No, I said to myself 'If somebody else, like Kas, wins the election and starts pushing every button they can, they can probably tie up this process with more game mechanic bull!@#$. Or maybe he'll write a letter to a GM NPC faction and get them to invade a realm that doesn't exist anymore.'
Oh wait, he did!
Quintus Scarlett is not the ruler of Terran. There is no ruler of Terran just like there is no Terran. This is not some fluffy roleplay-only event I am talking about: every single Duke and Lord of the realm up and left the realm except the one guy who can't (me) and is stuck holding the bag and dealing with last throes.
Do you seriously imagine that I of all people am sore because my IC plans got derailed? I already have a great realm that I made and enjoy. I don't need another. I was just playing along and the way the dominoes fell, I got left with the mopping up. I'm telling you that the way you the game handles this has no correlation at all to what is actually happening in character and you are inventing some abstract realm where there are still lords and politics and gears of government turning when that just isn't happening here.
As for ridiculous: if you think it's more dishonorable to step down after a couple days of mopping up a dead realm than tor have two dozen nobles protest you out office after you went bananas on the neighboring Daemons, you might have had too much Easter punch.
I tried to communicate this same point back in 2006 and 2007 when a dozen players in my immediate circle all left for the same reason. A dozen may not be a statistically valid sample and you can write me off if you like. It's just a shame, because so much of BM is better than it was back then, and it's better precisely because this kind of thing is now an exception to the rule. But when the game takes over to this extent, you're going to have pissed off players.
Like any other BM player I'm happy to put up with some frustration and inconvenience because the world of what is possible in-character is much larger than the system of game mechanics that has to simulate it all. But the problem you are ostensibly solving with this particular game mechanic seems a lot more trivial than the problems you are creating with the solution.