Tom has deprived us of food so that he can deliberately come to our rescue and go for a "Give them Bread and Circuses" strategy to keep all of us bitchy players happy.


Other times I think he's supernaturally raining Manna down upon us while we wander the desert.
Title: Re: Food
Post by: egamma on August 01, 2012, 07:08:36 AM
I just wish he had done it a couple of weeks ago, before we lost Paisland and Port Raviel. It's no fun playing with starving regions.
Title: Re: Food
Post by: fodder on August 01, 2012, 07:13:57 AM
still a net loss of about 20 a day in nebel... major ongoing drought XD

maybe net surplus of 2 in avengmil XD
Title: Re: Food
Post by: Vellos on August 01, 2012, 07:51:01 AM
I just wish he had done it a couple of weeks ago, before we lost Paisland and Port Raviel. It's no fun playing with starving regions.

*blinks*

HOLY !@#$.

How did I not notice that Paisland, Rettlewood, and Port Raviel all rebelled?

I am so out of touch...
Title: Re: Food
Post by: OFaolain on August 01, 2012, 09:20:43 AM
We're doing fine up in Iashalur, plenty of food to go around.  And we even got our one region that went rogue back. :)
Title: Re: Food
Post by: Vessol on August 01, 2012, 09:34:04 AM
Things are getting pretty crazy. Tons of rebelling regions :(.

Any news or stories about the two new realms from Asylon and Auvindel we now have? I only saw their successions.
Title: Re: Food
Post by: Glaumring the Fox on August 01, 2012, 09:44:01 AM
I have nothing against Geronus, I just know that Terran will use OoG knowledge to affect IG relations. You guts know that the only reason Halleria went rogue was because of forum arguments, IG I had no reason to mistrust her too much, IG I was looking for a reason but couldnt logically RP it. It was the first time we experienced OOg influence our IG and everyone on the forums cheered. I have used Oog knowledge once, i !@#$ed up, i'll admit it. Since that time though i have been more careful. Excuse my spelling, writing on  a phone.
Title: Re: Food
Post by: GoldPanda on August 01, 2012, 11:43:37 AM
Sometimes I think Tom has deprived us of food so that he can deliberately come to our rescue and go for a "Give them Bread and Circuses" strategy to keep all of us bitchy players happy.

Other times I think he's supernaturally raining Manna down upon us while we wander the desert.

Tom is a cruel and capricious god. Maybe he's re-enacting the Old Testaments. :(
Title: Re: Food
Post by: Feylonis on August 01, 2012, 02:02:21 PM
Lol @ hypocritical "damn everyone but me for using OOG information IG"
Title: Re: Food
Post by: dustole on August 01, 2012, 02:33:31 PM
Lol @ hypocritical "damn everyone but me for using OOG information IG"


+1
Title: Re: Food
Post by: egamma on August 01, 2012, 02:45:13 PM
We're doing fine up in Iashalur, plenty of food to go around.  And we even got our one region that went rogue back. :)

Then why didn't the trader that I sent to you weeks ago report back that there was no food to be had? D'Hara would be happy to purchase all your stock.
Title: Re: Food
Post by: Sacha on August 01, 2012, 03:13:49 PM
Then why didn't the trader that I sent to you weeks ago report back that there was no food to be had?

Because no one likes you and you should just die!
Title: Re: Food
Post by: Solari on August 01, 2012, 05:24:56 PM
Then why didn't the trader that I sent to you weeks ago report back that there was no food to be had? D'Hara would be happy to purchase all your stock.

Lots of realms close off markets as a matter of course. People were also (justifiably) terrified of the eternal winter. Solaria sold D'Hara a ton of grain just before the devs realized that winter wasn't ending, and even with our breadbaskets, I'm not sure that the deal would have happened with that knowledge.
Title: Re: Food
Post by: Vellos on August 01, 2012, 05:50:32 PM
I have nothing against Geronus, I just know that Terran will use OoG knowledge to affect IG relations. You guts know that the only reason Halleria went rogue was because of forum arguments, IG I had no reason to mistrust her too much, IG I was looking for a reason but couldnt logically RP it. It was the first time we experienced OOg influence our IG and everyone on the forums cheered. I have used Oog knowledge once, i !@#$ed up, i'll admit it. Since that time though i have been more careful. Excuse my spelling, writing on  a phone.

What on earth are you talking about?

What forum arguments about Halleria? What cheering? Her secession was a minor incident; and certainly Terran wasn't cheering, lol.

I'm not sure what OOG knowledge you thing Terran is using. It's actually been frustrating for me how much I do know OOC that I can't use IC. If you believe we're abusing OOG knowledge, please say so, and explain how.
Title: Re: Food
Post by: OFaolain on August 01, 2012, 07:28:08 PM
Then why didn't the trader that I sent to you weeks ago report back that there was no food to be had? D'Hara would be happy to purchase all your stock.

Because the Margrave of Gaston, where all our food was stored, was on vacation for ~2 weeks.  Which is, incidentally, why my character Eoghan is now Duke and Margrave of Gaston.  I'll sell to D'hara once our allies aren't starving and I know how much food we're actually going to produce this year.
Title: Re: Food
Post by: Glaumring the Fox on August 01, 2012, 07:29:19 PM
Halleria and I argued on the forum but never really spoke IG, so I could never justifiably remove her IG. So her forum frustration with me caused her to split IG. No one else followed her because everyone else is enjoying being in Asylon and working on the realm. All complaints or issues are usually dealt with in game. Halleria never really spoke in game but spoke a lot in the forum.

Thats why I hate this forum, its kind of ruined the game and it was better before without it.
Title: Re: Food
Post by: Geronus on August 01, 2012, 07:31:27 PM
Halleria and I argued on the forum but never really spoke IG, so I could never justifiably remove her IG. So her forum frustration with me caused her to split IG. No one else followed her because everyone else is enjoying being in Asylon and working on the realm. All complaints or issues are usually dealt with in game. Halleria never really spoke in game but spoke a lot in the forum.

Thats why I hate this forum, its kind of ruined the game and it was better before without it.

Hey, you're the one who keeps coming back for more.  8)
Title: Re: Food
Post by: Foundation on August 01, 2012, 07:32:43 PM
Ya'know, we should FOOD in a FOOD thread.
Title: Re: Food
Post by: Geronus on August 01, 2012, 07:34:58 PM
That's a depressing subject at the moment. Who really wants to talk about it? A third of my realm rebelled because of starvation, but on the plus side I currently own D'Hara's capital. Now what should I do with it, eh? I could always give it to Allison like she wanted...
Title: Re: Food
Post by: Anaris on August 01, 2012, 07:43:49 PM
On the bright side, the starvation situation has inspired me to create more tools for the Banker to understand the food situation.

Seeing so many people sitting around at home due to starvation made me realize that a lot of people don't really understand why starvation occurs in a given situation. I'm currently working on a new informational page that will not only allow the Banker to compare the realm's food status in various situations—eg, compare full production to current production; compare normal weather to current weather; compare winter to autumn, etc—and see what the various effects are, but also give some basic analyses of the situation and tell you, for instance, "No matter what you do with the regions you've got, you'll never be able to break even on food. You've got to import food, or go take some more food-producing regions."

I may even add a teasing little indicator of which regions would be best to take to alleviate your food problems...without, of course, bothering to check whether said regions belong to allies or enemies ;D
Title: Re: Food
Post by: Foundation on August 01, 2012, 07:45:10 PM
Having your army sitting at home eats your own bushels.  Having your army sitting in an enemy realm eats their bushels. :P
Title: Re: Food
Post by: Geronus on August 01, 2012, 07:55:39 PM
On the bright side, the starvation situation has inspired me to create more tools for the Banker to understand the food situation.

Seeing so many people sitting around at home due to starvation made me realize that a lot of people don't really understand why starvation occurs in a given situation. I'm currently working on a new informational page that will not only allow the Banker to compare the realm's food status in various situations—eg, compare full production to current production; compare normal weather to current weather; compare winter to autumn, etc—and see what the various effects are, but also give some basic analyses of the situation and tell you, for instance, "No matter what you do with the regions you've got, you'll never be able to break even on food. You've got to import food, or go take some more food-producing regions."

I may even add a teasing little indicator of which regions would be best to take to alleviate your food problems...without, of course, bothering to check whether said regions belong to allies or enemies ;D

Neat! That will be helpful.
Title: Re: Food
Post by: Glaumring the Fox on August 01, 2012, 08:21:14 PM
Hey, you're the one who keeps coming back for more.  8)

Im a 'glutton' for punishment.  8) get it? Food thread, starvation, glutton... Get it?
Title: Re: Food
Post by: Foundation on August 01, 2012, 08:29:17 PM
It was obvious at "glutton". -_-
Title: Re: Food
Post by: fodder on August 01, 2012, 08:35:16 PM
We're doing fine up in Iashalur, plenty of food to go around.  And we even got our one region that went rogue back. :)

now you tell me... i was told no food (for sale) up there before i headed back XD
Title: Re: Food
Post by: Bael on August 01, 2012, 09:32:41 PM
Quote from: Tom
Now that the excessive food stores have been reduced to more reasonable levels, food production on BT and Dwilight has been raised again, +25% for all regions, effective immediately.

I am sorry that half of Dwilight starved because of the bugs that caused the long winter. Better luck next time hey.

Added in the part that was left out.
Title: Re: Food
Post by: Glaumring the Fox on August 01, 2012, 09:59:30 PM
The long winter was the best thing to happen to Dwilight in forever. For the first time kingdom bowed to the elements.
Title: Re: Food
Post by: fodder on August 01, 2012, 10:15:42 PM
not exactly the 1st time starvation happened en masse though..
Title: Re: Food
Post by: Geronus on August 01, 2012, 11:06:02 PM
Eh, not quite the first time. Life and civilization on Dwilight were much more tenuous once upon a time. I remember my first winter in Astrum. 8k CS of monsters took up residence in Eidulb Outskirts for several days and tore down the walls while we shook our fists in impotent fury from the walls of Eidulb.
Title: Re: Food
Post by: Ehndras on August 01, 2012, 11:22:06 PM
I must apologize but I literally just burst out laughing at the visualization of that scene - the looks my co-workers gave me said it all.
Title: Re: Food
Post by: Glaumring the Fox on August 02, 2012, 01:59:40 AM
I wish there were more weather variables. I know people dont care much for it, but weather was a huge decider and impact on battles. If Dwilight was in different weather segments like the north having long cold periods and the south being desert you would probably see it affecting realms on so many levels and their culture.
Title: Re: Food
Post by: Solari on August 02, 2012, 03:39:14 AM
Having your army sitting at home eats your own bushels.  Having your army sitting in an enemy realm eats their bushels. :P

Quoted for obvious truth.
Title: Re: Food
Post by: Foundation on August 02, 2012, 05:28:23 AM
Quoted for obvious truth.

Quoted for obvious quote.
Title: Re: Food
Post by: Ehndras on August 02, 2012, 05:39:35 AM
Quoted for obvious quote.

Quoted for consistent repetitiousness.
Title: Re: Food
Post by: Vellos on August 02, 2012, 05:52:38 AM
Quote
     

Quoted for the purpose of creating a sense of mystery.
Title: Re: Food
Post by: Ehndras on August 02, 2012, 06:09:09 AM
Quoted for the purpose of creating a sense of mystery.

Quoted for the immortalizing of a timeless mystery beyond memory's grasp.
Title: Re: Food
Post by: fodder on August 02, 2012, 06:10:22 AM
I wish there were more weather variables. I know people dont care much for it, but weather was a huge decider and impact on battles. If Dwilight was in different weather segments like the north having long cold periods and the south being desert you would probably see it affecting realms on so many levels and their culture.


so basically the north and south are deadzones?
Title: Re: Food
Post by: OFaolain on August 02, 2012, 06:21:57 AM
now you tell me... i was told no food (for sale) up there before i headed back XD

Well it's not for sale now, not until I get a handle on what I can expect my duchy's production to be.  Speaking of which, Eoghan needs to go bother Lefanis some more about joining his duchy... >.>
Title: Re: Food
Post by: Glaumring the Fox on August 02, 2012, 07:05:00 AM

so basically the north and south are deadzones?

No, just certain seasons. Like the middle of Dwilight goes through monsoons etc, have the entire map with weather zones that have benefits and negative aspects, like jungles have disease issues if uncivilized. I dont know just make the game more in depth... Im just rambling.
Title: Re: Food
Post by: Gustav Kuriga on August 02, 2012, 09:36:15 AM
Muahahahaha!!! I just teleported from Farrowfield to Donghaiwei!
Title: Re: Food
Post by: Ehndras on August 02, 2012, 09:40:53 AM
Donghaiwei will forever be the bane of my Dwilight seriousness...

Anyone who is a Lord or Knight of Dong-Highway is undeserving of respect. ;-)
Title: Re: Food
Post by: vonGenf on August 02, 2012, 09:56:32 AM
Donghaiwei will forever be the bane of my Dwilight seriousness...

Anyone who is a Lord or Knight of Dong-Highway is undeserving of respect. ;-)

I never even thought of it that way, I always assumed it rhymes with wifi.... can anyone with a working knowledge of Mandarin confirm?

BTW: Dong Hai = Eastern sea

http://en.wikipedia.org/wiki/East_Sea_(Chinese_mythology)
Title: Re: Food
Post by: Ehndras on August 02, 2012, 10:13:29 AM
Wei is pronounced more like weh than way, though it still has that rise...

http://mandarin.about.com/od/dailymandarin/a/yinwei.htm

Dong is pronounced with a blunted 'o' more akin to a 'u' sound, the 'g' pronounced very subtly if at all. Hai is pronounced like you'd expect it to be, like the word 'high'.

http://mandarin.about.com/od/dailymandarin/a/lihai.htm
Title: Re: Food
Post by: fodder on August 02, 2012, 10:18:06 AM
see...Weihaiwei (or http://en.wikipedia.org/wiki/Weihai)
...definitely not highway.
Title: Re: Food
Post by: Ehndras on August 02, 2012, 02:51:59 PM
What, we're still on that joke? :-) To someone who can't read or pronounce Mandarin it might looks lik Dong Highway. I was actually unaware the name had anything to do with Mandarin when my friends and I noted Donghaiwei's name and subsequently laughed. Strangely enough I've seen haiwei used to jokingly replace highway online before, though I seriously doubt it has anything to do with Chinese and more to do with memetastic spelling :-P There's no linguistic accuracy in that claim, haha, just a bit of comedic license :-P
Title: Re: Food
Post by: fodder on August 02, 2012, 03:26:45 PM
yeah well.. wrong country.  that one is in la or some such.
Title: Re: Food
Post by: Perth on August 02, 2012, 04:06:27 PM
Donghaiwei will forever be the bane of my Dwilight seriousness...

Anyone who is a Lord or Knight of Dong-Highway is undeserving of respect. ;-)

You should harass the Lords/Knights of that region IC. That would be gold.
Title: Re: Food
Post by: Uzamaki on August 02, 2012, 04:27:19 PM
You should harass the Lords/Knights of that region IC. That would be gold.

Yeah. You should. Personally. It isn't like Terran is fighting a war or anything.  :P
Title: Re: Food
Post by: Ehndras on August 02, 2012, 05:02:15 PM
Oh yes, let me just take a 50+ hour boat-ride to Donghaiwei's nearest port, trudge through unknown lands, request to see the King/Queen/Commander/Whatever, then spit in their face and call them a Daimon-worshipping goat-shagging pansy, piss on their throne and subsequently plant a Terran banner atop their keep, yelling that Terran hereby claims these lands in the name of our glorious Lord Vellos, and try to make it out alive. :-P

Makes me wish I had another noble slot so I could play a bat!@#$-crazy character, not counting my death-worshiper in the Far East.
Title: Re: Food
Post by: Glaumring the Fox on August 02, 2012, 06:34:40 PM
I used to live in Taiwan on a small mountain called 'Donghai' .
Title: Re: Food
Post by: Foundation on August 02, 2012, 07:10:25 PM
East Ocean?
Title: Re: Food
Post by: fodder on August 02, 2012, 07:52:24 PM
more sea than ocean.
Title: Re: Food
Post by: Glaumring the Fox on August 02, 2012, 09:38:20 PM
Hai is ocean or sea. Yeah the place was called 'eastern ocean' since it was a hill facing the Taiwan strait.
Title: Re: Food
Post by: Gustav Kuriga on August 02, 2012, 09:48:12 PM
Oh yes, let me just take a 50+ hour boat-ride to Donghaiwei's nearest port, trudge through unknown lands, request to see the King/Queen/Commander/Whatever, then spit in their face and call them a Daimon-worshipping goat-shagging pansy, piss on their throne and subsequently plant a Terran banner atop their keep, yelling that Terran hereby claims these lands in the name of our glorious Lord Vellos, and try to make it out alive. :-P

Makes me wish I had another noble slot so I could play a bat!@#$-crazy character, not counting my death-worshiper in the Far East.

I'm already here, and can teleport out once I do so. If you wish me to call them that.
Title: Re: Food
Post by: Gustav Kuriga on August 02, 2012, 09:48:55 PM
Although I don't find it funny to make fun of other languages.
Title: Re: Food
Post by: fodder on August 02, 2012, 09:59:55 PM
technically, hai is sea, yang (or however it's spelt) is ocean
Title: Re: Food
Post by: Foundation on August 02, 2012, 11:11:49 PM
Or foreigners.
Title: Re: Food
Post by: Feylonis on August 02, 2012, 11:47:38 PM
PS The whole 'no communication' thing is what prompted Halleria to switch. Glaumring kept nearly everything from her, even when she was the Judge, so f- that.
Title: Re: Food
Post by: Marlboro on August 03, 2012, 12:06:34 AM
Are you sure it wasn't because Paul is so awesome and daring? *Steals Geronimo's thunder.*
Title: Re: Food
Post by: fodder on August 03, 2012, 12:20:36 AM
Or foreigners.

only because they came from the oceans XD
Title: Re: Food
Post by: Glaumring the Fox on August 03, 2012, 12:43:22 AM
PS The whole 'no communication' thing is what prompted Halleria to switch. Glaumring kept nearly everything from her, even when she was the Judge, so f- that.

