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Sea Zones

Started by Tom, September 24, 2012, 08:19:02 PM

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Tom

Troops that arrived the same turn do not count as actively defending.

pcw27

The new TO system on Dwilight, does that distinguish between the ocean and the central sea? Could for example Libero empire take over one of D'Hara's regions?

Tom

Quote from: pcw27 on October 28, 2012, 09:55:52 PM
The new TO system on Dwilight, does that distinguish between the ocean and the central sea? Could for example Libero empire take over one of D'Hara's regions?

The keyword is "coast", exactly as I posted. Look into the region details to see if it is located at a coast.

Chenier

Quote from: Tom on October 28, 2012, 10:11:56 PM
The keyword is "coast", exactly as I posted. Look into the region details to see if it is located at a coast.

I think he meant to ask if owning one coastal region allowed for TOs of any coastal region, or only of coastal regions in the same sea. I'm guessing the former, 'cause while there's a clear cut in northern dwilight, the seas all interconnect down south.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Penchant

Quote from: Penchant on October 19, 2012, 07:00:34 AM
Some issues I have been thinking about with the creation of sea zones causing old sea routes to go away:
1. Obviously how TO's will be done across sea.
2. Ceding lands to other nations as a ruler ,not the lord or duke switching allegiance, as IIRC it requires the region to border the nation it is being ceded to.
3. Immigration for islands as damage will be much much worse without any immigration.

For 2 and 3 I suggest keeping the part of sea routes where they bordered the region it was connected to while still not allowing travel that way.
I have no answer for 3 yet but for 2 was the same concept applied as the solution to 1?
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

pcw27

Quote from: Tom on October 28, 2012, 10:11:56 PM
The keyword is "coast", exactly as I posted. Look into the region details to see if it is located at a coast.

So then it doesn't matter if your on the coast of the large inner sea or one of the outer seas?

Sypher

Quote from: pcw27 on October 29, 2012, 08:47:21 AM
So then it doesn't matter if your on the coast of the large inner sea or one of the outer seas?

I would guess it would be a challenge to code that...

Arrakis

Now that the awesome sea zones are about, perhaps that small island south of Golden Farrow could become habitable?
Gregorian (Eponllyn), Baudouin (Cathay), Thaddeus (Cathay), Leopold (Niselur)

Chenier

Quote from: Sypher on October 29, 2012, 08:52:46 AM
I would guess it would be a challenge to code that...

The biggest problem would be to determine where a sea stops and where it ends. And on that limit, you'd end up with serious inconsistencies and unfair restrictions.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Nosferatus

#279
It would really be cool if the isle to the left top of the tomb isles(D'hara) could become a stronghold region.... (I know i am not the first one to suggest it)
Low population, low income and a food income just enough to supply its self, a charasteristic place to conduct your sea warfare from, or temporarily embark to get some provisions.
Since it is the isle where close by the Kraken has been first sighted call it 'the Kraken' or 'Fort Kraken'? :-)
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

Lefanis

Quote from: Nosferatus on October 30, 2012, 10:16:56 AM
It would really be cool if the isle to the left top of the tomb isles(D'hara) could become a stronghold region.... (I know i am not the first one to suggest it)
Low population, low income and a food income just enough to supply its self, a charasteristic place to conduct your sea warfare from, or temporarily embark to get some provisions.
Since it is the isle where close by the Kraken has been first sighted call it 'the Kraken' or 'Fort Kraken'? :-)

Heh.  ;D

+1
What is Freedom? - ye can tell; That which slavery is, too well; For its very name has grown; To an echo of your own

T'is to work and have such pay; As just keeps life from day to day; In your limbs, as in a cell; For the tyrants' use to dwell

fodder

um.... can't remember if this has been asked...

you know lands with the old sea routes supposedly had something done to them to link their trades.. something like you are meant to be able to trade with the region across a sea route..

how will the removal of the old sea route affect trade between those kind of regions? (or any regions for that matter across a stretch of water)
firefox

egamma

Quote from: fodder on November 18, 2012, 09:13:58 PM
um.... can't remember if this has been asked...

you know lands with the old sea routes supposedly had something done to them to link their trades.. something like you are meant to be able to trade with the region across a sea route..

how will the removal of the old sea route affect trade between those kind of regions? (or any regions for that matter across a stretch of water)

Trade never did follow routes; it's a circle of diameter T around your current location, where T is the trading distance the game tells you.

Telrunya

#283
The Trading Between Sea Routes might be abolished now though, as that was an exception to the Trade Range (You can always trade with neighbouring regions, but they won't be neighbouring regions any longer)

Chenier

Quote from: egamma on November 19, 2012, 10:05:05 PM
Trade never did follow routes; it's a circle of diameter T around your current location, where T is the trading distance the game tells you.

As Telrunya said, there was an exception for sea routes, because when the change first kicked in, D'Haran lords couldn't trade with anybody at all.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron