Author Topic: Why so few Infiltrators?  (Read 32060 times)

Sarwell

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Re: Why so few Infiltrators?
« Topic Start: June 28, 2013, 08:46:59 PM »
Yeah; one of the things I'm thinking of doing is changing the risk levels of infiltrator actions somewhat (and possibly adding some more low-risk actions) so that there are some actions that are much lower risk than others, but with a much lower skill cap, as well—so, for instance, if you wanted to simply count the gold in the tax office, and you had a skill of about 35%, you would be pretty much guaranteed to get away clean (unless you got very unlucky), but the ability to steal gold might not even be available to you until 30% or so.

Or something along those lines.

I don't see how that would help. It's hard enough to get enough skill to do anything well as an infiltrator as is - there's the academy, which is a crapshoot (for all skills) to the point where it'd be easier to get more skill if you actually played craps for it, and there's actually going out and doing stuff, which is incredibly dangerous - and removing the ability to do certain actions at lower levels would only make it harder to do by this method.

Basically, another big problem with infiltrators is that it's a high-risk game even to get to the skill levels to actually play the intentional high-risk infiltrator game. It takes a long time to get up to respectable skill levels, but for that time it's dangerous and hard to do so to the extent where you might not survive to get to those levels.
Sarwell Family - Alna (Phantaria), Rosnan (Ohnar West), Julian (Strombran)
New female characters start with an extra 10% skill in cooking and in cleaning.