No duh...Because you were untrustworthy obviously.
Title: Re: Food
Post by: Glaumring the Fox on August 03, 2012, 12:45:24 AM
Or foreigners.

In Mandarin or Cantonese? Foreigner in Chinese is "Wy-gwo-ren" essentially meaning Outside country people. I only speak Chinese , sadly or happily I never learned to read/write it in 14 years living over there.
Title: Re: Food
Post by: Foundation on August 03, 2012, 03:52:48 AM
How about 洋人? 8)
Title: Re: Food
Post by: fodder on August 03, 2012, 07:13:22 AM
... as i said.. the reason for that... is... that lot is from the ocean.

in even older times, there are many other different words for other foreigners..
Title: Re: Food
Post by: GoldPanda on August 03, 2012, 07:32:06 AM
Actually, in informal conversations, we just call you foreigners 老外. :)

And I wouldn't worry about it, Glaumring. Most Chinese don't know how to write Chinese either. Not properly anyway. ;) And eventually everyone will be typing at a keyboard, and the only people left who knows how to write the language will be professional calligraphers.  :P
Title: Re: Food
Post by: vonGenf on August 03, 2012, 08:44:48 AM
I'm already here, and can teleport out once I do so.

So... bug or scroll?
Title: Re: Food
Post by: Gustav Kuriga on August 03, 2012, 09:11:48 AM
Scroll
Title: Re: Food
Post by: Charles on August 06, 2012, 02:34:24 AM
No, just certain seasons. Like the middle of Dwilight goes through monsoons etc, have the entire map with weather zones that have benefits and negative aspects, like jungles have disease issues if uncivilized. I dont know just make the game more in depth... Im just rambling.
While I guarantee this will be rejected, I would like to see some of the benefits of winter be included.  Namely the freezing of rivers.  I am sure it would be a bit of a nightmare to code, but it would be great!  Make travel by ship imposible during fall and make travel over the ice posible during winter.
Title: Re: Food
Post by: De-Legro on August 06, 2012, 02:39:45 AM
While I guarantee this will be rejected, I would like to see some of the benefits of winter be included.  Namely the freezing of rivers.  I am sure it would be a bit of a nightmare to code, but it would be great!  Make travel by ship imposible during fall and make travel over the ice posible during winter.

Travel by ship impossible? I was not aware the entire ocean froze over during winter.
Title: Re: Food
Post by: Perth on August 06, 2012, 02:43:37 AM
While I guarantee this will be rejected, I would like to see some of the benefits of winter be included.  Namely the freezing of rivers.  I am sure it would be a bit of a nightmare to code, but it would be great!  Make travel by ship imposible during fall and make travel over the ice posible during winter.

Travel by ship impossible? I was not aware the entire ocean froze over during winter.

Plus this would only apply to rivers in cold areas. The rivers wouldn't freeze over in Maroccidens or the Madina Isle, for instance.
Title: Re: Food
Post by: De-Legro on August 06, 2012, 02:52:20 AM
Its not really a "nightmare" to code, but currently the map information required doesn't exist. Someone would have to map all the area's that should be frozen, ship routes would need to be expanded so they know if they pass through one of these frozen zones and hey presto. Something similar could be done for marching over the rivers. However I doubt that adding what amounts to dynamic travel path information is going to get much priority.
Title: Re: Food
Post by: Anaris on August 06, 2012, 02:58:01 AM
Its not really a "nightmare" to code, but currently the map information required doesn't exist.

Actually...yes. Yes, it would be. Even with the appropriate map information, having routes between regions that changed periodically would require massive, wide-reaching code changes.
Title: Re: Food
Post by: Foundation on August 06, 2012, 03:15:45 AM
Considering our current travel mechanism, it would be a sizeable overhaul.  Remember the 10 year old codebase that Tom's talking about?  He's not joking. ;)
Title: Re: Food
Post by: Perth on August 06, 2012, 04:05:41 AM
Remember the 10 year old codebase that Tom's talking about?  He's not joking. ;)

So, for someone like myself who knows nothing about coding, does this mean the codebase has stuff that is like.... era windows '98 essentially? Cause that's awesome. We should starting marketing the game to the whole retro-indie crowd.
Title: Re: Food
Post by: Vellos on August 06, 2012, 04:20:18 AM
So, for someone like myself who knows nothing about coding, does this mean the codebase has stuff that is like.... era windows '98 essentially? Cause that's awesome. We should starting marketing the game to the whole retro-indie crowd.

"Battlemaster: Authentic Vintage Online Gaming in an Organic Community"
Title: Re: Food
Post by: Perth on August 06, 2012, 05:20:55 AM
"Battlemaster: Authentic Vintage Online Gaming in an Organic Community"

Dude... so perfect.
Title: Re: Food
Post by: Foundation on August 06, 2012, 05:21:23 AM
Organic and Delectable.
Title: Re: Food
Post by: Perth on August 06, 2012, 06:02:46 AM
No pesticides to deal with our bugs, only volunteer developers.
Title: Re: Food
Post by: fodder on August 06, 2012, 07:51:43 AM
approved by prince c, p of w, d of c, etc? XD
Title: Re: Food
Post by: Glaumring the Fox on August 07, 2012, 06:45:11 PM
This food issue isnt going to end is it?
Title: Re: Food
Post by: Indirik on August 07, 2012, 06:51:54 PM
When the entire island is reduced to subsistence-level farming.
Title: Re: Food
Post by: egamma on August 07, 2012, 07:03:32 PM
By looking at the stats, I don't actually see the 25% increase. Hasn't it been long enough?
Title: Re: Food
Post by: Indirik on August 07, 2012, 07:27:09 PM
Stats are delayed 7 days. When was the change made? Also, weather changed about the same time, I think, and several realms, especially in the southwest, are in drought conditions now.
Title: Re: Food
Post by: Glaumring the Fox on August 07, 2012, 08:10:09 PM
A couple weeks ago this was fun now its getting ridiculous. Perhaps monster attacks should also be increased during this time?
Title: Re: Food
Post by: Bael on August 07, 2012, 09:34:43 PM
A couple weeks ago this was fun now its getting ridiculous. Perhaps monster attacks should also be increased during this time?

Rather just have a daimon invasion and wipe the entire island out. It would be better than destruction-by-starvation.
Title: Re: Food
Post by: Lorgan on August 07, 2012, 09:46:22 PM
Try stacked population stats.
We're in for a ride. :)
Title: Re: Food
Post by: Vellos on August 07, 2012, 10:16:48 PM
Stats are delayed 7 days. When was the change made? Also, weather changed about the same time, I think, and several realms, especially in the southwest, are in drought conditions now.

Yeah, we got hit by a random and atypically long drought right at the tail end of the long winter. It's absolutely insane.
Title: Re: Food
Post by: Ehndras on August 07, 2012, 10:18:38 PM
The gods are sadistic bastards!

...I'm looking at *you*, sky-admins :-P
Title: Re: Food
Post by: Bael on August 07, 2012, 10:29:58 PM
Regarding food, can one still loot food to sell?  ;D
Title: Re: Food
Post by: Forbes Family on August 07, 2012, 10:33:45 PM
Not when hardly any region has food to loot to sell... or when your entire army has been wiped out due to starvation... or you don't have a capital to recruit a new army from... Yes fun times indeed 8)
Title: Re: Food
Post by: Bael on August 07, 2012, 10:35:23 PM
Not when hardly any region has food to loot to sell... or when your entire army has been wiped out due to starvation... or you don't have a capital to recruit a new army from... Yes fun times indeed 8)

Yeah, but I suspect the game mechanic don't even support it anymore. It perhaps only goes to provisions (?)
Title: Re: Food
Post by: Indirik on August 08, 2012, 02:15:43 AM
It goes to your home region.
Title: Re: Food
Post by: Vellos on August 08, 2012, 02:34:03 AM
It goes to your home region.

Seriously?

That... makes looting for food awesomely effective.
Title: Re: Food
Post by: Foundation on August 08, 2012, 02:58:27 AM
Gogo Vellos loot the world.
Title: Re: Food
Post by: Indirik on August 08, 2012, 03:06:11 AM
I have not empirically verified this. However that was the plan. Also, I looted on FEI a day or two ago, and the message I got was that the food was "sent homeward", or something similar.
Title: Re: Food
Post by: De-Legro on August 08, 2012, 04:14:22 AM
It has been a long time since I tested it, probably 3-4 months. At that time I got the message that the food was heading to my home region, but never received the food.
Title: Re: Food
Post by: Foundation on August 08, 2012, 04:19:15 AM
Let it now be confirmed that food indeed goes to your home region, if you have one.  (i.e. you are a lord or you have an estate).

