As it is, every member of a realm can check the region pages of his realm at all times to see who is there, and what troops they lead.
Except priests.
Now, I get that the idea was to prevent priests from acting as scouts, when their ability to see troops was removed, but this limitation is not necessary. Everyone else can always see troops in regions of the realm regardless of where they are. I would requests that priests also have access to this information (while keeping the current restriction for foreign lands the priest may be in). Just the basic stuff: troop leader, troop type, noble's realm. As it is, priests have no way of knowing who leads units and to what realms they belong to, even in their own realm. To know what realm a noble belongs to, one has to constantly look it up on the character list, which is tedious.
Title: Priests having access to same region data in-realm as everyone else.
Summary: Priests are currently the only ones who can't see troop info of regions in their own realm and can't tell the faith of the region's lord.
Details: Make priests once again have the ability to view what faith the region lord belongs to and make them able to be able to click on region page links for their own realm's regions and see troops present as any other noble character would.
Benefits: Priests used to be able to tell lords' faith as everyone else. This seems to have gotten removed quite lately, seems like a bug but it ain't getting fixed despite it being mentioned regularly. As for troops, it's outlined in the paragraph above. Being a priest shouldn't make one a worse government member, rulers and such need access to this extremely basic information that the vast majority of characters (ex: 92% on BT) have. Not only does it not make any sense at all to be in a region, talking with foreigners as a ruler and not have the slightest idea of whether the trespassers are leading troops or not, but finding out what realm these people belong to, just with region allegiance, is a huge and unnecessary hassle. In a lot of cases I've seen, those with priests characters usually have a second non-priest character, which allows them to bypass this senseless restriction without a sweat. But those who don't dump two characters in the same realm in this way are therefore unfairly penalized, and, in my opinion, for no good reason at all. One shouldn't have to go hassle other nobles to know if the guy in front of himself leads troops or not.
Possible Exploits: None, because it doesn't affect adventurers (which aren't nobles anyways), and still prevents priests from acting as scouts, which was the purpose of the limitation when first implemented.