Author Topic: Unit Hall of Fame  (Read 21432 times)

Zakilevo

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Re: Unit Hall of Fame
« Reply #15: April 06, 2011, 07:59:29 PM »
My GOD! That is most inefficient unit ever. I would rather hire other types than hire them. I do not think even dukes can hire over 50...

songqu88@gmail.com

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Re: Unit Hall of Fame
« Reply #16: April 06, 2011, 08:07:43 PM »
Cavalier banker dukes who have duchy and realm taxes that funnel money to the banker, and with all lords investing all the time? Hah, not actually going to happen, but in theory, that would allow that one guy to have an awesome unit until he has to repair their equipment damage.

Sacha

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Re: Unit Hall of Fame
« Reply #17: April 06, 2011, 08:27:39 PM »
One of the old Generals of PeL used to walk around with 80-90 SF at around 1,800 CS. He would literally shred monster hordes to pieces before they could even get close.

Bael

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Re: Unit Hall of Fame
« Reply #18: April 06, 2011, 08:38:48 PM »
One of the old Generals of PeL used to walk around with 80-90 SF at around 1,800 CS. He would literally shred monster hordes to pieces before they could even get close.

Yeah, ranged units are definitely the way to go on Dwilight, if one can get them strong enough! Its a nice counterbalance to the rest of the islands, where archers are somewhat under-used I suspect. Sorry for the divergence ???
« Last Edit: April 06, 2011, 08:44:58 PM by Bael »

songqu88@gmail.com

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Re: Unit Hall of Fame
« Reply #19: April 06, 2011, 08:48:36 PM »
Hm, would you believe that none of my characters has a unit right now? Also, are we going strictly by the units we currently have?

wraith

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Re: Unit Hall of Fame
« Reply #20: April 06, 2011, 11:22:47 PM »
Sigrid's Shield
Captain Luitpold (+12)
  Type:  Mixed Infantry
  Range:  3 lines
  Strength:  34 men
  Training:  96 %
  Weapons/Armour:  87% / 64%
  Damage:   0 %
  Morale:   100 %
  Cohesion:   100 %
  Combat Strength:   704
 
2 Scouts, 2 Healers, 2 Banners

21cs per man, 20cs if you count the Hero char leading them but I think that bonus only counts in battle.

This bunch have been on homeland defense duties for years and can easily take out an equal force of monsters or undead without losses.
Being M.I. it can get complicated when they have help, though.

Seriously, has anyone ever made sense of M.I. actions in battle when not acting solo?
« Last Edit: April 06, 2011, 11:30:13 PM by wraith »
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songqu88@gmail.com

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Re: Unit Hall of Fame
« Reply #21: April 06, 2011, 11:25:34 PM »
It takes a brave man to brag about his MI unit.

wraith

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Re: Unit Hall of Fame
« Reply #22: April 06, 2011, 11:38:31 PM »
 ;D

I originally recruited them as militia for a small region that could only support one militia unit but ran into monsters on the way home.
I realised that as a home guard member I usually encounter enemies with no missile weapons.. often alone.. M.I. are perfect for this - pick them off then beat them up. I can take this unit up against an undead horde, obliterate them and walk away with a  few wounded men, 5% equipment damage, +5% morale and maybe +1 honour... and all for about 70 gold per week and the ridicule of my peers.

If you're not at risk of invasion (and if dictating unit types was not a horrible breach of IR) a home guard and militia comprised entirely of M.I. would be an interesting experiment.. if only they were not so unpredictable.
« Last Edit: April 06, 2011, 11:45:39 PM by wraith »
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Re: Unit Hall of Fame
« Reply #23: April 07, 2011, 12:05:56 AM »
My GOD! That is most inefficient unit ever. I would rather hire other types than hire them. I do not think even dukes can hire over 50...

Hang - a long-time member of the Barony who has held every title but Ruler - is able to field somewhere in the neighborhood of 70 SF as a cavalier. I think the most I've ever had Hang field was 50, with a CS of <a lot>.