Currently it is instant, but there are plans to add a delay.  Obviously you need to use the steal food loot method.
Title: Re: Food
Post by: Glaumring the Fox on August 08, 2012, 04:34:24 AM
And in the 3rd week... Blood fell from the sky and the sun was blotted out and no light shone down upon Dwilight.
Title: Re: Food
Post by: Foundation on August 08, 2012, 04:36:27 AM
Sounds like another Winter - Extended Edition to me!
Title: Re: Food
Post by: Glaumring the Fox on August 08, 2012, 05:14:19 AM
I would kind of like to see Dwilight shooken apart by this natural disaster, our collective memory of a horrid apocalypse...
Title: Re: Food
Post by: De-Legro on August 08, 2012, 05:46:11 AM
I would kind of like to see Dwilight shooken apart by this natural disaster, our collective memory of a horrid apocalypse...

You have XXX bushels of food stored.
This store will last you about 200 more days.

What is the food problem?
Title: Re: Food
Post by: Velax on August 08, 2012, 05:56:45 AM
Let it now be confirmed that food indeed goes to your home region, if you have one.  (i.e. you are a lord or you have an estate).

Currently it is instant, but there are plans to add a delay.  Obviously you need to use the steal food loot method.

Does the burn food option still exist? If so, why would you ever use that rather than stealing food?
Title: Re: Food
Post by: De-Legro on August 08, 2012, 06:17:46 AM
Does the burn food option still exist? If so, why would you ever use that rather than stealing food?

Right now, no reason. When the stealing option gets revisited there might be a reason to again.
Title: Re: Food
Post by: Perth on August 08, 2012, 09:46:58 AM
A couple weeks ago this was fun now its getting ridiculous. Perhaps monster attacks should also be increased during this time?

Yeah.. that would make it more... fun?

I would kind of like to see Dwilight shooken apart by this natural disaster, our collective memory of a horrid apocalypse...

The Great Famine.

The Dust Bowl.

Title: Re: Food
Post by: mikm on August 08, 2012, 11:08:58 AM
Angroth did not last long. Starvation took care of it swiftly.
Title: Re: Food
Post by: Glaumring the Fox on August 08, 2012, 02:20:14 PM
It shall rise again... So annoying that there is still absolutely no food for weeks now.
Title: Re: Food
Post by: Feylonis on August 08, 2012, 03:02:19 PM
Kabrinskia managed to find some food! :D
Title: Re: Food
Post by: De-Legro on August 08, 2012, 03:07:47 PM
Kabrinskia managed to find some food! :D

Was it behind the couch?
Title: Re: Food
Post by: Velax on August 08, 2012, 03:17:09 PM
If it's fuzzy, I'd recommend not eating it. Unless you're a D'Haran. Then go right ahead.
Title: Re: Food
Post by: Glaumring the Fox on August 08, 2012, 03:52:51 PM
It doesnt count as food when you start cannabalism... Thats just survival of the fittest.
Title: Re: Food
Post by: egamma on August 08, 2012, 04:57:02 PM
Okay, stats should show in the next 2 days, the food increases.
Title: Re: Food
Post by: OFaolain on August 08, 2012, 05:48:15 PM
It doesnt count as food when you start cannabalism... Thats just survival of the fittest.

Kabrinskia found food because they have allies with food.
Title: Re: Food
Post by: Gustav Kuriga on August 08, 2012, 05:52:17 PM
Kabrinskia found food because they have allies with food.

And a Rural lord willing to pay 50 gold (or more, devs...) for food.
Title: Re: Food
Post by: Uzamaki on August 08, 2012, 06:41:32 PM
Well, the new Asylon succession died. Becfuse of lack of food would be my guess. Is that the shortest hase a realm has lived in BM? I think even 'I can't believe it's not butter' may have lived longer.
Title: Re: Food
Post by: Ehndras on August 08, 2012, 06:44:06 PM
LOL, what? I can't believe its not butter?
Title: Re: Food
Post by: Indirik on August 08, 2012, 06:44:32 PM
How long was it, four or 5 days? A week? I think there was a colony in Sallowtown that died that fast. Or was it Qubel Lighthouse? Meh.. it was in one of those places in D'Hara. Some guy with 100 infantry walked up there and colonized it, with no support and no one else helping him. It died pretty quick.
Title: Re: Food
Post by: Indirik on August 08, 2012, 06:45:06 PM
The history of the realm known as ICBINB:
http://wiki.battlemaster.org/wiki/I_Can%27t_Believe_It%27s_Not_Butter
Title: Re: Food
Post by: Ehndras on August 08, 2012, 06:50:25 PM
ICBINB... I can't !@#$ing believe it.

...Wait, I just got that. That was totally unintentional.
Title: Re: Food
Post by: Uzamaki on August 08, 2012, 06:53:39 PM
How long was it, four or 5 days? A week? I think there was a colony in Sallowtown that died that fast. Or was it Qubel Lighthouse? Meh.. it was in one of those places in D'Hara. Some guy with 100 infantry walked up there and colonized it, with no support and no one else helping him. It died pretty quick.

I think 8 days. Maybe 9.
Title: Re: Food
Post by: Indirik on August 08, 2012, 07:21:07 PM
Porto Lancia had its capital revolt in seven days: http://wiki.battlemaster.org/wiki/Porto_Lancia

Does anyone remember anything at all about Quadrivium? http://wiki.battlemaster.org/wiki/Quadrivium
"All that is know about this realm is that it existed at one time, and very briefly, on the island of Dwilight."
Title: Re: Food
Post by: vonGenf on August 08, 2012, 07:34:57 PM
Does anyone remember anything at all about Quadrivium? http://wiki.battlemaster.org/wiki/Quadrivium
"All that is know about this realm is that it existed at one time, and very briefly, on the island of Dwilight."

It was in D'Hara, I think in Port Nebel. Some character bought the city and tried found a realm. It had very little support and Corsanctum wasn't really strong yet (I think it was meant to be SA). It fell quickly.

It's a hazy memory, really, part or all of this may be wrong.
Title: Re: Food
Post by: Geronus on August 08, 2012, 07:59:47 PM
Mmm, I remember that now. Yeah, it was definitely in D'Hara. I can't remember who founded it though, or how long it lasted, just that it wasn't around for very long.
Title: Re: Food
Post by: fodder on August 08, 2012, 08:44:08 PM
You have XXX bushels of food stored.
This store will last you about 200 more days.

What is the food problem?

region pop of 1, is it?
Title: Re: Food
Post by: Bael on August 08, 2012, 09:35:12 PM
On the topic of food, the way that food deprivation is currently handled is really poor. If a region is producing 6 bushels a day, and it needs 7, it still starves really badly. That's like saying: if you normally eat 7 slices of bread a day, and you now eat 6, you will starve. Serious wtf right there.

The only possible reasoning that I can think behind this is that the richer people horde the food and let the others starve. But the food is distributed from the regional granaries, so presumably it is controlled in some manner.
Title: Re: Food
Post by: Foundation on August 08, 2012, 09:43:18 PM
Burning and stealing food do not have the same effects.
Title: Re: Food
Post by: fodder on August 08, 2012, 09:44:22 PM
i was told the higher the deficit the worse the starvation
Title: Re: Food
Post by: Foundation on August 08, 2012, 09:45:17 PM
fodder is correct.
Title: Re: Food
Post by: Geronus on August 08, 2012, 09:46:03 PM
Either way, it quickly snowballs. Starvation eventually kills production, which in turn increases the deficit.
Title: Re: Food
Post by: Foundation on August 08, 2012, 09:49:33 PM
Which is intended.
Title: Re: Food
Post by: Bael on August 08, 2012, 10:17:44 PM
i was told the higher the deficit the worse the starvation

Well, this is what is says from a region that is mssing one to two bushels daily:

"Starvation is horrible, people are begging for food in the streets."

The only one that I have seen worse is "Starvation is literally killing all life in the region".
Title: Re: Food
Post by: Foundation on August 08, 2012, 10:43:23 PM
Starvation compounds.  If you leave a region with a couple bushels of deficit for a few weeks, that is the expected result.
Title: Re: Food
Post by: Ehndras on August 08, 2012, 11:26:16 PM
On the topic of food, the way that food deprivation is currently handled is really poor. If a region is producing 6 bushels a day, and it needs 7, it still starves really badly. That's like saying: if you normally eat 7 slices of bread a day, and you now eat 6, you will starve. Serious wtf right there.

The only possible reasoning that I can think behind this is that the richer people horde the food and let the others starve. But the food is distributed from the regional granaries, so presumably it is controlled in some manner.

You obviously haven't been in a real starving region...

That's more like 6 out of 7 people are eating, meaning 1 out of 7 are starving... If you're lucky... Considering the usual hoarding of supplies in dire times, more and more peasants starve as nobles and merchants horde all the food.
Title: Re: Food
Post by: fodder on August 09, 2012, 12:09:14 AM
Well, this is what is says from a region that is mssing one to two bushels daily:

"Starvation is horrible, people are begging for food in the streets."

