I think that Tom clearly defined Europian-styled SMA-based religions as the first. Meaning that the MP has no place on Dwilight as a religion.
Feel free to quote him, then, because I remember no such thing.
No major middle-ages European religion worshiped three stars. No major middle-ages European religion worshiped the five elements. No major middle-ages European religion worshiped a nature goddess of reincarnation and enlightenment. No major middle-ages European religion was based around fulfilling your own personal destiny because of what a star whispered to you in your dreams.
Those are the religions currently on Dwilight besides tMP. None of them have the slightest bit of anything to do with the Abrahamic religions, which were the religions of consequence in medieval Europe.
The Catechism of Sanguis Astroism says that the stars influence the movements of blood in humans, and that the point of the religion is to seek spiritual health by maintaining harmony with the Bloodstars and understanding the hidden movements of your blood. Does that sound, I don't know, like a reasoning based on observed physical phenomenon to improve yourself? The Bloodstars follow fixed patterns in waxing and waning, and to achieve greater spiritual enlightenment is to live your life according to that cycle because that is harmonious because the Bloodstars are physically and spiritually acting in our world.
That's not a set of deities that any European would recognize. That's a natural phenomenon that has a set pattern that influences the world.
http://wiki.battlemaster.org/wiki/Sanguis_Astroism/Writings is where I'm getting my info beyond the Catechism on.
And you can say that some people in Sanguis Astroism believe they are deities, that's fine. Some of the followers of tMP believe in Tyr and Ziza too.
Here's a quote from Tom, from the d-list, 1/13/08, Re: [Discuss] Dwilight - non-european realm/religion concepts:
"No, and you can easily make 20 different religions just on variations of
the abrahamic ones.
I didn't say it has to be a copy. It just has to have the "feel". What's
the "feel" of the european middle ages church? Huge cathedrals,
crusades, witch hunts, pious monks, remote monasteries, fervered
discussions over scripture interpretations, a church in every village -
take your pick, choose what you like best, turn it into an in-game
religion. There is more than enough material there."
There are a couple ways to interpret that. One is that Dwilight religions should have the feel of an Abrahamic religion. Not a single religion on Dwilight has anything remotely like the theology of an Abrahamic religion, so I think we can ignore that.
The other main way I can see to interpret it is to take the idea that religion should be more important than almost everything else, should have grand edifices devoted to it, should be intolerant, should be actively spreading to remote corners of the world, etc. so as to preserve the feel of a religion-dominated continent.
The Manifest Path doesn't fit in the first interpretation, but neither do
any of the other religion on the continent. The Manifest Path does or will fit in the second interpretation.
And for the last time, it is
not atheist or nontheist! It is, as someone pointed out before, misotheist (anti-theist) with a strong dash of deism. Read up on how the Roman religion functioned. There were lots and lots of gods, they didn't care who you worshiped so long as you did it through the proper authorities and your worship didn't violate their core tenets.