Cavalier banker dukes who have duchy and realm taxes that funnel money to the banker, and with all lords investing all the time? Hah, not actually going to happen, but in theory, that would allow that one guy to have an awesome unit until he has to repair their equipment damage.

To be honest, all it takes to field a unit of Behexed Artillery is a decent income (more than 100 gold/week) and honor.


So my guess at the reason BoM hasn't taken over AT yet is because the cost of losing even one of those would often offset the loss of about ten moderate standard units. Considering the cost, the smaller numbers that can be fielded by most nobles, as well as the rate of recruit replacement, BoM would probably need at least two such RCs to make an army that might make a huge impact everywhere they go.

More likely that BoM has never had an expansionist mindset, and since the implementation of estates simply has not had enough knights to even consider it. Fortunately, we've always been more interested in taking someone else's gold than their land.
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Alpha

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Re: Unit Hall of Fame
« Reply #24: April 07, 2011, 02:11:25 AM »
Fury of Ortedail
Captain Jodokus (+3)
Type:   Archers
Range:   4    lines
Strength:   60 men
Training:   86 %
Weapons/Armour:   75% / 65%
Damage:    0 %
Morale:    100 %
Cohesion:    100 %
Combat Strength:    915
Encounter Setting:    defend
Deployment Line:    middle
Deployment Formation:    line
Designation:    army
Last paid:    1 days ago

15.25CS/man             Nice for 60 men

Cost 90 gold/week I think.

vonGenf

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Re: Unit Hall of Fame
« Reply #25: April 07, 2011, 10:01:50 AM »
Fletch and Steel Band
Captain Liebert (+5)
Type:    Mixed Infantry
Range:    2 lines
Strength:    13 men
Training:    87 %
Weapons/Armour:    55% / 55%
Damage:   0 %
Morale:   100 %
Cohesion:   100 %
Combat Strength:   343
Encounter Setting:   defend
Deployment Line:   rearguard
Deployment Formation:   box
Designation:   mercenary
Last paid:   4 days ago

That's 26.3 CS/man, not bad for such shabby equipment.
After all it's a roleplaying game.

Bael

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Re: Unit Hall of Fame
« Reply #26: April 07, 2011, 12:02:34 PM »
Fletch and Steel Band
Captain Liebert (+5)
Type:    Mixed Infantry
Range:    2 lines
Strength:    13 men
Training:    87 %
Weapons/Armour:    55% / 55%
Damage:   0 %
Morale:   100 %
Cohesion:   100 %
Combat Strength:   343
Encounter Setting:   defend
Deployment Line:   rearguard
Deployment Formation:   box
Designation:   mercenary
Last paid:   4 days ago

That's 26.3 CS/man, not bad for such shabby equipment.

That's unit size scaling for you ;)

Indirik

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Re: Unit Hall of Fame
« Reply #27: April 07, 2011, 06:51:17 PM »
Are you serious?  What can stop an army made of those Behexed Arrtillery?  Why have they not rolled AT yet? :P

Because they're ranged SF, and ranged SF behave as dumb in combat as MI.
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Igelfeld

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Re: Unit Hall of Fame
« Reply #28: April 07, 2011, 06:56:37 PM »
Type:   Special Forces
Strength:   50 men
Training:   96 %
Weapons/Armour:   100% / 70%
Damage:    10 %
Morale:    100 %
Cohesion:    78 %
Combat Strength:    1284
Encounter Setting:    normal
Deployment Line:    front
Deployment Formation:    line
Designation:    army

25.7 CS per man. I mean there no superpower but they get the job done :)

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vonGenf

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Re: Unit Hall of Fame
« Reply #29: April 07, 2011, 07:05:54 PM »
Because they're ranged SF, and ranged SF behave as dumb in combat as MI.

I've found MI to be underwhelming when part of a bigger army, but being quite useful as a personal protection unit. If you hit an unexpected monster spawn all alone, MI is the best thing you can wish to have.
After all it's a roleplaying game.