The only one that I have seen worse is "Starvation is literally killing all life in the region".

to make comparisons you need to do the following

1 region with deficit of 1 a day
1 region with deficit of 5 a day

see if one of them gets worse quicker.
Title: Re: Food
Post by: Tom on August 09, 2012, 07:49:50 AM
It's not quite that simple.

A region that needs 10 bushels, but is lacking 1 will go worse slower than a region that needs 4 bushels and is lacking 1.

Title: Re: Food
Post by: JPierreD on August 09, 2012, 09:35:03 AM
That's more like 6 out of 7 people are eating, meaning 1 out of 7 are starving... If you're lucky...

If you are /very/ lucky indeed. Chances are most of the food is being feasted upon or even rotting in the rich people's homes. Peasants not starving does not mean they are properly feeding themselves, but rather that they are surviving. Hmm... this makes me think about a feature request for the possibility of regions eating more than usual to improve morale... There was something like that in Lords of the Realm (http://en.wikipedia.org/wiki/Lords_of_the_Realm). Thoughts?
Title: Re: Food
Post by: Ehndras on August 09, 2012, 11:39:26 AM
I like idea - its risky because it depletes stock and burns through food/money, but is similar to the whole invesment of gold to increase production thing.

It makes sense and is historically-viable as the idea of allowing wider circulation of more plentiful food in the Middle Ages would make people flock to a region and more easily devote themselves, not to mention make the peasants healthier, happier, and more efficient by proxy.
Title: Re: Food
Post by: Glaumring the Fox on August 09, 2012, 03:35:26 PM
Apparently another drought has hit Asylon, I cant really tell because the interface is all bugged today and everything on the iphone is bugged but Asylon will probably not last this next drought... Are we the only realm getting hit by this 3rd wave? I hope not...
Title: Re: Food
Post by: Indirik on August 09, 2012, 04:20:42 PM
We have some drought regions in Astrum, but most of our regions have been "average" lately. We may not be as bad as Asylon, but we're still running short of food. Some frantic selling has managed to keep things from getting too bad yet. Most of our cities and townslands will run out of food in the next two or three days. My duchy was saved due to two rather large shipments of grain brought in from Morek during the previous Summer. Even so, we won't make it out of Spring without some starvation in Libidizedd and probably Dizeddo as well.
Title: Re: Food
Post by: Indirik on August 09, 2012, 04:31:53 PM
Also, the 25% increase in food supply has just started to appear on the stats graph. Looks like the northern and eastern realms, and Terran, got a hug bump in supply. Aurvandil, Asylon, and the Grand Duchy got big bumps, but are all still running a deficit.

And then there's D'Hara. Seriously, what do you guys eat? Dirt?
Title: Re: Food
Post by: fodder on August 09, 2012, 04:38:35 PM
you didn't notice all those cities going rogue?
Title: Re: Food
Post by: Telrunya on August 09, 2012, 04:39:25 PM
Starving peasants. Just the usual starvation rounds for D'Hara, it's their concept of survival of the fittest. You mark my words, soon there'll be nothing but badass peasants there.
Title: Re: Food
Post by: Creed on August 09, 2012, 04:52:08 PM
Well I offered to sell D'Hara 2500 units of food a week and a half ago but there ruler just ignored me so their food problems are from their own causing.
Title: Re: Food
Post by: Uzamaki on August 09, 2012, 04:54:54 PM
Is it just me or has it basically become 'Foodmaster' in Dwilight, not 'Battlemaster'?

Is it truly difficult for the realms to stay out of starvation, or are the starving regions snowballing so much that it has made the entire continent thin on food, causing starvation?
Title: Re: Food
Post by: Creed on August 09, 2012, 04:58:17 PM
I am liking the way things are now it is starting to make the game more realistic. I was growing tired of people just seeing food as something cheap and easy to get not worth protecting and fighting over. I believe now people are starting to realize the importance of hording food as well as gaining regions that will produce large surpluses.

 
Title: Re: Food
Post by: Indirik on August 09, 2012, 05:00:10 PM
Food has always been important. It just so happens that you are a member of the realm that has the absolutely hugest surplus EVAR in the history of the entire game. Food to Morek is like water to fish. This is, after all, the realm that ha something like 35K+ food in reserves at one time. They were giving food away by the thousands as bribes and favors.
Title: Re: Food
Post by: Gustav Kuriga on August 09, 2012, 05:02:47 PM
I just want to say I saw this coming and tried to warn Tom... now there's going to be so much hoarding of food we'll see no trade, and no war because our regions are dying. If I could, I would offer to buy at higher than 50 gold per bushel.
Title: Re: Food
Post by: Uzamaki on August 09, 2012, 05:05:47 PM
I am liking the way things are now it is starting to make the game more realistic. I was growing tired of people just seeing food as something cheap and easy to get not worth protecting and fighting over. I believe now people are starting to realize the importance of hording food as well as gaining regions that will produce large surpluses.

I agree that more importance should be had on food, and when a realm is starving it should have more drastic effects, but this has basically halted all war. This is still a game, and a game called Battlemaster. Starvation tactics should be used, the occasional harsh winter should cause a realm to slow or halt combat, depending on how well you manage your food and how much food you produce, and it should be further integrated into our lives. But it should be integrated as a new facet of Battlemaster, not completely take over the game.
Title: Re: Food
Post by: vonGenf on August 09, 2012, 05:54:21 PM
I agree that more importance should be had on food, and when a realm is starving it should have more drastic effects, but this has basically halted all war. This is still a game, and a game called Battlemaster. Starvation tactics should be used, the occasional harsh winter should cause a realm to slow or halt combat, depending on how well you manage your food and how much food you produce, and it should be further integrated into our lives. But it should be integrated as a new facet of Battlemaster, not completely take over the game.

In the real world, starvation causes war. It doesn't halt it. When there is no food, you take the neighbor's food. I think this is a culture shift that is only starting in BM.

If you don't have food, and you are not willing to do what it takes to procure food, then you will die. Turtling up in your realm and waiting for spring is not what it takes.
Title: Re: Food
Post by: Anaris on August 09, 2012, 05:59:08 PM
Unfortunately, due to the way starvation is handled, it is still quite likely that going off to war when half a dozen of your regions are starving means you're likely to lose half a dozen regions because your troops were not home to do police and civil work.
Title: Re: Food
Post by: Foundation on August 09, 2012, 06:07:13 PM
When you go to war after your regions/cities start starving, then you know that your realm's leaders lacked foresight. :P
Title: Re: Food
Post by: Glaumring the Fox on August 09, 2012, 06:07:48 PM
The war damaged Asylon well enough and we have no issue with it or this, we will continue to fight and deal with it. Asylon is built for a war of attrition and if thats the way it is thats the way we'll deal with it, sucks but what can we do?
Title: Re: Food
Post by: Uzamaki on August 09, 2012, 06:12:15 PM
In the real world, starvation causes war. It doesn't halt it. When there is no food, you take the neighbor's food. I think this is a culture shift that is only starting in BM.

If you don't have food, and you are not willing to do what it takes to procure food, then you will die. Turtling up in your realm and waiting for spring is not what it takes.

Which is fine and dandy except for the fact that after you cross your borders, you have half the realm you once had due to starvation!

Also, when was Battlemaster so obsessed with the real world? There are a lot of things that go on in Battlemaster that would never happen in the real world, including in in-game mechanics.
Title: Re: Food
Post by: mikm on August 09, 2012, 06:43:43 PM
Pherhaps the way regions go rogue should be revised.  It's just too easy.
A capital takeover is crazy hard, yet starvation can get rid of your capital quite fast.
Title: Re: Food
Post by: Glaumring the Fox on August 09, 2012, 06:53:08 PM
I dont like how regions go rogue from starvation, I think that they should go into a anarchy/rioting type stage where they stay under the flag but will need a certain amount of courtiers, the king and troops to turn it around. I think that war and looting should drive a region rogue but just not starvation. Starvation should be a surmountable odd, one that requires cooperation of the realm and traders etc all together, not just a military issue of sending in a takeover unit and turning around.
Title: Re: Food
Post by: vonGenf on August 09, 2012, 06:56:13 PM
Which is fine and dandy except for the fact that after you cross your borders, you have half the realm you once had due to starvation!

I don't think the starvation is too strong. I do think, however, that it is too fast. However the current situation on Dwilight was unforeseen because of the changes that happened quickly. Once the code stabilises, people will see it coming and act beforehand.

Also, when was Battlemaster so obsessed with the real world? There are a lot of things that go on in Battlemaster that would never happen in the real world, including in in-game mechanics.

My point was that it should lead to more war, not less. I used the real-world as an example of a place where that did happen.
Title: Re: Food
Post by: Gustav Kuriga on August 09, 2012, 07:37:45 PM
I don't think the starvation is too strong. I do think, however, that it is too fast. However the current situation on Dwilight was unforeseen because of the changes that happened quickly. Once the code stabilises, people will see it coming and act beforehand.

My point was that it should lead to more war, not less. I used the real-world as an example of a place where that did happen.

