I think it's difficult enough to reach such a level of cooperation... And people who can pull it of, should be rewarded for it?
The problem is, some people don't pull it off by attracting good, active players to their realms the way most of us have to.
Some people pull it off by having a group of OOC friends they can call on to join a realm who they know are able to be online almost any time of the day, and who can always be counted on to log on at least 4 times per turn.
This can be particularly true of groups of people who come to BattleMaster from other online games, where the advantages you can get from being online almost constantly are generally significantly greater than they are here. There are clans of 100+ people in some games, where they can be certain of having dozens online at any given time, and more available to come online if they get a call asking them to.
I don't think Aurvandil is quite as bad as one of these latter cases. However, we have to consider the possibility that it's one of the former, because that's not the kind of thing that's good for BattleMaster. It gives realms run by such a group an unfair and unmatchable advantage over other realms of similar size. Furthermore, such groups by their very nature (even if they don't specifically intend to do so) tend to be more willing to communicate with and accept into leadership positions members of their own group. This shuts out other players from enjoying that realm to the fullest, and it keeps the players in the group from enjoying the BattleMaster community to the fullest.
In short, when OOC groups calibrated to maximum efficiency come to BattleMaster and try to take over places,
everyone loses.