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Spells Feedback

Started by Tom, August 25, 2011, 09:50:36 AM

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Bedwyr

Quote from: Tom on September 02, 2011, 02:13:11 PM
Remember that it needs to last at least as long as the ritual. *g*

Only if I don't want it to catastrophically fail in the middle of casting.  That would be pretty hilarious, you know...
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

Bedwyr

Quote from: Nathan on September 02, 2011, 02:02:24 PM
I may be able to trade you one, if it's accepted. How does a whole village worth of controllable souls sound? :P

Not nearly enough for my purposes.  I'm actually considering using a ritual to do a mass mind-control spell to gather in enough people to power my real ritual...But, the problem is, I'd need a whole council defending my ass while this went on as everyone panicked at the tens of thousands of components I was using in a ritual...
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

Dante Silverfire

Quote from: Bedwyr on September 02, 2011, 10:12:08 PM
Not nearly enough for my purposes.  I'm actually considering using a ritual to do a mass mind-control spell to gather in enough people to power my real ritual...But, the problem is, I'd need a whole council defending my ass while this went on as everyone panicked at the tens of thousands of components I was using in a ritual...

Have you been using mind-reading spells on my character? My character has had a very similar idea himself as a means to a very awesome ritual. (however, very very powerful)
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Meneldur

There was some discussion on a different thread about summonings and such, however there is no "summoning" base. Will summoning come under creation or whatever elemental base the creature is most associated with? Also considering the duration limitation I'm guessing any kind of long-term summoning would be confined to rituals?

Tom

I'm still not sure if I want to split summon off or leave it under create. Right now, if you check out create in the research dialog, you'll notice that summon is listed as a synonym.


cjnodell

Seems like summon would be more like a change than a creation to me. You are changing the location of existing creatures, not making new ones. Or that is my thought at least...

^ban^

Quote from: Pelgart on September 06, 2011, 03:38:00 PM
Seems like summon would be more like a move than a creation to me. You are moving the location of existing creatures, not making new ones. Or that is my thought at least...

FTFY?
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

cjnodell

I had forgotten that move existed!

^ban^

I'm still not exactly clear what you get with things such as Body-Move or Death-Move, to be honest.
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

loren

How about this spell for body/move

[276|d54f0673435e0651469d0f3af249c79a54a81655] - Unhand Me

Indirik

Are spells still being reviewed? I submitted a few about a week ago, but they are still "Proposed".
If at first you don't succeed, don't take up skydiving.

Tom

I'm still thinking about things...

Latest thought: Remove "Create" and replace it with "Summon". Idea being that you can summon creatures from another plane, but not create something out of thin air. However, some current Create spells would be easy to modify into "Change" spells with the simple change that their base materials need to be present.


Anaris

Quote from: Tom on September 06, 2011, 07:34:41 PM
I'm still thinking about things...

Latest thought: Remove "Create" and replace it with "Summon". Idea being that you can summon creatures from another plane, but not create something out of thin air. However, some current Create spells would be easy to modify into "Change" spells with the simple change that their base materials need to be present.

Would it be possible to run a couple of different Change spells? One to take (say) a lump of rock and transmute it into the steel you need for a sword, and then another to transform the raw steel into the sword?
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

loren

Quote from: Indirik on September 06, 2011, 06:57:31 PM
Are spells still being reviewed? I submitted a few about a week ago, but they are still "Proposed".

Yes.  Just more slowly... there are a ton of spells in there to be reviewed.  Well over 100 now.  As soon as I cleared it out last week another big deluge hit.  Granted I didn't help when I added some 45 myself =)

Zakilevo

That is a lot. How many GMs are working on it anyway?