Dishman, ThomasGriff, Lefanis and D'Espana move out.
At first, things go smoothly. You breach into an office building and begin scaling to the top floor through the elevator shaft, using grappling hooks. You don't make a sound.
Your objective: a banking executive's office. You need to redirect some funding and the fool's been in the pocket of your enemy for far too long.
As you reach the top, flashbangs go off, then tear gas. Some of you fall unconscious, the others are merely incapacitated. When you awaken, you find yourselves alone, the room stripped bare, your PDAs and cell phones gone. It seems like they left you alive for one reason: their spy is among you.
As the operatives return to the base, everything is in chaos. Two other cells' bases have been overrun, their agents summarily tortured and executed. You take great care to encrypt your data, but it seems they were able to learn some things.
Your failure has resulted in the death of dozens of your comrades, but it seems that you still have a chance - they weren't able to break all of the codes. Some cells yet remain and the plan can still be put to action.
MISSION FAILURE
One operative sabotaged the mission.
Point tally: Resistance: 1 Imperial Spies: 1
Leadership passes to Arundel, who must now propose a plan with four operatives. If one of those operatives sabotages the plan, it will fail.