Problem is, there's no point in going to war for food with the people around you if none of them have any food either.
Title: Re: Food
Post by: Ehndras on August 09, 2012, 07:40:01 PM
Not for food... ;-)

For territory! As everything begins to go rogue from starving. ;-P

Also, I feel it should be more random and realistic and have entire swathes of the map go starving so its not just one little corner getting cluster!@#$ed when the !@#$ hits the fan.

But of course everyone will cry to mommy if anything adverse happens :-P I for one welcome more ridiculously !@#$ty circumstances, they always bring the most entertainment - win or lose!
Title: Re: Food
Post by: Indirik on August 09, 2012, 07:48:17 PM
Two points:

1) Drought is a weather condition. Which regions get affected is determined by the weather area of the region. Go to the dynamic map, and turn on the Weather Area overlay. This will show you what regions are together. The problem we are having now is that the West Hills area has been hit by drought for a long time, coming off of a long, low-production winter. That's why Asylon is getting hammered so bad: Their entire realm has been in drought conditions for weeks. (Or, if you prefer an IC reason, it's because Asylon abandoned the Stars and started worshiping fruit. And can you really expect a fruit to protect you from the evils of the world?)

2) Too many random effects turns the game into PvE. That is NOT the BattleMaster experience. BattleMaster is heavily PvP in nature.
Title: Re: Food
Post by: Ehndras on August 09, 2012, 08:15:26 PM
PvE? I don't see how giving more reasons to destabilize these empires and solidified nations to open them up to war, betrayal, and intrigue is PvE - the whole point is to make PvP more viable by introducing chaos that forces them off their gilded thrones and fat asses to actually fight from what little they have. All these super-rich and well-connected nations sitting on monopolies and power-blocs isn't entertaining - the constant chaos when members of power-blocs fight amongst themselves and everyone goes for each other's throats, now that is!
Title: Re: Food
Post by: Glaumring the Fox on August 09, 2012, 08:23:09 PM
lol Indirik, the IG roleplay for the drought has only intensified Bloodmoon consumption since the dried nut acts both as food and drug, so what you have happening is skeletal emaciated raving lunatics hallucinating and gibbering but surviving on the nut just barely. It has become our only savior, the stars cannot feed us but thr fruit can.

Plus we still have a few SA members and priests to make double sure.
Title: Re: Food
Post by: Uzamaki on August 09, 2012, 08:24:23 PM
PvE? I don't see how giving more reasons to destabilize these empires and solidified nations to open them up to war, betrayal, and intrigue is PvE - the whole point is to make PvP more viable by introducing chaos that forces them off their gilded thrones and fat asses to actually fight from what little they have. All these super-rich and well-connected nations sitting on monopolies and power-blocs isn't entertaining - the constant chaos when members of power-blocs fight amongst themselves and everyone goes for each other's throats, now that is!

Spoken by a person who truly has never witnessed the magnificence of when the fat lazy ass empires start fighting and create a continent wide conflict! The Great War on the East Island, as well as the War Islands which have now sunk, are the most fun I have ever had on Battlemaster!
Title: Re: Food
Post by: Indirik on August 09, 2012, 08:59:56 PM
lol Indirik, the IG roleplay for the drought has only intensified Bloodmoon consumption since the dried nut acts both as food and drug...
And judging by the scout reports and population stats graphs, that's really working out pretty well for you, isn't it? ::)
Title: Re: Food
Post by: Indirik on August 09, 2012, 09:04:11 PM
PvE? I don't see how giving more reasons to destabilize these empires and solidified nations to open them up to war, betrayal, and intrigue is PvE - the whole point is to make PvP more viable by introducing chaos that forces them off their gilded thrones and fat asses to actually fight from what little they have. All these super-rich and well-connected nations sitting on monopolies and power-blocs isn't entertaining - the constant chaos when members of power-blocs fight amongst themselves and everyone goes for each other's throats, now that is!
Yeah, see... that doesn't work. Increasing the PvE element only makes the big guys hunker down and cover their heads, while the small realms die. Things in BattleMaster just don't happen the way you think they do. If you try to introduce more artificial PvE elements to *force* conflict, you're going to have a LOT of pissed off players accusing you of ruining the game, sabotaging their realms, and pretty much destroying years and years of established RP/history/etc. "constant chaos" isn't fun. Constant conflict is fun. But not chaos. You need structure and order around which to work, otherwise you have... nothing.
Title: Re: Food
Post by: Ehndras on August 09, 2012, 09:31:16 PM
*shrug* Just expressing an idea. Your argument is obvious and established, and I was already aware of it as that is simply how the game runs now.

I'm simply using the complaints I've seen to formulate one of an endless stream of possible ideas one might use to make the game more interesting. Compared to the games of this style and mechanics that I've played, and there have been hundreds, BM is too slow to be a fast-paced chaos-war and too fast** to be a game of heavy long-term RP. Its stuck somewhere in the middle between the long-term method of sandbox/player-made MUD worlds and the faster-paced constantly-changing strategy-war games.

I'd just like to see wars for better reasons, because most of the wars I've seen off of Dwilight are downright retarded in their execution and command. I see a heavy lack of depth at the hands of players who don't know how to properly roleplay or interact, which is why I think forcing a few peoples' hands in a manner not unlike BT does is quite interesting. The BEST conflict, RP, and teamwork I've seen in this game was most definitely in BT during the Blight. BY. FAR.

At the same time, I like the relatively steady progression of Dwilight. The Far East I don't have an opinion on because Kindara was a flaming pile of boring when I played my first character there, and I'm now in Arcaea which is very militarily-minded but seems to lack a bit of that RP spirit and 'meat' that really gives further depth to it all - I'm too new to Arcaea to offer a proper opinion anyway. Another place I loved was Hammerfall (if Im not mistaken on the name), which was a ton of RP-laden and united fun until we were raped by various nations, our command structure went afk/inactive/captured/dead, and it became a long stream of 'your region is rebelling!' messages while myself and the other warriors screamed out for orders yet received perhaps one message with a vague muttering saying they'll figure something out every time, and nothing.

I think I'm going to come to love Arcaea, I really like BT though some people make me question if a lack of common sense has gone viral, and Dwilight is just bat!@#$ crazy.

I love this game :-P I just think shaking it up a bit would be interesting. Also, !@#$ happens. Half of BT just sunk into the damn ocean, I haven't heard a single complaint. Why? Because it makes things interesting. I'll quit the day I become the supreme ruler of a powerful and unchallenged nation. How boring. I like being the underdog, I like raising empires and banding together with other fighters while plotting against the big power-holders. I've led massive groups in strategy-war games time and time again but with all the certainty I can muster I adamantly declare that the most entertainment I've EVER had was when the game decided to !@#$ me over and thus make things unexpected, interesting, and shatter my plans and expectations in the process. Nothing beats that exhilarating feel of the unexpected barreling toward you, the clench of your muscles as you prepare for the world, the adrenaline leaking out as you realize your very existence is in danger. Don't get me wrong, I loved my multi-server Tribal Wars group I founded and personally led that had over 1,000 members, (O.R.E. and T.H.C. Alliances FTW! The fact that The Holy Crusade got so many potheads, medieval roleplayers, and fundamentalist/hardcore Christian players together under one roof is HILARIOUS and so much better than I could ever had expected. I brought together the two most opposite groups possible and made them fight a common enemy, and loved every moment of it! MAN, those were good times!)

I've seen so much insanity in these types of games and as wonderfully necessary as structure and order is, someones you need to put boot to ass to get everyone going ;-)

Right now the fun is happening in Dwilight because of the Lurias, Aurvandil, and others being ambitious, and the backlash occurring in reaction to their aggressions. This is FUN. Maybe not for the nations getting roflstomped because some might be sore losers, but win-or-lose its a very entertaining this to roleplay through. In FE there's a lot going on and I'm just trying to wrap my head around it all. I'm glad someone tried to assassinate a monarch because it brought this much-appreciated war that really helped me solidify Vvaros' personality and get some RP going, I now actually have a background for my FE assassin and death-worshiper. <3 In Bellua I'm having a lot of fun opposing a player I like very much, Coldchest, because his narcissistic noble Robb is a bastard. Am I angry? Not really. Am I annoyed? Hell yeah. Is his craziness making the RP more entertaining? You bet your ass! On impulse I'd say I hate narcissistic characters because I despise people like that in real life, having dealt with two my entire life. In the game though, I've learned to appreciate the... Strange "charm"... Some of these characters bring to the table.

I've also learned to be friendly in OOC yet plan all sorts of conflict and intrigue IC when I identify a breaking point or any sort of potential issue my characters might have with others. Some I'll bring together in alliance while with others I will poke and prod our differences to get rivalries here and there. Sure, its biting my own tongue or shooting my own foot, what have you, but the purpose of this isn't to quickly and easily become the most influential noble - for that I'll go back to Travian, Tribal Wars, Anarchy Unlimited, Solarfleet, AstroEmpires, and other games where I've led top-ranking alliances and empires. Here in BM, I don't want to win - I want to have FUN.

