Author Topic: Infiltrators  (Read 13526 times)

JPierreD

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Re: Infiltrators
« Reply #120: November 22, 2011, 02:46:51 PM »
Just to clarify... there is no such thing as a SF skill, and demolition tools have no relation to SF units, right?

Nope, the idea would be to have that happen.

vonGenf

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Re: Infiltrators
« Reply #121: November 22, 2011, 03:24:26 PM »
 
That's SwordFighting skill ;)

  :-[ I feel dumb now....
After all it's a roleplaying game.

Artemesia

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Re: Infiltrators
« Reply #122: December 04, 2011, 07:49:52 PM »
Nobles and Infils simply do not mix in my mind. Sneak into a vault to rob it? Burn food without being noticed? Stab someone when he sleeps? It looks way too much like a commoner's job.

The problem is that making the adventurers infiltrators, even if much poorer ones, would change a lot the dynamic of the game. It would be interesting, in a way, for it would cost them much more to raise their skills by themselves, and a noble could fund them, but it would be an expensive bet since if he gets caught doing infil job he gets auto-hanged. And it should be only experienced advies to avoid infil spam? Meh, still doesn't sound good enough.

Three entire games later, and poor Ezio Auditorre da Firenze still gets no respect, huh?