Hello BM mongers, how are you?
I'm thinking in some things that could improve the game some days ago, and I want to share it with you and, perhaps, they can put it on play:
1 - New Paraphernalia: Treasure chart.
How much of you just lost an unique item, letting it go down to 0% of durability? Thinking of this, I noticed that there is no thing that can help us to, at last, minimize the damage our items take from the travels and battles, until now.
I thought about a new paraphernalia, a chart created only to transport relics. Historically this type of transport was very common to the people that had wealth enough to support it. The noble would have to buy it and pay for its maintance, plus, for the artisans that go with the chart, to mantain the durability of the item. This paraphernalia would minimize the damage an unique item taken by travel only (since in battle, the noble use it), lowering the change of a permanent lost of good items.
2 - Infraestructure things.
a) Other thing I thought concerns about lords. In medieval times, one of the duties of a lord was the infraestructure of its lands, creating mills, barns, walls, etc, and in BM we just don't have this. I know that, as the name says, the game is totally devoted to fight and war, but this little stuff can improve the fun. What about allow a noble to build a mansion (or a castle, in strongholds and cities) were he will live, with a small chapel (for its religion, as the peasants concerns about the religion of the lord), an stable (that would allow a minimization of the time of travel by allied lands, as someone can hire horses from it), etc. We should remember that, from time to time the nobles needed to left the battlefield to take care of his own business, and a good place to be and to rise is a thing that could be improved. Perhaps the mansion would allow the noble to left his unique items there, to be repaired by adventurers. Realms that allow magic can allow the nobles to hire a magician, hahahah!
b) Allow nobles to buy things for its estates.
Just as up, but for the knights. Perhaps the lord would allow his knights to have their own houses with things like chapel, or to have their own rooms in the lords mansion.
c) Hired militia from the recruitment centers.
This is one thing that I always wonder why BM already doesn't have. Why a noble can't hire militia for his land from his own recruitment centers? I know that this will raise the dificulty of attacks, but isn't it the natural thing to do? I know too that all recrutimente centers should send their men to the capital, but a noble would hangle some of them just to stay in his land, patrolling the streets, etc. This is an implement that must be placed, as we have a proliferation of infiltrators in BM, and will engage entrelly with my next sugestion,
3 - New common class: thief.
Those who have played BM more than a year will agree with me that at the first glance, the adventurer is the funniest class in the game. He goes and kill monsters and zombies, find things, craft things with the sage, repair items, and always try to desperate rise for nobility, but as you go, playing and playing, you find that it is boring, and that if you don't try to complete the objective of being noble, you will just be tired of hack'n slash. For those who thinks like me, I thought about a new common class, something that surely existed in the middle ages and exists until now, a thief. Someone to try and do robbery, assault tax collectors and nobles, steal unique and common items, etc. You should agree that this is more to common people than to nobles, with some exceptions.
Well, I believe its all. I hope I could just help a little this awesome game.