So, I'm sorry to say, but bring it on ;-) Starve me, imprison me, betray me, plot against me, usurp me, double-deal me, because it all just means I'll have to come back with a vengeance ;-D
Title: Re: Food
Post by: Gustav Kuriga on August 09, 2012, 09:34:16 PM
*snip*

So basically you're saying everyone must play your way in order for it to be "correct" RP...
Title: Re: Food
Post by: Zakilevo on August 09, 2012, 09:39:54 PM
Some people prefer PvE and some PvP. I think PvE should just stay in BT.
Title: Re: Food
Post by: Bael on August 09, 2012, 09:43:51 PM
Some people prefer PvE and some PvP. I think PvE should just stay in BT.


It no longer exists on BT, afaik.
Title: Re: Food
Post by: Ehndras on August 09, 2012, 09:54:26 PM
Wow. You totally ignored the entire point of that.

I said I personally welcome chaos in gaming because it dislodges power-players from their mighty thrones, while giving the smaller folks the chance to gain power and take command of their own destinies. Power-bloc wars are just supreme rulers throwing men at each other, while a more fractured world ensures multi-border wars, all sorts of betrayal and fun, and a ton of craziness.

My method is my method alone. I'm simply saying that I've personally seen and stand by the opinion that introducing a bit of selective or random chaos to a system of order is healthy and necessary for the system's progression and sanity. :-) The game would be a lot more boring without SA and the other religions vying for power, or food giving power, wealth, or starvation to those who have or don't have it, the various classes, and so forth.

I don't think the game is perfect - fact from it. There are a thousand possibilities to improve the game but ALL of them mean destabilizing the current Order... That's just how it works. Anything new or different will inevitably changes things, besides OOC changes like the Fame counter.

I'm just saying - I welcome Change :-) As much as I enjoy the structure and order of reading a book or writing my novel series, a slower and calmer thing, I also adore the fast-paced insanity of sports, sex, mountain biking, snow boarding, and dancing. They each have their beauty and both are necessary to a healthy and happy life.

We can't have constant chaos and we can't have constant Order either ;-)

There I go all off topic again. Man, I'm seriously out of it today, everything seems hazy and my thoughts are all over the place.

<_< I think I need a shower, lunch, and a nap.
Title: Re: Food
Post by: Ehndras on August 09, 2012, 09:55:27 PM
And yes, you're correct - there is no more PvE on BT what with the blight being done.

Also, PvE? So strange... I've never heard PvE used in this context before. I see absolutely nothing in this game that counts as PvE besides the Blight and fighting Monsters/Undead.
Title: Re: Food
Post by: Glaumring the Fox on August 09, 2012, 09:57:53 PM
To Indirik: it doesnt matter if it works or not, our superstitious nobles think it will help to eat Bloodmoon. I am designing the lore of bloodmoon to have both power and foible. Unlike Astroism I want my religion to shatter and break and twist into new incarnations.
Title: Re: Food
Post by: Indirik on August 09, 2012, 10:18:35 PM
@Ehndras: all that change, betrayal, backstabbing, etc is great. I'm all for it. But it should be caused by the players, not the RNG. The PvE comment comes in when you start talking about things like natural disasters, random starvation destroying realms, etc. (The current starvation on Dwilight is a combination of effects, and definitely not intentional or expected.) We need to provide more ways and reasons for the players to cause that conflict, and not try to force it via the RNG.
Title: Re: Food
Post by: mikm on August 09, 2012, 10:18:52 PM
Chaos can be caused from within a realm and it's not too hard to do that.
Title: Re: Food
Post by: Ehndras on August 09, 2012, 11:13:20 PM
The problem is most are content to not cause said chaos because of the detrimental effects to their own person. Everyone wants their enemies to suffer but none want themselves to suffer as well -_-
Title: Re: Food
Post by: Indirik on August 09, 2012, 11:31:40 PM
The problem is most are content to not cause said chaos because of the detrimental effects to their own person. Everyone wants their enemies to suffer but none want themselves to suffer as well -_-
So... you're saying that most people don't want chaos. But you want us to cause chaos and force it on them. So you want the game to become something that most of the players don't want.  ??? That doesn't sound like a very winning scenario.
Title: Re: Food
Post by: Uzamaki on August 10, 2012, 12:01:13 AM
So... you're saying that most people don't want chaos. But you want us to cause chaos and force it on them. So you want the game to become something that most of the players don't want.  ??? That doesn't sound like a very winning scenario.

This.

Ehndras, I agree that sometimes some realms need a little kick. That's why Tom bolted every single ruler in the EC one time to get them to start creating war. In many ways, that is what caused the Great War on the EC, which lead to the death of Old Rancagua, Sultanate of Asena, Light of Fontan, and, in some ways, Itorunt and Ibladesh. It also created Westmoor, Nivemus, Armonia, and Eponllyn.

However, that was just one chaotic kick(a bolt). Not constantly living in chaos. Lots of things can cause that kick. it could be an infiltrator attacking a ruler(as you mentioned), or a region dispute, or a religious argument, or even just plain greed! I would rather have an ordered game peppered with chaos then a chaotic game peppered with order. And I think most people would too. The thing is, is Battlemaster goes through cycles of war and preparing for war, which some call peace. Most of our continents are either preparing for war, or just starting to war(or, in the case of Atamara, locked into the most boring, stalemate war of all time). So, we must grin and bear it. But trust me. The continent wide conflicts will come.
Title: Re: Food
Post by: Indirik on August 10, 2012, 12:13:54 AM
That's why Tom bolted every single ruler in the EC one time to get them to start creating war. In many ways, that is what caused the Great War on the EC, which lead to the death of Old Rancagua, Sultanate of Asena, Light of Fontan, and, in some ways, Itorunt and Ibladesh. It also created Westmoor, Nivemus, Armonia, and Eponllyn.

Umm... A bit OT, but this needs some corrections.

First, the Great War... that was the war that ran on EC for something like 5 or 6 years straight, and ended in late 2006 with the near destruction of Perdan and Caligus. Every other realm on the island (except the Kalmar Islands and Ubent (who had already surrendered)) was allied against the Perdan/Caligus team. The war that you're talking about, that didn't start until sometime in late '07, or maybe even '08, was the Great War's little brother.

"Light of Fontan" was actually called "Light of Fountain" (No, that's not a typo). They died during the *real* Great War. You may be thinking of Confederation of Fontan.

Tom did not bolt every ruler on the continent. There was a specific group that got zapped. I believe it was Sirion, Fontan, Old Rancagua, Yssaria, and maybe Ibladesh. Not sure about Ibladesh... The rumour I heard at the time (this was a few years before I joined the dev team) was that there was an OOC effort by those particular rulers to enforce the peace so that the ruling factions that controlled the continent could maintain their power. That was rumour, so take it for what it's worth, and with a healthy grain of salt. (Although the fact that these rulers that were bolted were the rulers of two federations of realms that were all allied to each other, and controlled over 80% of the regions on the island, makes you think...)
Title: Re: Food
Post by: Uzamaki on August 10, 2012, 01:40:12 AM
Umm... A bit OT, but this needs some corrections.

First, the Great War... that was the war that ran on EC for something like 5 or 6 years straight, and ended in late 2006 with the near destruction of Perdan and Caligus. Every other realm on the island (except the Kalmar Islands and Ubent (who had already surrendered)) was allied against the Perdan/Caligus team. The war that you're talking about, that didn't start until sometime in late '07, or maybe even '08, was the Great War's little brother.

"Light of Fontan" was actually called "Light of Fountain" (No, that's not a typo). They died during the *real* Great War. You may be thinking of Confederation of Fontan.

Tom did not bolt every ruler on the continent. There was a specific group that got zapped. I believe it was Sirion, Fontan, Old Rancagua, Yssaria, and maybe Ibladesh. Not sure about Ibladesh... The rumour I heard at the time (this was a few years before I joined the dev team) was that there was an OOC effort by those particular rulers to enforce the peace so that the ruling factions that controlled the continent could maintain their power. That was rumour, so take it for what it's worth, and with a healthy grain of salt. (Although the fact that these rulers that were bolted were the rulers of two federations of realms that were all allied to each other, and controlled over 80% of the regions on the island, makes you think...)

Ah, yes, my history is shaky before I was here because well... It was before I was here!

As for the Great War, some people have started calling this past war the Great War... Battlemaster has a short memory.

As for Light of Fountain, yeah, I messed up on that name and time period. Yeah, I meant Confederacy of Fontan. Should have checked the wiki for that one.

Oh, was that what actually happened? That was a bit before my time...

At any rate, my point was that wars kicked up after those bolting after a small kick in the pants to EC. Which is true.
Title: Re: Food
Post by: Glaumring the Fox on August 10, 2012, 01:56:55 AM
I have no idea what Ehandras is talking about Dwilight is currently locked in several wars.
Title: Re: Food
Post by: Uzamaki on August 10, 2012, 02:01:54 AM
I have no idea what Ehandras is talking about Dwilight is currently locked in several wars.

