Author Topic: Food/gold Rebalance  (Read 10720 times)

Chenier

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Re: Food/gold Rebalance
« Topic Start: March 10, 2013, 01:08:40 AM »
The only arbitrary thing defined for a region is the max population. All the rest is procedurally derived from the actual properties of the region. It's pretty cool.

You did a pop rebalance in the past, nothing would prevent you from setting a standardized max pop, according to size of region and region type. You'd need a few different city "types", but it could work rather well. If you wish for max pop to also be procedurally derived.
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