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Fontan vs Westmoor III: third times a charm

Started by Iltaran, March 26, 2012, 01:04:36 PM

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Velax

You've already got Ohnar West, don't you?

Zakilevo

Meh. I want to make a realm which isn't afraid to go to war. Usually if you want to go to war without any justification, people stop you but if I can form a council with a bunch of aggressive evil characters...

feyeleanor

Quote from: T Strike on April 30, 2012, 10:59:32 PM
When I become General women won't exist cause of that kill rape burn option I will always use. BWAHAHA being evil is so fun. :)

Who says it's the women who'll be on the receiving end...?

T Strike

Armoured soilders vs peasant women breast feeding... Soilders win... meaning it seems obvious whose going to be receiving.
Westmoor: Cross... Coria: Yenom... Caelum: Gawain... Astrum: Ekirt

Draco Tanos

Quote from: Zakilevo on April 30, 2012, 11:06:02 PM
Can't agree more. Being evil is way to go! We need more evil characters! In fact we should build a realm just for evil characters!
The problem is (and I've played evil characters/empires in plenty of RPGs over the years), all the "good guys" insist on teaming up to gangbang you.  Either your evil empire needs to have some sort of advantage in locale that makes it impossible to siege, at least take a REALLY long time to break, or you need to be massive/with plenty of troops and nobles at your beckon call.

T Strike

Well I'll think about my evil strategies when I become a general (rulers take note) ;)
Westmoor: Cross... Coria: Yenom... Caelum: Gawain... Astrum: Ekirt

Velax

Quote from: T Strike on May 01, 2012, 12:02:45 AM
Armoured soilders vs peasant women breast feeding... Soilders win... meaning it seems obvious whose going to be receiving.

WHOOSH!

Norrel

"it was never wise for a ruler to eschew the trappings of power, for power itself flows in no small measure from such trappings."
- George R.R. Martin ; Melisandre

feyeleanor

Quote from: T Strike on May 01, 2012, 12:02:45 AM
Armoured soilders vs peasant women breast feeding... Soilders win... meaning it seems obvious whose going to be receiving.

Well it's the men and cattle who run around with chastity belts, so I think there may be something your soldiers aren't telling you...

Sonya

Quote from: Zakilevo on April 30, 2012, 11:17:20 PM
Meh. I want to make a realm which isn't afraid to go to war. Usually if you want to go to war without any justification, people stop you but if I can form a council with a bunch of aggressive evil characters...
For thT
Quote from: Draco Tanos on May 01, 2012, 12:18:47 AM
The problem is (and I've played evil characters/empires in plenty of RPGs over the years), all the "good guys" insist on teaming up to gangbang you.  Either your evil empire needs to have some sort of advantage in locale that makes it impossible to siege, at least take a REALLY long time to break, or you need to be massive/with plenty of troops and nobles at your beckon call.

For that you will need a location with one way road, specially some choke point with a fortress, and surrounded by sea, this will make the perfect super villain's lair.

To mind comes Avamar/Lasop, secede that duchy and keep the neighbor realm as friend, Neutral would be great so they cant let anyone circle you.

It has been a while since anyone have thrown 50,000 CS to walls.


Peace!

Ketchum

Quote from: Sonya on May 01, 2012, 06:05:54 PM
To mind comes Avamar/Lasop, secede that duchy and keep the neighbor realm as friend, Neutral would be great so they cant let anyone circle you.
It has been a while since anyone have thrown 50,000 CS to walls.
Another Avamar realm or Sirion West/East realm? That city is quite a bottleneck in Sirion/Fontan war that time :(
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Draco Tanos

Sirion has a very defensible position.  Truly geography favors them.

Zakilevo

But we can't expand too far :P Perdan and Caligus have access to good regions while Sirion's regions are less productive than most of southern regions.

Ketchum

Quote from: Draco Tanos on May 02, 2012, 02:09:52 AM
Sirion has a very defensible position.  Truly geography favors them.
Indeed, Gods favor the chosen Sons and Daughters. Truly Elves is the Chosen Race, or Chosen One. Did I hear some whisper of a fallen realm being from Orc Race? :P

Quote from: Zakilevo on May 02, 2012, 02:10:57 AM
But we can't expand too far :P Perdan and Caligus have access to good regions while Sirion's regions are less productive than most of southern regions.
Sir Temple run a good tax rate I remember. I have a character previously in Sirion, May. She surely been forgotton by now with 1 year passby in real life since she been there ;)

Perhaps a good investment every now and then, couple with play around with tax rate will help. I have been used to 2 of my characters playing RegionMaintenance Master for quite sometime now :)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Zakilevo

Uh Sir Temple is a stronghold :P Stronghold blows.