Several wars that aren't happening due to the food crisis.  :P
Title: Re: Food
Post by: Ehndras on August 10, 2012, 02:09:40 AM
10 points for Uzamaki!

/dork  ::)
Title: Re: Food
Post by: Uzamaki on August 10, 2012, 02:28:53 AM
10 points for Uzamaki!

/dork  ::)

No, you.
Title: Re: Food
Post by: Glaumring the Fox on August 10, 2012, 04:06:51 AM
Several wars that aren't happening due to the food crisis.  :P

Yes, you are right!
Title: Re: Food
Post by: Ehndras on August 10, 2012, 05:04:01 AM
No, you.

D'aww, you bashful man you! No, you! That comment was pure genius.
Title: Re: Food
Post by: Uzamaki on August 10, 2012, 06:05:50 AM
Looking back on it, it seems there was actually several days that there were no sell orders in late July(or at least that is what the Market Overview bar says, not sure if I should trust it yet).
Title: Re: Food
Post by: Ehndras on August 10, 2012, 07:30:29 AM
I'm sure that's accurate, from what my memory recalls.
Title: Re: Food
Post by: vonGenf on August 10, 2012, 09:00:16 AM
Problem is, there's no point in going to war for food with the people around you if none of them have any food either.

I look at it this way: when there is not enough food for everyone, then peasants must starve and die. There's not much you can do about it.

Now, you don't want the peasants from rural regions to die, because then there will be even less food. Therefore, urban population must fall down. It's simple math.

As a noble, you can't make up food. Therefore, people will die. However, you have swords; what you can do is choose who dies.

Go to your neighbor's main city and burn it to the ground. Bam! Food problem solved! There is now enough food for everyone still alive!
Title: Re: Food
Post by: Marlboro on August 10, 2012, 09:24:59 AM
For the people who are still alive!
Title: Re: Food
Post by: OFaolain on August 10, 2012, 09:39:31 AM
For the people who are still alive!

You're all starving but I'm still alive! (and have plenty of food 8))
Title: Re: Food
Post by: fodder on August 10, 2012, 11:33:59 AM
park your army in their rural and eat their food. steal their food too.
Title: Re: Food
Post by: Glaumring the Fox on August 10, 2012, 03:24:16 PM
Asylon is going to fall apart, we just lost Echiur....No army could do what starvation has done...and it sucks... Give us a break lol
Title: Re: Food
Post by: Indirik on August 10, 2012, 03:42:13 PM
Eat moar Bloodmoon!
Title: Re: Food
Post by: Tom on August 10, 2012, 03:45:26 PM
Asylon is going to fall apart, we just lost Echiur....No army could do what starvation has done...and it sucks... Give us a break lol

Food should be much better now that winter is past and I've raised production. What's your last report?
Title: Re: Food
Post by: Indirik on August 10, 2012, 04:01:42 PM
Asylon has it bad because their entire realm is in the West Hills, which has been in Drought weather ever since late winter. (It's divine retribution.)
Title: Re: Food
Post by: Geronus on August 10, 2012, 05:12:06 PM
The food crisis did completely put a stop to the war that was going on with Asylon. Kabrisnkia lost three regions and nearly our capital to revolt, so we have had to focus on taking them back and increasing our food production ever since. Asylon appears to be in an even worse boat. Our allies are not exempt either (except Iashalur). Corsanctum temporarily lost Mimer, and Astrum had some troubles as well.
Title: Re: Food
Post by: Ehndras on August 10, 2012, 05:20:12 PM
Wow, seriously?

Is Terran the only realm in the area that rode out the starvation in style and didn't lose even one region? o_O
Title: Re: Food
Post by: Uzamaki on August 10, 2012, 05:22:25 PM
Wow, seriously?

Is Terran the only realm in the area that rode out the starvation in style and didn't lose even one region? o_O

I think a couple of the Luria's didn't lose anything. And obviously Pian en Luries is fine.  ;D
Title: Re: Food
Post by: Ehndras on August 10, 2012, 05:27:51 PM
They're not 'in this area' ;-)

I mean more along the lines of Terran, Barca, D'hara, Asylon, Aurvandil, and Kabrinskia.

Did Asylon lose anything due to starvation? Even Aurvandil did, heh.

How's Astrom doing?
Title: Re: Food
Post by: Bjarnson on August 10, 2012, 05:34:49 PM
Asylon lost Echiur, Tofino, Vakreano Heaps and aswell our freshly created kingdom lost all it had, all three provinces. It feels like im forgetting something...
Title: Re: Food
Post by: Uzamaki on August 10, 2012, 05:35:20 PM
They're not 'in this area' ;-)

I mean more along the lines of Terran, Barca, D'hara, Asylon, Aurvandil, and Kabrinskia.

Did Asylon lose anything due to starvation? Even Aurvandil did, heh.

How's Astrom doing?

Asylon lost several regions, including a couple cities. One of them was due to secession, but it was still a huge hit to Asylon.

Astrum lost at least one region and are struggling to stay above the starvation line.
Title: Re: Food
Post by: Indirik on August 10, 2012, 05:38:29 PM
Astrum is doing OK for right now. But we are quickly running out of food. We had tens of thousands of reserve, probably close to 30K+. Libidizedd duchy is going to be OK, but Eidulb and Gelene are rapidly running out. We're scrambling to move the dregs of food out of rurals to the cities. Weather is OK, but springtime production levels aren't enough to feed us. Once summer hits, we should be able to recover quickly. It's just getting there...
Title: Re: Food
Post by: Ehndras on August 10, 2012, 05:40:42 PM
Good to know.

Yeah, Terran had it rough and even though we had no food at ALL we somehow managed to work things out.

Makes me angry I sold 2k food to everyone and anyone right before Winter :-(

"...Oh, 300 bushels will SURELY last me 'til Spring, no worries! I'll just sell the other 2,300 and make a killer profit!"

*BLITZKRIEG ROFL!@#$YOU WINTER-BUG ATTACKS*
Title: Re: Food
Post by: Foundation on August 10, 2012, 05:52:46 PM
I see that I missed the trollfest.  I wanted to attend. :(
Title: Re: Food
Post by: Ehndras on August 10, 2012, 05:55:37 PM
The server trolled us good. :-P
Title: Re: Food
Post by: Bael on August 10, 2012, 07:08:57 PM
The server trolled us good. :-P

Yeah, seeing stuff like this makes me want to go looking for bugs to abuse. Then I can "play through" them  ::)
Title: Re: Food
Post by: Zakilevo on August 10, 2012, 07:11:37 PM
there you go. a major natural disaster you wanted ;). Who angered the winter god!
Title: Re: Food
Post by: egamma on August 10, 2012, 07:24:04 PM
Wow, seriously?

Is Terran the only realm in the area that rode out the starvation in style and didn't lose even one region? o_O

I think D'Hara sold you some food early on...BIG mistake.
Title: Re: Food
Post by: Glaumring the Fox on August 10, 2012, 08:07:15 PM
Food should be much better now that winter is past and I've raised production. What's your last report?

I cant really play the last 2 days because something changed in the iphone code and the battlemaster pages are all smeared together, I can read stuff a but cant reply or send messages, I dont know whats wrong or what changed... Help?
Title: Re: Food
Post by: Indirik on August 10, 2012, 08:31:49 PM
Use the full site for now.
Title: Re: Food
Post by: Glaumring the Fox on August 10, 2012, 09:00:03 PM
Is there a link? Cant remember.

Title: Re: Food
Post by: Ross on August 10, 2012, 09:39:51 PM
The mobile site still have some interface issue, but at least it's working now.
Title: Re: Food
Post by: Indirik on August 10, 2012, 09:52:40 PM
Is there a link? Cant remember.
http://battlemaster.org
Title: Re: Food
Post by: Vellos on August 10, 2012, 09:53:23 PM
YEah... talk about food defining politics.

I've never seen starvation like what's hitting western Dwilight right now.

It isn't just the winter. It's that random chance of bad weather is happening to randomly screw us over too. Droughts all over the south and west.
Title: Re: Food
Post by: Geronus on August 10, 2012, 09:59:15 PM
Like I said, it completely stopped the ongoing war; at this rate a settlement is more likely than continued conflict, not least because neither Kabrinskia nor, I presume, Asylon want to risk more war when their realms are in such a fragile and vulnerable state. I'm trying to scheme up some ways to leave the door open for a future conflict, but it's not easy...
Title: Re: Food
Post by: Bjarnson on August 11, 2012, 12:13:42 AM
Like I said, it completely stopped the ongoing war; at this rate a settlement is more likely than continued conflict, not least because neither Kabrinskia nor, I presume, Asylon want to risk more war when their realms are in such a fragile and vulnerable state. I'm trying to scheme up some ways to leave the door open for a future conflict, but it's not easy...

I am sure we will find some future cause for bad blood, after all, we need to see where our peace talks take us. Maybe we will have a war over food? =D
Title: Re: Food
Post by: Feylonis on August 11, 2012, 02:57:51 AM
Can't really have a war over something that is non-existent D: