Author Topic: Militia Sucks  (Read 6400 times)

Sacha

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Re: Militia Sucks
« Reply #15: February 29, 2016, 03:08:45 PM »
But what if the rural region has 20k+ population also (like Montijo on EC for instance)?

It's still a rural. You wouldn't stick a thousand men to a single region to guard a few farms and a bunch of wheat fields.

We could make it really simple and tie militia to fortifications and/or populations. Having no walls would mean you can only place a small number of militia troops, and then it would scale up from there. Likewise, a city of under 10,000 people would be ill-equipped to handle 2,000 militia troops for a prolonged period of time, but a city of 100,000 would be able to sustain the same number for quite some time.
« Last Edit: February 29, 2016, 03:11:33 PM by Sacha »

steelabjur@aol.com

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Re: Militia Sucks
« Reply #16: February 29, 2016, 07:53:23 PM »
The simplest method of "fixing" militia that I can think of is making them count toward population when calculating how much food is consumed in the region per turn (with the possibility of going over the regions max pop.). Then it becomes a matter of balance, as even a region that normally produces a surplus will eventually run into a deficit if enough militia is piled in.

Personally, I never saw a problem with militia. Skilled infiltrator attacks, starvation tactics, and simple smashing with mobile troops make them more a speed bump than a threat.

Anaris

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Re: Militia Sucks
« Reply #17: February 29, 2016, 07:54:14 PM »
Militia already eat food. Three times what civilian peasants eat, I believe, though I could be misremembering the precise multiplier.
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Vita`

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Re: Militia Sucks
« Reply #18: February 29, 2016, 07:57:15 PM »
Also, if the region's income cannot support their cost, militia desert.

GundamMerc

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Re: Militia Sucks
« Reply #19: March 01, 2016, 01:12:11 AM »
The simplest method of "fixing" militia that I can think of is making them count toward population when calculating how much food is consumed in the region per turn (with the possibility of going over the regions max pop.). Then it becomes a matter of balance, as even a region that normally produces a surplus will eventually run into a deficit if enough militia is piled in.

Personally, I never saw a problem with militia. Skilled infiltrator attacks, starvation tactics, and simple smashing with mobile troops make them more a speed bump than a threat.

You obviously haven't dealt with the amount of militia we're talking about. The fact that you even mention smashing with mobile troops shows how ignorant you are on the subject. Most realms simply don't have the nobles to support an army of that size. A decent army for a small to mid size realm these days is 15k CS, 20k if you're lucky enough to have extremely good regions. Even Sirion at the start of its war with Oligarch was only supporting a mobile of around 35k I think, and when 20k CS of militia is put into rural regions, let alone the townslands and cities where there are fortifications, trying to brute force your way through them just leads to the enemy mobile cleaning up what's left of your army.

Zakilevo

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Re: Militia Sucks
« Reply #20: March 01, 2016, 04:42:38 AM »
You obviously haven't dealt with the amount of militia we're talking about. The fact that you even mention smashing with mobile troops shows how ignorant you are on the subject. Most realms simply don't have the nobles to support an army of that size. A decent army for a small to mid size realm these days is 15k CS, 20k if you're lucky enough to have extremely good regions. Even Sirion at the start of its war with Oligarch was only supporting a mobile of around 35k I think, and when 20k CS of militia is put into rural regions, let alone the townslands and cities where there are fortifications, trying to brute force your way through them just leads to the enemy mobile cleaning up what's left of your army.

And don't forget, not everyone in that 15k or 20k CS will move. You can usually expect 70% usually. 80~90 on good days. Weekends? 50% if you are lucky.