Author Topic: Rejected: Remove adventurers from the game  (Read 19106 times)

PolarRaven

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Re: Remove adventurers from the game
« Reply #60: September 13, 2018, 08:32:53 PM »
No, coastal realms on BT are 100% guaranteed to be getting less badly hit by monsters than central realms right now, due to aspects of the way they decide where to rampage.

(Basically, a monster at point A who wants to go to point B may be just as likely to pick a coastal region as an inland region as their point B, but the regions between A and B are vastly more likely to be inland than coastal, and they get hit even if the monsters aren't hanging around there.)
Ok, maybe not. 
This being the case, maybe it is time to abandon Bara'khur and move to a coastal realm.
Problem is, most of your existing nobles would not be received well, so you may want to just dump the existing ones and start some new ones.
Like advies, they are only characters that are quickly replaceable with a few just minutes of time, right?

Medron Pryde

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Re: Remove adventurers from the game
« Reply #61: September 13, 2018, 08:33:45 PM »
Reeds gets hammered every day or so with major monster and undead assaults, and we see at least as many monsters and undead going around the city on a daily basis.  The mountains between us and Wudenkin are a destroyer highway, while Reeds is a roadblock for any that try the "easy" way west.

Creasur was always getting hammered too, until it finally went rogue due to the constant assaults, and a previous banker's decision to purposefully starve the region into not liking us much.

Chenier

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Re: Remove adventurers from the game
« Reply #62: September 13, 2018, 08:36:26 PM »
As Anaris said. Wudenkin is in the middle of the map. So anything that wants to get from anywhere to anywhere is basically garanteed to pass around it.

I know you probably felt pretty good about yourselves, everybody always thinks their success is 100% self-earned, but fact is, you aren't exceptional. There was 1 realm that was more central than Bara'Khur. Who was that?

Fronen.

Oh right, it's dead now. Killed by the rogues.

Diplomacy has nothing to do with how central realms are faring. BK being allies with the whole continent or at war with the whole continent amounts to the same. You said it yourself, Angmar can't send an army at BK, or else its own regions will get overrun. That also means that your claim that you could have done the same thing with priests is completely unfounded, because, again, you need those nobles to defend your regions.

Before a bunch of us went "why not, let's do this Mordok thing", we did try to reach out for military cooperation. But we couldn't send our army more than 2 regions away from our capital, and neither could our neighbors.

That Angmar *could* connect with its neighbors and collaborate with them is proof in itself of being a cushy coastal realm.

Note to the devs: I'm not really asking for anything to be changed regarding coastal/central realms and rogue behaviors, just pointing out the blatant survivor bias going on here. They are clearly believing that their results are 100% self-earned, and that any difference in results between them and other realms are 100% on the other realm's players' fault. When really it's just bias from their privilege.




Ok, maybe not. 
This being the case, maybe it is time to abandon Bara'khur and move to a coastal realm.
Problem is, most of your existing nobles would not be received well, so you may want to just dump the existing ones and start some new ones.
Like advies, they are only characters that are quickly replaceable with a few just minutes of time, right?

Yea, I don't think "literally hollow out Beluaterra by carving out all of its central realms" is really a good long-term solution, you know?
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Medron Pryde

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Re: Remove adventurers from the game
« Reply #63: September 13, 2018, 09:22:14 PM »
I might remind BK that they are cushy coast realm too....Fronen was as well before it died.

So just being on the coast is not a gauranture of your survival in this invasion.

The true thing that makes matters difficult for Reeds, Wudenkin, and Dyomoque right now is the way Lake Salaman and the rivers flowing from the mountains turn them into a natural funnel for all rogues going from east to west.

Bronnen

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Re: Remove adventurers from the game
« Reply #64: September 13, 2018, 11:22:51 PM »
Not the same kind of coast.

Chenier

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Re: Remove adventurers from the game
« Reply #65: September 14, 2018, 01:18:52 AM »
Ah yes, the nice "cushy" "natural funnel for all the rogues going from east to west"...
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