BattleMaster > BM General Discussion

Too large realms (possibility of penalizing bigger realms more?)

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Kain:
Have the game mechanics changed regarding not being able to form massive realms?
I paused my characters 4 years ago and just recently returned but I've read up on what has happend and I see what is going on now.
Before the peasants would complain if the regions you held were too far away from the capital. 3-4 duchies and the realm was an empire.

Now I see plenty of realms where you have to go 6 regions in a single direction to reach the furthest edge (of the realm) from the capital. Sirion city to Karbala city, Domus city to Fontan city, Ibladesh city to Priotness  all on EC. Golden Farrow city to Itau city and Muspelheim city to Linhai on Dwilight, and so on.

The consequences of expanding more than a certain point used to be that you could only uphold a very low taxrate on all regions. A big realm had a taxrate of 10-13% while a very small one had it set to the maximum which was 25%.

Is this still the case (or its eqvivalent) with the "new" liege system?

Personally I think it is more fun where there are less empires and more mediumsized or smaller realms.
Now the small realm is pretty much extinct. Either it has 7+ regions or it is dead.

Does East Continent have a single realm with less than 7 regions? No.
Does Far East have a single realm with less than 7 regions? Yes, but only one and it has 6.
Does Atamara have a single realm with less than 7 regions? Yes, but only one and it has 5.

(I've purposely excluded Beluaterra and Dwlight because Beluaterra is invaded by monsters all the time which makes the conditions unique and dwilight is still in colony phase so I am pretty sure the same thing will happen there when all land is taken)

My point is that the realms are so big in Battlemaster these days. On some islands they always were but still.

What would you think about giving bigger realms more penalities?

- This would give smaller realms a fighting chance
- Encourage the creation of more realms

I guess I am searching for more turnover in general, without undead/monsters. More realms being created, more realms dying.

Fleugs:
Ibladesh just accidentally swallowed Itorunt.

LilWolf:
Yes, the larger a realm is the harder it is to maintain the regions.
Yes, the larger you are the lower you'll have to keep your tax rate.
I believe even troop recruitment cost increases the larger you get.
The larger you are the more knights you need and let me tell you, with the lowered player base getting enough isn't easy.
Being a large realm isn't easy by any means.

The problem is, most realms just don't have enough nobles to just go and found a colony. The main realm would fall apart due to lost knights.

Kain:

--- Quote from: LilWolf on June 19, 2011, 06:40:02 PM ---Yes, the larger a realm is the harder it is to maintain the regions.
Yes, the larger you are the lower you'll have to keep your tax rate.
I believe even troop recruitment cost increases the larger you get.
The larger you are the more knights you need and let me tell you, with the lowered player base getting enough isn't easy.
Being a large realm isn't easy by any means.

The problem is, most realms just don't have enough nobles to just go and found a colony. The main realm would fall apart due to lost knights.

--- End quote ---

From what I've seen so far of the liege system, you speak plenty of truth.

So how could more realm creation be encouraged?
From what I've seen, the secessions die in the first month in most cases.

When I started playing on EC in 2005 the continent had 13 realms. Now it is down to 8. And that is including Obsidian Islands who's territory didn't even exist when I started.

Without that adding from Tom, it would only be 7 realms now, about half of 6 years ago.
But back then there were many small to medium realms; Yssaria, Avamar, Coimbra, Eleador, Rancagua and Old Rancagua. Now we only have reasonbly big ones and really big ones.

Chenier:
I dunno, I feel the size penalties pretty well. I don't think we need them to be stronger.

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